User Tools

Site Tools


analects_book_4_part_2_chapter_2

This is an old revision of the document!


A PCRE internal error occured. This might be caused by a faulty plugin

====== Analects Book 4 Part 2: Challenges ====== [[analects|Back to Analects Table of Contents]] ===== Chapter 2: Level 2 ===== Prev: [[analects_book_4_part_2_chapter_1|Challenges Level 1]] The following tables provide a collection of [[challenge|Challenges]] at [[level|level]] 2. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. Next: [[analects_book_4_part_2_chapter_3|Challenges Level 3]] ===== Level 2 Challenges Table ====== ^ Challenge ^ Type ^ EP ^ ^ [[analects_book_4_part_2_chapter_2#cave_bats|Cave Bats]] | Creature | 8 | ^ [[analects_book_4_part_2_chapter_2#mud_hands|Mud Hands]] | Creature | 8 | ^ [[analects_book_4_part_2_chapter_2#rainbow_moths|Rainbow Moths]] | Creature | 7 | ^ [[analects_book_4_part_2_chapter_2#saboteur|Saboteur]] | Creature | 8 | ^ [[analects_book_4_part_2_chapter_2#vermin_swarm|Vermin Swarm]] | Creature | 9 | ^ [[analects_book_4_part_2_chapter_2#blizzard|Blizzard]] | Environ | - | ^ [[analects_book_4_part_2_chapter_2#blue_mold|Blue Mold]] | Environ | - | ^ [[analects_book_4_part_2_chapter_2#fierce_winds|Fierce Winds]] | Environ | - | ^ [[analects_book_4_part_2_chapter_2#foul_vapor|Foul Vapor]] | Environ | - | ^ [[analects_book_4_part_2_chapter_2#open_flames|Open Flames]] | Environ | - | ^ [[analects_book_4_part_2_chapter_2#scorching_sun|Scorching Sun]] | Environ | - | ^ [[analects_book_4_part_2_chapter_2#damaged_staircase|Damaged Staircase]] | Obstacle | 5* | ^ [[analects_book_4_part_2_chapter_2#difficult_road|Difficult Road]] | Obstacle | 5* | ^ [[analects_book_4_part_2_chapter_2#daunting_corridor|Daunting Corridor]] | Obstacle | 5* | ^ [[analects_book_4_part_2_chapter_2#overgrown_paths|Overgrown Paths]] | Obstacle | 5* | ^ [[analects_book_4_part_2_chapter_2#slick_surface|Slick Surface]] | Obstacle | 4* | ^ [[analects_book_4_part_2_chapter_2#standard_locked_door|Standard Locked Door]] | Obstacle | 14 | ^ [[analects_book_4_part_2_chapter_2#wall_of_foliage|Wall of Foliage]] | Obstacle | 12 | ^ [[analects_book_4_part_2_chapter_2#wooden_blockade|Wooden Blockade]] | Obstacle | 14 | ^ [[analects_book_4_part_2_chapter_2#guard_dog|Guard Dog]] | Seeker | 1 | ^ [[analects_book_4_part_2_chapter_2#trained_guard|Trained Guard]] | Seeker | 1 | ^ [[analects_book_4_part_2_chapter_2#bell_tripwires|Bell Tripwires]] | Trap | - | ^ [[analects_book_4_part_2_chapter_2#cracked_ice|Cracked Ice]] | Trap | - | ^ [[analects_book_4_part_2_chapter_2#jagged_stone|Jagged Stone]] | Trap | - | ^ [[analects_book_4_part_2_chapter_2#whispers_of_madness|Whispers of Madness]] | Trap | - | //* Persists// \\ ===== Level 2 Challenge Entries ===== ==== Bell Tripwires ==== ^ Bell Tripwires ^ Level 2 Challenge ^ Trap ^ Hidden: 1d4 ^ | //This crude trap is nonetheless effective when sprung, though it has to be carefully placed so as not to be accidentally triggered by random rodents or windy drafts.