The following tables provide a collection of Opponents at level 1. For more information on their use in the game, see DM's Guide Chapter 3: Running Scenarios.
Next: Opponents Level 2
Opponent | Rank | Type | WP | Init |
---|---|---|---|---|
Simpleton | Mook | Antagonist | 8 | 1d4 |
Contrarian | Mook | Debater | 6 | 1d6 |
Roused Rabble | Mook | Debater | 7 | 1d10 |
Spirited Youth | Mook | Leader | 7 | 1d4 |
Sycophant | Mook | Trickster | 7 | 1d4 |
Bully | Regular | Antagonist | 15 | 1d8 |
Placater | Regular | Antagonist | 15 | 1d6 |
Acolyte | Regular | Debater | 12 | 1d6 |
Petty Official | Regular | Leader | 15 | 1d10 |
Liar | Regular | Trickster | 14 | 1d6 |
Wisecracker | Regular | Trickster | 13 | 1d8 |
Sergeant | Mini-boss | Antagonist | 29 | 1d10 |
Local Elder | Mini-boss | Debater | 26 | 1d8 |
Lesser Noble | Mini-boss | Leader | 27 | 1d10 |
Traveling Musician | Mini-boss | Trickster | 28 | 1d10 |
Acolyte | Level 1 Opponent | Regular | Debater |
---|---|---|---|
WP: 12 | Initiative: 1d6 | Charisma: 1d4 | |
This low-ranking member of the clergy takes a typical religious-based approach to the current discussion. | |||
(Action) Religious Quote [Persuasive] | |||
If the target plays a Persuasive Reaction, increase the Argue dice level by 1. | |||
Argue | 1d6 | ||
Damage | 1d4 | ||
Special | Advance the Debate Counter one notch toward defeat. | ||
(Reaction) Strong Faith [Aggressive] | |||
This Reaction loses its Defense dice against Comical Actions. | |||
Rebuttal | 1d4 | ||
Defense | 1d2 | ||
Special | The Acolyte gains +1 Mind. |
Bully | Level 1 Opponent | Regular | Antagonist |
---|---|---|---|
WP: 15 | Initiative: 1d8 | Charisma: 1d4 | |
This commoner takes a belligerent approach to things, which can make it seem like getting through to them is impossible. | |||
(Action) Overbearing Presence [Aggressive] | |||
Argue | 1d6 | ||
Damage | 1d8 | ||
Special | The Bully gains +1 Power, +1 Resilience, and +1 Skill. | ||
(Reaction) Counter-mock [Comical] | |||
Rebuttal | 1d4 | ||
Damage | 1d4 |
Contrarian | Level 1 Opponent | Mook | Debater |
---|---|---|---|
WP: 6 | Initiative: 1d6 | Charisma: 1d4 | |
While opinionated, this individual is relatively weak-willed, better at speaking proactively than responding to inquiry or criticism. | |||
(Action) Petty Argument [Persuasive] | |||
Argue | 1d8 | ||
Damage | 1d4 | ||
Special | Advance the Debate Counter one notch toward defeat. | ||
(Reaction) Critical Retort [Persuasive] | |||
Rebuttal | 1d4 |
Lesser Noble | Level 1 Opponent | Mini-boss | Leader |
---|---|---|---|
WP: 27 | Initiative: 1d10 | Charisma: 1d10 | |
Whether low-ranking aristocrat or a member of the upper-middle class, this person is used to getting by with some polite nonsense and the exchange of coin. | |||
(Action) Courtly Chatter [Charming] | |||
Argue | 1d6 | ||
Damage | 1d6 | ||
Special | The target suffers -1 Resilience. The Lesser Noble gains +1 Skill. | ||
(Reaction) Political Response [Charming] | |||
This Reaction gains Defense: 1d4 against Aggressive Actions. | |||
Rebuttal | 1d6 | ||
Special | Advance the Debate Counter one notch toward defeat. | ||
(Strategy) Display Status | |||
An ally within range 1 recovers 1d4 lost WP. The Lesser Noble gains +1 Power. | |||
(Interrupt) Symbol of Wealth | |||
Trigger | An enemy in the occupied position plays an entry from an Item. | ||
Effect | The triggering play has no effect. The Lesser Noble suffers -2 Skill. |
Liar | Level 1 Opponent | Regular | Trickster |
---|---|---|---|
WP: 14 | Initiative: 1d6 | Charisma: 1d6 | |
This person has either a knack or substantial practice with lying, making it difficult to tell if anything they're saying is true. | |||
(Action) Bend Truth [Persuasive] | |||
Argue | 1d8 | ||
Damage | 1d4 | ||
Special | The Liar gains +1 Power and +1 Resilience. | ||
(Reaction) Elusive Response [Persuasive] | |||
Rebuttal | 1d4 | ||
Special | The target suffers -1 Power and -1 Resilience. |
Local Elder | Level 1 Opponent | Mini-boss | Debater |
---|---|---|---|
WP: 26 | Initiative: 1d8 | Charisma: 1d6 | |
Elders often possess a good degree of political power in remote villages. Even some cities are largely run by the elders. | |||
(Action) Accumulated Wisdom [Persuasive] | |||
Argue | 2d4 | ||
Special | Advance the Debate Counter one notch toward defeat. Unless the target played a Charming Reaction, the target suffers -2 Power. | ||
(Reaction) Thoughtful Retort [Persuasive] | |||
Rebuttal | 1d6 | ||
(Strategy) Head of Tradition | |||
The Local Elder and an ally in the occupied position each gain +1 Mind. |
Petty Official | Level 1 Opponent | Regular | Leader |
---|---|---|---|
WP: 15 | Initiative: 1d10 | Charisma: 1d8 | |
