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analects_book_4_part_2_chapter_2 [2019/05/16 13:33] triptycho [Saboteur] |
analects_book_4_part_2_chapter_2 [2019/05/16 13:45] (current) triptycho [Slick Surface] |
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==== Scorching Sun ==== | ==== Scorching Sun ==== | ||
- | ^ Scorching Sun ^ Level 2 Challenge ^ Regular ^ Environ ^ ^ ^ | + | ^ Scorching Sun ^ Level 2 Challenge ^ Environ ^ |
- | | //The sun is at its peak, and there's no shelter to be found. The heat and the brightness make it difficult to move around effectively.// |||||| | + | | //The sun is at its peak, and there's no shelter to be found. The heat and the brightness make it difficult to move around effectively.// ||| |
- | ^ (Action) Swelter |||||| | + | ^ (Action) Swelter ||| |
- | ^ Inflict | 1d8 ||||| | + | ^ Inflict | 1d6 || |
- | ^ Damage | 1d8 Heat ||||| | + | ^ Damage | 2d4 Heat || |
- | ^ Special | If the target lacks Heat Resistance, the target is Debilitated until the end of their next turn. ||||| | + | ^ Special | If the target lacks Heat Resistance, they suffer -1 Power, Resilience, Mind, and Skill. || |
\\ | \\ | ||
+ | |||
==== Slick Surface ==== | ==== Slick Surface ==== | ||
- | ^ Slick Surface ^ Level 2 Challenge ^ Mook ^ Obstacle ^ EP: 3 ^ Persists ^ | + | ^ Slick Surface ^ Level 2 Challenge ^ Obstacle ^ EP: 4 ^ Persists ^ |
- | | //Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.// |||||| | + | | //Whether from snow and ice, water, oil, or other substance, the ground here is slippery and hazardous to traverse.// ||||| |
- | ^ (Reaction) Slip and Fall |||||| | + | ^ (Reaction) Slip and Fall ||||| |
- | ^ Endure | 1d6 ||||| | + | ^ Endure | 1d8 |||| |
- | ^ Damage | 1d4 ||||| | + | ^ Damage | 1d8 |||| |
+ | ^ Special | The target must discard a card in order to play another Action against the Slick Surface. |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Standard Locked Door ==== | ||
+ | |||
+ | ^ Standard Locked Door ^ Level 2 Challenge ^ Obstacle ^ EP: 14 ^ | ||
+ | | //This typical wooden door is constructed of sturdy wood and is in reasonable condition. The lock is a common variety.// |||| | ||
+ | ^ Lock | 1d6 ||| | ||
+ | ^ (Reaction) Wooden Frame |||| | ||
+ | ^ Endure | 1d6 ||| | ||
+ | ^ Defense | 1d4 ||| | ||
+ | ^ Damage | 1d6 Fatigue ||| | ||
+ | |||
+ | \\ | ||
+ | ==== Trained Guard ==== | ||
+ | |||
+ | ^ Trained Guard ^ Level 2 Challenge ^ Seeker ^ EP: 1 ^^ | ||
+ | | //This typical guard is on the lookout and has been reasonably well-trained. They're probably not competent enough to trust with critical areas, though.// ||||| | ||
+ | ^ (Action) Trained Lookout ||||| | ||
+ | ^ Inflict | 1d6 |||| | ||
+ | ^ Special | Lose a Stealth Token. |||| | ||
+ | ^ (Reaction) Awareness ||||| | ||
+ | ^ Endure | 1d8 |||| | ||
+ | ^ Special | Lose a Stealth Token. |||| | ||
+ | |||
+ | \\ | ||
+ | ==== Vermin Swarm ==== | ||
+ | |||
+ | ^ Vermin Swarm ^ Level 2 Challenge ^ Creature ^ EP: 9 ^ Height 1, Darkvision ^ | ||
+ | | //Swarms of rats, spiders, snakes, or other vermin can be quite the danger even when of the mundane varieties.// ||||| | ||
+ | ^ (Action) Biting Swarm ||||| | ||
+ | | This Action targets all enemies in the region. ||||| | ||
+ | ^ Inflict | 1d8 |||| | ||
+ | ^ Damage | 1d6 |||| | ||
+ | ^ (Reaction) Scatter ||||| | ||
+ | | The Vermin Swarm wins ties with this Reaction. ||||| | ||
+ | ^ Endure | 1d4 |||| | ||
\\ | \\ | ||
==== Wall of Foliage ==== | ==== Wall of Foliage ==== | ||
- | ^ Wall of Foliage ^ Level 2 Challenge ^ Mook ^ Obstacle ^ EP: 8 ^ ^ | + | ^ Wall of Foliage ^ Level 2 Challenge ^ Obstacle ^ EP: 12 ^ |
- | | //Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.// |||||| | + | | //Thick brush, brambles, and/or branches block the way forward. You'll need to either get clever or just hack through it.// |||| |
- | ^ (Reaction) Plant Wall |||||| | + | ^ (Reaction) Thorny Wall |||| |
- | ^ Defense | 1d2 ||||| | + | ^ Endure | 1d6 ||| |
+ | ^ Defense | 1d2 ||| | ||
+ | ^ Damage | 1d4 + 1d4 Poison ||| | ||
\\ | \\ | ||
==== Whispers of Madness ==== | ==== Whispers of Madness ==== | ||
- | ^ Whispers of Madness ^ Level 2 Challenge ^ Regular ^ Trap ^ ^ ^ | + | ^ Whispers of Madness ^ Level 2 Challenge ^ Trap ^ Hidden: 1d4 ^ |
- | | //It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.// |||||| | + | | //It could just be your mind playing tricks on you. But probably it's an actual haunting, and actual ghosts are intentionally and malevolently messing with you.// |||| |
- | ^ (Interrupt) Moment of Terror |||||| | + | ^ (Interrupt) Moment of Terror [Automatic] |||| |
- | ^ Trigger | An enemy enters the region. ||||| | + | ^ Trigger | An enemy enters the region for the first time. ||| |
- | ^ Effect | Play the //Panic// Action against the triggering enemy. ||||| | + | ^ Effect | Play the //Panic// Action against the triggering enemy. ||| |
- | ^ (Action) Panic |||||| | + | ^ (Action) Panic |||| |
- | ^ Inflict | 1d10 ||||| | + | ^ Inflict | 1d8 ||| |
- | ^ Damage | 1d4 Fear ||||| | + | ^ Damage | 2d4 Fear ||| |
- | ^ Special | The target is Controlled until the end of their next turn. ||||| | + | ^ Special | The target suffers -4 Mind. ||| |
\\ | \\ | ||
==== Wooden Blockade ==== | ==== Wooden Blockade ==== | ||
- | ^ Wooden Blockade ^ Level 2 Challenge ^ Regular ^ Obstacle ^ EP: 14 ^ ^ | + | ^ Wooden Blockade ^ Level 2 Challenge ^ Obstacle ^ EP: 10 ^ |
- | | //This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.// |||||| | + | | //This thick blockade is more solid than those used on the battlefield. You'll have to find a way to knock down the wooden barriers while avoiding various sharp protrusions.// |||| |
- | ^ (Reaction) Planks and Spears |||||| | + | ^ (Reaction) Planks and Spears |||| |
- | ^ Endure | 1d6 ||||| | + | ^ Endure | 1d4 ||| |
- | ^ Defense | 1d2 ||||| | + | ^ Defense | 1d4 ||| |
- | ^ Damage | 1d4 ||||| | + | ^ Damage | 1d8 ||| |