// |||| ^ (Interrupt) Hidden Tripwires |||| ^ Trigger | An enemy enters the region. ||| ^ Effect | Play the //Clang, Clang, Clang// Action against the triggering enemy. ||| ^ (Action) Clang, Clang, Clang |||| ^ Inflict | 1d8 ||| ^ Special | Lose a Stealth Token. Seekers in the region and adjacent regions are Alerted. ||| \\ ==== Blizzard ==== ^ Blizzard ^ Level 2 Challenge ^ Environ ^ | //This snowstorm builds in danger the longer a traveler stays in it without shelter. Even a warm coat will only hold up for so long in this weather.// ||| ^ (Action) Biting Cold ||| ^ Inflict | 2d4 || ^ Damage | 1d2 Cold || ^ Special | The target gains +1 Cold Weakness until the end of the scenario. || \\ ==== Blue Mold ==== ^ Blue Mold ^ Level 2 Challenge ^ Environ ^ | //This strange fungal growth feeds on warmth, leaving its immediate environment extremely and atypically cold.// ||| ^ (Action) Devour Warmth ||| ^ Inflict | 1d8 || ^ Damage | 1d8 Cold || ^ Special | The Blue Mold gains +1 Power. || \\ ==== Cave Bats ==== ^ Cave Bats ^ Level 2 Challenge ^ Creature ^ EP: 8 ^ Darkvision, Flying ^ | //While most bats are harmless, a few are vicious and territorial. Others are conjured and controlled to serve as flying sentinels.// ||||| ^ (Action) Gnaw ||||| | This Action may target two enemies. ||||| ^ Inflict | 1d8 |||| ^ Damage | 1d6 |||| ^ (Reaction) Take Flight ||||| ^ Endure | 1d6 |||| \\ ==== Cracked Ice ==== ^ Cracked Ice ^ Level 2 Challenge ^ Trap ^ Hidden: 1d4 ^ | //An ever-present danger in cold regions, a notable risk for the unwary is accidentally walking onto ice that was barely holding up the layers of snow that completely obscured it from vision.// |||| ^ (Interrupt) Thin Ice |||| ^ Trigger | An enemy in the region attempts a Search or plays an Action against an Obstacle. ||| ^ Effect | Immediately play the //Collapse// Action against the triggering enemy. ||| ^ (Action) Collapse |||| ^ Inflict | 1d8 ||| ^ Damage | 1d8 Cold ||| ^ Special | The target suffers -2 Power and -2 Skill. ||| \\ ==== Damaged Staircase ==== ^ Damaged Staircase ^ Level 2 Challenge ^ Obstacle ^ EP: 5 ^ Climbing, Persists ^ | //This wooden staircase is in complete disrepair and is entirely unsafe to traverse.// ||||| ^ (Reaction) Broken Stair ||||| ^ Endure | 1d8 |||| \\ ==== Daunting Corridor ==== ^ Daunting Corridor ^ Level 2 Challenge ^ Obstacle ^ EP: 5 ^ Persists ^ | //Something about the passage ahead feels wrong. This could be the result of hauntings, fear magics, or actual but unseen dangers that you sense.// ||||| ^ (Reaction) Unknown Dangers ||||| ^ Damage | 1d6 Fear |||| ^ Special | The target suffers -2 Resilience. |||| \\ ==== Difficult Road ==== ^ Difficult Road ^ Level 2 Challenge ^ Obstacle ^ EP: 5 ^ Persists ^ | //The path ahead offers few dangers, but you may have to take a lot of small detours or perform a few tricky traversals.// ||||| ^ (Reaction) Slow Progress ||||| ^ Endure | 1d8 |||| ^ Damage | 2d4 Fatigue |||| \\ ==== Fierce Winds ==== ^ Fierce Winds ^ Level 2 Challenge ^ Environ ^ | //Such winds accompany particularly strong storms, but more frequently they're conjured as part of a comprehensive defense system.