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analects_book_4_part_2_chapter_5 [2019/05/17 11:56] triptycho [Mirages] |
analects_book_4_part_2_chapter_5 [2019/05/17 11:59] triptycho [Sentry Imps] |
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==== Pendulum Blade ==== | ==== Pendulum Blade ==== | ||
- | ^ Pendulum Blade ^ Level 5 Challenge ^ Mook ^ Trap ^ ^ Hidden: 1d10 ^ | + | ^ Pendulum Blade ^ Level 5 Challenge ^ Trap ^ Hidden: 1d10 ^ |
- | | //This deadly trap is nonetheless easy to avoid on its own. It functions well as part of a broader defensive plan, however, as intruders must time their movements to avoid dismemberment or worse.// |||||| | + | | //This deadly trap is nonetheless easy to avoid on its own. It functions well as part of a broader defensive plan, however, as intruders must time their movements to avoid dismemberment or worse.// |||| |
- | ^ (Interrupt) Danger Zone |||||| | + | ^ (Interrupt) Danger Zone |||| |
- | ^ Trigger | An enemy enters the region or starts and ends their turn in the region. ||||| | + | ^ Trigger | An enemy enters the region or starts and ends the round in the region. ||| |
- | ^ Effect | Play the //Swinging Scythe// Action against the triggering enemy. ||||| | + | ^ Effect | Play the //Swinging Scythe// Action against the triggering enemy. ||| |
- | ^ (Action) Swinging Scythe |||||| | + | ^ (Action) Swinging Scythe |||| |
- | ^ Inflict | 1d12 ||||| | + | ^ Inflict | 2d6 ||| |
- | ^ Damage | 1d12 ||||| | + | ^ Damage | 3d4 ||| |
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^ Sentry Imps ^ Level 5 Challenge ^ Creature ^ EP: 14 ^ Darkvision, Flying ^ | ^ Sentry Imps ^ Level 5 Challenge ^ Creature ^ EP: 14 ^ Darkvision, Flying ^ | ||
- | | //This flock of small birds sport metal-like, razor-sharp tips on their wings and beaks, making them incredibly dangerous to get anywhere near. They are commonly found on the landscapes of the stars.// ||||| | + | | //Imps are devilish servants that are frequently summoned to do the bidding of mortals. They have all the advantages of undead sentries with few of the drawbacks.// ||||| |
^ (Action) Beady Eyes ||||| | ^ (Action) Beady Eyes ||||| | ||
| Reduce the Inflict dice number by 1 if the Sentry Imps have 7EP or fewer remaining. ||||| | | Reduce the Inflict dice number by 1 if the Sentry Imps have 7EP or fewer remaining. ||||| |