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analects_book_4_part_2_chapter_2 [2019/05/16 13:33]
triptycho [Saboteur]
analects_book_4_part_2_chapter_2 [2019/05/16 13:45] (current)
triptycho [Slick Surface]
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 ==== Scorching Sun ==== ==== Scorching Sun ====
  
-^ Scorching Sun  ^ Level 2 Challenge ​ ^ Regular ​ ^ Environ ​ ​^ ​ ^  ^ +^ Scorching Sun  ^ Level 2 Challenge ​ ^ Environ ​ ^ 
-| //The sun is at its peak, and there'​s no shelter to be found. The heat and the brightness make it difficult to move around effectively.//  ​|||||| +| //The sun is at its peak, and there'​s no shelter to be found. The heat and the brightness make it difficult to move around effectively.// ​ ||| 
-^ (Action) Swelter  ​|||||| +^ (Action) Swelter ​ ||| 
-^  Inflict | 1d8  ||||| +^  Inflict | 1d6  || 
-^  Damage | 1d8 Heat  ​||||| +^  Damage | 2d4 Heat  || 
-^  Special | If the target lacks Heat Resistance, ​the target is Debilitated until the end of their next turn.  ​|||||+^  Special | If the target lacks Heat Resistance, ​they suffer -1 Power, Resilience, Mind, and Skill.  ||
  
 \\ \\
 +
 ==== Slick Surface ==== ==== Slick Surface ====
  
-^ Slick Surface ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP:  ^ Persists ​ ^ +^ Slick Surface ​ ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP:  ^ Persists ​ ^ 
-| //Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.//  ​|||||| +| //Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.// ​ ||||| 
-^ (Reaction) Slip and Fall  |||||| +^ (Reaction) Slip and Fall  ||||| 
-^  Endure | 1d6  ||||| +^  Endure | 1d8  |||| 
-^  Damage | 1d4  |||||+^  Damage | 1d8  |||| 
 +^  Special | The target must discard a card in order to play another Action against the Slick Surface. ​ |||| 
 + 
 +\\ 
 +==== Standard Locked Door ==== 
 + 
 +^ Standard Locked Door  ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP: 14  ^ 
 +| //This typical wooden door is constructed of sturdy wood and is in reasonable condition. The lock is a common variety.// ​ |||| 
 +^  Lock | 1d6  ||| 
 +^ (Reaction) Wooden Frame  ​|||| 
 +^  Endure | 1d6  ||
 +^  Defense | 1d4  ​||| 
 +^  Damage | 1d6 Fatigue ​ ||| 
 + 
 +\\ 
 +==== Trained Guard ==== 
 + 
 +^ Trained Guard  ^ Level 2 Challenge ​ ^ Seeker ​ ^ EP: 1  ^^ 
 +| //This typical guard is on the lookout and has been reasonably well-trained. They'​re probably not competent enough to trust with critical areas, though.// ​ ||||| 
 +^ (Action) Trained Lookout ​ ||||| 
 +^  Inflict | 1d6  |||| 
 +^  Special | Lose a Stealth Token. ​ |||| 
 +^ (Reaction) Awareness ​ ||||| 
 +^  Endure | 1d8  |||| 
 +^  Special | Lose a Stealth Token. ​ |||| 
 + 
 +\\ 
 +==== Vermin Swarm ==== 
 + 
 +^ Vermin Swarm  ^ Level 2 Challenge ​ ^ Creature ​ ^ EP: 9  ^ Height 1, Darkvision ​ ^ 
 +| //Swarms of rats, spiders, snakes, or other vermin can be quite the danger even when of the mundane varieties.// ​ ||||| 
 +^ (Action) Biting Swarm  ||||| 
 +| This Action targets all enemies in the region. ​ ||||| 
 +^  Inflict | 1d8  |||| 
 +^  Damage | 1d6  |||| 
 +^ (Reaction) Scatter ​ ||||| 
 +| The Vermin Swarm wins ties with this Reaction. ​ ||||| 
 +^  Endure | 1d4  ​||||
  
 \\ \\
 ==== Wall of Foliage ==== ==== Wall of Foliage ====
  
-^ Wall of Foliage ​ ^ Level 2 Challenge ​ ^ Mook  ^ Obstacle ​ ^ EP: 8  ^  ^ +^ Wall of Foliage ​ ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP: 12  ^ 
-| //Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.//  ​|||||| +| //Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.//  |||| 
-^ (Reaction) ​Plant Wall  |||||| +^ (Reaction) ​Thorny ​Wall  |||
-^  Defense | 1d2  |||||+^  Endure | 1d6  ​||| 
 +^  Defense | 1d2  ||
 +^  Damage | 1d4 + 1d4 Poison  ​|||
  
 \\ \\
 ==== Whispers of Madness ==== ==== Whispers of Madness ====
  
-^ Whispers of Madness ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Trap  ^  ​^ ​ ^ +^ Whispers of Madness ​ ^ Level 2 Challenge ​ ^ Trap  ^ Hidden: 1d4  ^ 
-| //It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.//  ​|||||| +| //It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.// ​ |||| 
-^ (Interrupt) Moment of Terror  ​|||||| +^ (Interrupt) Moment of Terror ​[Automatic] ​ ​|||| 
-^  Trigger | An enemy enters the region.  ​||||| +^  Trigger | An enemy enters the region ​for the first time.  ||| 
-^  Effect | Play the //Panic// Action against the triggering enemy.  ​||||| +^  Effect | Play the //Panic// Action against the triggering enemy. ​ ||| 
-^ (Action) Panic  ​|||||| +^ (Action) Panic  |||| 
-^  Inflict | 1d10  ||||| +^  Inflict | 1d8  ||| 
-^  Damage | 1d4 Fear  ​||||| +^  Damage | 2d4 Fear  ||| 
-^  Special | The target ​is Controlled until the end of their next turn.  ​|||||+^  Special | The target ​suffers -4 Mind.  |||
  
 \\ \\
 ==== Wooden Blockade ==== ==== Wooden Blockade ====
  
-^ Wooden Blockade ​ ^ Level 2 Challenge ​ ^ Regular ​ ^ Obstacle ​ ^ EP: 14  ^  ^ +^ Wooden Blockade ​ ^ Level 2 Challenge ​ ^ Obstacle ​ ^ EP: 10  ^ 
-| //This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.//  ​|||||| +| //This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.// ​ |||| 
-^ (Reaction) Planks and Spears  ​|||||| +^ (Reaction) Planks and Spears ​ |||| 
-^  Endure | 1d6  ||||| +^  Endure | 1d4  ||| 
-^  Defense | 1d2  ||||| +^  Defense | 1d4  ||| 
-^  Damage | 1d4  |||||+^  Damage | 1d8  |||
analects_book_4_part_2_chapter_2.1558038839.txt.gz · Last modified: 2019/05/16 13:33 by triptycho