// ||| ^ (Action) Buffet ||| ^ Inflict | 1d8 || ^ Damage | 1d8 Fatigue || ^ Special | The target suffers -2 Power. || \\ ==== Foul Vapor ==== ^ Foul Vapor ^ Level 2 Challenge ^ Environ ^ | //Rotting corpses are a common generator of this particularly distasteful aroma that's strong enough to induce vomiting.// ||| ^ (Action) Nausea ||| ^ Inflict | 1d8 || ^ Damage | 1d8 || ^ Special | The target suffers -2 Mind. || \\ ==== Guard Dog ==== ^ Guard Dog ^ Level 2 Challenge ^ Seeker ^ EP: 1 ^ Darkvision ^ | //Even untrained dogs can make effective sentries. Trained ones are that much more difficult to get past without raising the alarm.// ||||| ^ (Action) Sniff About ||||| ^ Inflict | 1d4 + 1d2 |||| ^ Special | If the Guard Dog is Alerted, lose a Stealth Token. Otherwise the Guard Dog and any Seeker allies in the region are Alerted until the end of their next turns. |||| ^ (Reaction) Survival Instincts ||||| ^ Endure | 1d8 + 1d2 |||| ^ Special | The Guard Dog gains +1 Resilience. |||| ^ (Interrupt) Bark ||||| ^ Trigger | An enemy enters the occupied region. |||| ^ Effect | The Guard Dog and any Seeker allies in the region are Alerted until the end of their next turns. |||| \\ ==== Jagged Stone ==== ^ Jagged Stone ^ Level 2 Challenge ^ Trap ^ Hidden: 1d4 ^ | //A fall to hard, unforgiving earth or flooring can be bad enough when it's smooth, but jagged rock can add to the severity of the hazard. It's also a risk with crawlspaces and other tricky traversals.// |||| ^ (Interrupt) Sharp Edges |||| ^ Trigger | An enemy falls into this region or, while in this region, fails the opposed roll against an Obstacle. ||| ^ Effect | Increase the falling damage dice the triggering enemy suffers by 1 level, or increase the Obstacle's Damage dice level by 1. ||| \\ ==== Mud Hands ==== ^ Mud Hands ^ Level 2 Challenge ^ Creature ^ EP: 8 ^ Sightless Vision ^ | //This bizarre creature is a type of ooze or slime with a thick, muddy composition. Like the gelatinous skulk, it's mostly impervious to harm and has to be avoided or lured away. Its pseudopods can morph into a hand-like form as they grasp at intended prey.// ||||| ^ (Action) Muck Grasp ||||| ^ Inflict | 1d6 |||| ^ Damage | 1d8 |||| ^ Special | The target is Grabbed until they deal damage to the Mud Hands or the Mud Hands is defeated. Grabbed enemies may play Actions against the Mud Hands as though it were an Obstacle. |||| ^ (Reaction) Oozing Mud ||||| ^ Endure | 1d6 |||| ^ Special | The Mud Hands gains +1 Resilience. |||| \\ ==== Open Flames ==== ^ Open Flames ^ Level 2 Challenge ^ Environ ^ | //Such flames represent uncontrolled, widespread burning or fires that must be directly crossed rather than the pleasantry of the hearth or campfire.// ||| ^ (Action) Fire and Smoke ||| ^ Inflict | 1d8 || ^ Damage | 1d8 Heat || ^ Special | The target suffers -2 Resilience. || \\ ==== Overgrown Paths ==== ^ Overgrown Paths ^ Level 2 Challenge ^ Obstacle ^ EP: 5 ^ Persists ^ | //Perhaps there were once easily-followed trails here, but now it's easy to get turned in circles or led into bramble thickets with no obvious way through.