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analects_book_4_part_3_chapter_1

Analects Book 4 Part 3: Opponents

Chapter 1: Level 1

The following tables provide a collection of opponents at level 1. For more information on their use in the game, see DM's Guide Chapter 3: Running Scenarios.

Next: Opponents Level 2

Level 1 Opponents Table

Opponent Rank Type WP Init
Simpleton Mook Antagonist 8 1d4
Contrarian Mook Debater 6 1d6
Roused Rabble Mook Debater 5 1d10
Spirited Youth Mook Leader 8 1d4
Sycophant Mook Trickster 7 1d4
Bully Regular Antagonist 14 1d8
Placater Regular Antagonist 15 1d6
Acolyte Regular Debater 12 1d6
Petty Official Regular Leader 15 1d10
Liar Regular Trickster 14 1d6
Wisecracker Regular Trickster 13 1d8
Sergeant Mini-boss Antagonist 29 1d10
Local Elder Mini-boss Debater 26 1d8
Lesser Noble Mini-boss Leader 27 1d10
Traveling Musician Mini-boss Trickster 28 1d10


Level 1 Opponent Entries

Acolyte

Acolyte Level 1 Opponent Regular Debater
WP: 12 Initiative: 1d6 Charisma: 1d4
This low-ranking member of the clergy takes a typical religious-based approach to the current discussion.
(Action) Religious Quote [Persuasive]
Argue 1d6
Special Advance the Debate Counter one notch toward defeat, even if Impotent.
(Reaction) Strong Faith [Aggressive]
Rebuttal 1d4
Defense 1d2


Bully

Bully Level 1 Opponent Regular Antagonist
WP: 14 Initiative: 1d8 Charisma: 1d4
This commoner takes a belligerent approach to things, which can make it seem like getting through to them is impossible.
(Action) Overbearing Presence [Aggressive]
Argue 1d8
Damage 1d8
Special If the target played an Aggressive Reaction, advance the Debate Counter one notch toward defeat.
(Reaction) Counter-mock [Comical]
Rebuttal 1d4
Damage 1d4


Contrarian

Contrarian Level 1 Opponent Mook Debater
WP: 6 Initiative: 1d6 Charisma: 1d4
While opinionated, this individual is relatively weak-willed, better at speaking proactively than responding to inquiry or criticism.
(Action) Petty Argument [Persuasive]
Argue 1d8
Special Advance the Debate Counter one notch toward defeat.
(Reaction) Critical Retort [Persuasive]
Rebuttal 1d4


Lesser Noble

Lesser Noble Level 1 Opponent Mini-boss Leader
WP: 27 Initiative: 1d10 Charisma: 1d12
Whether low-ranking aristocrat or a member of the upper-middle class, this person is used to getting by with some polite nonsense and the exchange of coin.
(Action) Courtly Chatter [Charming]
Argue 2d4
Damage 1d6
Special The target is Hindered until the end of their next turn.
(Reaction) Political Response [Charming]
This Reaction gains Defense: 1d4 against Aggressive Actions.
Rebuttal 1d8
Special Advance the Debate Counter one notch toward defeat.
(Strategy) Display Status
An ally within range 1 recovers 1d4 lost WP.
(Interrupt) Symbol of Wealth
Trigger An enemy in the occupied position plays an item.
Effect The item has no effect. The Lesser Noble is Dazed until the end of its next turn.


Liar

Liar Level 1 Opponent Regular Trickster
WP: 14 Initiative: 1d6 Charisma: 1d6
This person has either a knack or substantial practice with lying, making it difficult to tell if anything they're saying is true.
(Action) Bend Truth [Persuasive]
Argue 1d8
Damage 1d4
Special The target is Vulnerable until the end of the Liar's next turn.
(Reaction) Elusive Response [Persuasive]
Rebuttal 1d6
Special The target is Debilitated until the end of their next turn.


Local Elder

Local Elder Level 1 Opponent Mini-boss Debater
WP: 26 Initiative: 1d8 Charisma: 1d6
Elders often possess a good degree of political power in remote villages. Even some cities are largely run by the elders.
(Action) Accumulated Wisdom [Persuasive]
Argue 2d4
Special Advance the Debate Counter one notch toward defeat. Unless the target played a Charming Reaction, the target is Weakened until the end of their next turn.
(Reaction) Thoughtful Retort [Persuasive]
Rebuttal 1d8
(Strategy) Head of Tradition
The Local Elder and an ally in the occupied position may each draw a card. If the ally is a mook or regular, it draws a card from the Local Elder's deck.


Petty Official

Petty Official Level 1 Opponent Regular Leader
WP: 15 Initiative: 1d10 Charisma: 1d8
A member of local government or other organizations, this person has some rank and minor authority but little real power.
(Action) Reorganize
Remove a condition affecting the Petty Official or an ally in the occupied position. This Action is non-hostile.
(Reaction) Calm Response [Persuasive]
Increase the Rebuttal dice level by 1 against Aggressive Actions.
Rebuttal 1d6
Special Advance the Debate Counter one notch toward defeat.
(Interrupt) Take Control
Trigger An enemy targets an ally in the occupied position with an Action.
Effect The triggering Action targets the Petty Official instead.


