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analects_book_4_part_2_chapter_5 [2019/05/17 11:56]
triptycho [Mirages]
analects_book_4_part_2_chapter_5 [2019/05/17 11:59]
triptycho [Sentry Imps]
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 ==== Pendulum Blade ==== ==== Pendulum Blade ====
  
-^ Pendulum Blade  ^ Level 5 Challenge ​ ^ Mook  ^ Trap  ​^ ​ ^ Hidden: 1d10  ^ +^ Pendulum Blade  ^ Level 5 Challenge ​ ^ Trap  ^ Hidden: 1d10  ^ 
-| //This deadly trap is nonetheless easy to avoid on its own. It functions well as part of a broader defensive plan, however, as intruders must time their movements to avoid dismemberment or worse.//  ​|||||| +| //This deadly trap is nonetheless easy to avoid on its own. It functions well as part of a broader defensive plan, however, as intruders must time their movements to avoid dismemberment or worse.// ​ |||| 
-^ (Interrupt) Danger Zone  ​|||||| +^ (Interrupt) Danger Zone  |||| 
-^  Trigger | An enemy enters the region or starts and ends their turn in the region.  ​||||| +^  Trigger | An enemy enters the region or starts and ends the round in the region. ​ ||| 
-^  Effect | Play the //Swinging Scythe// Action against the triggering enemy.  ​||||| +^  Effect | Play the //Swinging Scythe// Action against the triggering enemy. ​ ||| 
-^ (Action) Swinging Scythe  ​|||||| +^ (Action) Swinging Scythe ​ |||| 
-^  Inflict | 1d12  ||||| +^  Inflict | 2d6  ||| 
-^  Damage | 1d12  |||||+^  Damage | 3d4  |||
  
 \\ \\
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 ^ Sentry Imps  ^ Level 5 Challenge ​ ^ Creature ​ ^ EP: 14  ^ Darkvision, Flying ​ ^ ^ Sentry Imps  ^ Level 5 Challenge ​ ^ Creature ​ ^ EP: 14  ^ Darkvision, Flying ​ ^
-| //This flock of small birds sport metal-like, razor-sharp tips on their wings and beaks, making them incredibly dangerous ​to get anywhere near. They are commonly found on the landscapes ​of the stars.//  |||||+| //Imps are devilish servants that are frequently summoned ​to do the bidding of mortals. They have all the advantages of undead sentries with few of the drawbacks.//  |||||
 ^ (Action) Beady Eyes  ||||| ^ (Action) Beady Eyes  |||||
 | Reduce the Inflict dice number by 1 if the Sentry Imps have 7EP or fewer remaining. ​ ||||| | Reduce the Inflict dice number by 1 if the Sentry Imps have 7EP or fewer remaining. ​ |||||
analects_book_4_part_2_chapter_5.txt · Last modified: 2019/05/17 11:59 by triptycho