// ||||| ^ (Reaction) Dead End ||||| ^ Endure | 1d8 |||| ^ Damage | 1d4 Fatigue |||| ^ Special | The target suffers -2 Mind. The Overgrown Paths gains +1 Mind and +1 Skill. |||| \\ ==== Rainbow Moths ==== ^ Rainbow Moths ^ Level 2 Challenge ^ Regular ^ Creature ^ EP: 15 ^ Darkvision, Flying ^ | //These docile and gentle moths emit a sparkling mist with mild hallucinogenic effects. Too much exposure can lead to untrustworthy visions that contribute to injury, but they tend to nest in large swarms that are difficult to disperse, and they often follow other creatures around out of some strange curiosity.// |||||| ^ (Action) Sparkling Mist |||||| ^ Inflict | 1d8 ||||| ^ Damage | 1d8 ||||| ^ Special | The target is Hindered until the end of their next turn. ||||| ^ (Reaction) Flit About |||||| ^ Endure | 1d8 ||||| \\ ==== Saboteur ==== ^ Saboteur ^ Level 2 Challenge ^ Regular ^ Creature ^ EP: 16 ^ Hidden: 2d4 ^ | //Someone is out to get you, and they're working to impede you without making their presence known. They have enough skill to avoid direct confrontation - for now, at least.// |||||| ^ (Action) Sabotage |||||| ^ Inflict | 1d6 ||||| ^ Damage | 1d6 (Piercing 1) ||||| ^ Special | The target is Stunned until the end of their next turn. ||||| ^ (Reaction) Elusive Stalker |||||| ^ Endure | 1d8 ||||| ^ Special | If the Saboteur wins the opposed roll by more than 3, it becomes Hidden again. ||||| ^ (Strategy) Fix the Issue |||||| | Remove any one condition from the Saboteur or an ally in the occupied region. |||||| \\ ==== Scorching Sun ==== ^ Scorching Sun ^ Level 2 Challenge ^ Regular ^ Environ ^ ^ ^ | //The sun is at its peak, and there's no shelter to be found. The heat and the brightness make it difficult to move around effectively.// |||||| ^ (Action) Swelter |||||| ^ Inflict | 1d8 ||||| ^ Damage | 1d8 Heat ||||| ^ Special | If the target lacks Heat Resistance, the target is Debilitated until the end of their next turn. ||||| \\ ==== Slick Surface ==== ^ Slick Surface ^ Level 2 Challenge ^ Mook ^ Obstacle ^ EP: 3 ^ Persists ^ | //Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.// |||||| ^ (Reaction) Slip and Fall |||||| ^ Endure | 1d6 ||||| ^ Damage | 1d4 ||||| \\ ==== Wall of Foliage ==== ^ Wall of Foliage ^ Level 2 Challenge ^ Mook ^ Obstacle ^ EP: 8 ^ ^ | //Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.// |||||| ^ (Reaction) Plant Wall |||||| ^ Defense | 1d2 ||||| \\ ==== Whispers of Madness ==== ^ Whispers of Madness ^ Level 2 Challenge ^ Regular ^ Trap ^ ^ ^ | //It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.// |||||| ^ (Interrupt) Moment of Terror |||||| ^ Trigger | An enemy enters the region. ||||| ^ Effect | Play the //Panic// Action against the triggering enemy. ||||| ^ (Action) Panic |||||| ^ Inflict | 1d10 ||||| ^ Damage | 1d4 Fear ||||| ^ Special | The target is Controlled until the end of their next turn. ||||| \\ ==== Wooden Blockade ==== ^ Wooden Blockade ^ Level 2 Challenge ^ Regular ^ Obstacle ^ EP: 14 ^ ^ | //This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.// |||||| ^ (Reaction) Planks and Spears |||||| ^ Endure | 1d6 ||||| ^ Defense | 1d2 ||||| ^ Damage | 1d4 |||||

analects_book_4_part_2_chapter_2.1558038714.txt.gz · Last modified: 2019/05/16 13:31 by triptycho