Placater

Placater Level 1 Opponent Regular Antagonist
WP: 15 Initiative: 1d6 Charisma: 1d10
Some take on an air of appeasement. Whether they're pushovers or manipulators, it's all in service of getting what they want, whether that's merely avoiding conflict or something more selfish.
(Action) Suggest Compromise [Charming]
Argue 1d6
Damage 1d8
Special The target is Confused until the end of their next turn. If the target has no cards in hand, the target is instead Stunned until the end of their next turn. These effects don't apply if the target played a Comical Reaction.
(Reaction) Winning Smile [Charming]
Increase the Rebuttal dice level by 1 against Charming Actions.
Rebuttal 1d2
Damage 1d4
Defense 1d2


Roused Rabble

Roused Rabble Level 1 Opponent Mook Debater
WP: 5 Initiative: 1d10 Charisma: 1d8
The peasantry can be roused into anger for a variety of reasons, whether to attempt to improve their own lot in life, or in simple fear of outsiders.
(Action) Angry Demands [Aggressive]
Argue 1d6
Damage 1d4
Special Advance the Debate Counter one notch toward defeat.
(Reaction) Boo [Aggressive]
Rebuttal 1d4
Special Advance the Debate Counter one notch toward defeat.


Sergeant

Sergeant Level 1 Opponent Mini-boss Antagonist
WP: 29 Initiative: 1d10 Charisma: 1d10
Many militaries operate in a strict and aggressive environment, generating loud and boisterous individuals such as these.
(Action) Practiced Aggression [Aggressive]
Argue 2d4
Special Deal damage equivalent to twice the current location of the Debate Counter (minimum 1). If the target played a Comical Reaction, add 1 to the damage dealt.
(Action) Louder Voice [Aggressive]
This Action may be played against one additional target within range 1.
Argue 1d8
Damage 1d6
(Reaction) Sharp Wit [Aggressive]
Rebuttal 1d6


Simpleton

Simpleton Level 1 Opponent Mook Antagonist
WP: 8 Initiative: 1d4 Charisma: 1d2
Education is not particularly widespread. Language can quickly become both limited and regionalized, making communication often difficult.
(Action) Random Commentary [Comical]
Argue 1d6
Damage 1d6
(Reaction) Complete Misunderstanding [Comical]
Rebuttal 1d4
Special The target is Disoriented until the end of their next turn.


Spirited Youth

Spirited Youth Level 1 Opponent Mook Leader
WP: 7 Initiative: 1d4 Charisma: 1d8
Energy and idealism are common among adolescents and young adults, and they're usually rather over-eager to hear tales from adventuring crews.
(Action) Friendly Chatter [Charming]
Argue 1d6
Special The target is Hindered and Weakened until the end of their next turn.
(Reaction) Idealism [Charming]
Rebuttal 1d6
Defense 1d2


Sycophant

Sycophant Level 1 Opponent Mook Trickster
WP: 7 Initiative: 1d4 Charisma: 1d4
Find a person of wealth and means and you'll inevitably find people attached tightly to them for no other reason than to enjoy the benefits of proximity to such.
(Assist) Echo Chamber
Trigger An ally within range 1 plays an Action with Argue dice.
Effect Increase the triggering Argue dice level by 1.
(Interrupt) Shrill Protest
Trigger An enemy within range 1 plays an Action with Damage dice.
Effect Reduce the triggering Damage dice level by 1.


Traveling Musician

Traveling Musician Level 1 Opponent Mini-boss Trickster
WP: 28 Initiative: 1d10 Charisma: 1d8
Remote areas without many skilled magic practitioners often rely on travelers to spread news and information, and journeying musicians are a common source of such.
(Action) News From Afar [Charming]
Argue 1d8
Damage 1d8
Special The target is Dazed until the end of their next turn.
(Reaction) Evasiveness [Persuasive]
Rebuttal 1d6
Special The target is Debilitated until the end of their next turn.
(Interrupt) Extend the Tale
Trigger An enemy's condition is removed.
Effect Discard a card: The triggering condition instead lasts for one additional round.


Wisecracker

Wisecracker Level 1 Opponent Regular Trickster
WP: 13 Initiative: 1d8 Charisma: 1d6
Some people have neither a filter nor an understanding of when it is and is not okay to tell a joke. Such attempts at humor often hide depression, bigotry, or other dark mindsets.
(Action) Rude Joke [Comical]
Argue 1d6
Damage 1d4
Special The target is Dazed until the end of their next turn.
(Reaction) Mocking Laughter [Comical]
Rebuttal 1d6
Damage 1d4
Special The target is Muddled until the end of their next turn.
analects_book_4_part_3_chapter_1.txt · Last modified: 2018/12/11 11:29 by triptycho