A member of local government or other organizations, this person has some rank and minor authority but little real power. | |||
(Action) Reorganize | |||
The Petty Official or an ally in the occupied position restores any one Stat Track. The Petty Official gains +1 Resilience and +1 Mind. This Action is non-hostile. | |||
(Reaction) Calm Response [Persuasive] | |||
Increase the Rebuttal dice level by 1 against Aggressive Actions. | |||
Rebuttal | 1d4 | ||
Special | Advance the Debate Counter one notch toward defeat. | ||
(Interrupt) Take Control | |||
Trigger | An enemy targets an ally in the occupied position with an Action. | ||
Effect | The triggering Action targets the Petty Official instead. |
Placater | Level 1 Opponent | Regular | Antagonist |
---|---|---|---|
WP: 15 | Initiative: 1d6 | Charisma: 1d10 | |
Some take on an air of appeasement. Whether they're pushovers or manipulators, it's all in service of getting what they want, whether that's merely avoiding conflict or something more selfish. | |||
(Action) Suggest Compromise [Charming] | |||
Argue | 1d6 | ||
Damage | 1d6 | ||
Special | If the target did not play a Comical Reaction, they suffer -2 Mind. The Placater gains +1 Power and +1 Resilience. | ||
(Reaction) Winning Smile [Charming] | |||
Increase the Rebuttal dice level by 1 against Charming Actions. | |||
Rebuttal | 1d2 | ||
Defense | 1d2 | ||
Damage | 1d4 |
Roused Rabble | Level 1 Opponent | Mook | Debater |
---|---|---|---|
WP: 7 | Initiative: 1d10 | Charisma: 1d8 | |
The peasantry can be roused into anger for a variety of reasons, whether to attempt to improve their own lot in life, or in simple fear of outsiders. | |||
(Action) Angry Demands [Aggressive] | |||
Argue | 1d6 | ||
Damage | 1d6 | ||
Special | Advance the Debate Counter one notch toward defeat. | ||
(Reaction) Boo [Aggressive] | |||
The Roused Rabble wins ties with this Reaction. | |||
Rebuttal | 1d2 | ||
Special | Advance the Debate Counter one notch toward defeat. |
Sergeant | Level 1 Opponent | Mini-boss | Antagonist |
---|---|---|---|
WP: 29 | Initiative: 1d10 | Charisma: 1d10 | |
Many militaries operate in a strict and aggressive environment, generating loud and boisterous individuals such as these. | |||
(Action) Practiced Aggression [Aggressive] | |||
If the target plays a Comical Reaction, add 1 to the damage result of this Action. | |||
Argue | 1d6 | ||
Damage | 1d8 | ||
Special | The Sergeant gains +1 Power. | ||
(Action) Louder Voice [Aggressive] | |||
This Action may be played against one additional target within range 1. | |||
Argue | 1d8 | ||
Damage | 1d6 | ||
Special | The Sergeant gains +1 Resilience. | ||
(Reaction) Sharp Wit [Aggressive] | |||
Rebuttal | 1d4 |
Simpleton | Level 1 Opponent | Mook | Antagonist |
---|---|---|---|
WP: 8 | Initiative: 1d4 | Charisma: 1d2 | |
Education is not particularly widespread. Language can quickly become both limited and regionalized, making communication often difficult. | |||
(Action) Random Commentary [Comical] | |||
Argue | 1d6 | ||
Damage | 1d8 | ||
(Reaction) Complete Misunderstanding [Comical] | |||
The target suffers -2 Resilience and -1 Mind. |
Spirited Youth | Level 1 Opponent | Mook | Leader |
---|---|---|---|
WP: 7 | Initiative: 1d4 | Charisma: 1d8 | |
Energy and idealism are common among adolescents and young adults, and they're usually rather over-eager to hear tales from adventuring crews. | |||
(Action) Friendly Chatter [Charming] | |||
Argue | 1d6 | ||
Damage | 1d4 | ||
Special | The target suffers -1 Power and -1 Skill. The Spirited Youth gains +1 Skill. | ||
(Reaction) Idealism [Charming] | |||
Rebuttal | 1d6 | ||
Defense | 1d2 |
Sycophant | Level 1 Opponent | Mook | Trickster |
---|---|---|---|
WP: 7 | Initiative: 1d4 | Charisma: 1d4 | |
Find a person of wealth and means and you'll inevitably find people attached tightly to them for no other reason than to enjoy the benefits of proximity to such. | |||
(Reaction) Avoidance [Comical] | |||
Rebuttal | 1d4 | ||
(Assist) Echo Chamber | |||
Trigger | An ally within range 1 plays an Action with Argue dice. | ||
Effect | Increase the triggering Argue dice level by 1. | ||
(Interrupt) Shrill Protest | |||
Trigger | An enemy within range 1 plays an Action with Damage dice. | ||
Effect | Reduce the triggering Damage dice level by 1. |
Traveling Musician | Level 1 Opponent | Mini-boss | Trickster |
---|---|---|---|
WP: 28 | Initiative: 1d10 | Charisma: 1d8 | |
Remote areas without many skilled magic practitioners often rely on travelers to spread news and information, and journeying musicians are a common source of such. | |||
(Action) News From Afar [Charming] | |||
Argue | 1d6 | ||
Damage | 1d6 | ||
Special | The Traveling Musician gains +1 Skill. | ||
(Reaction) Evasiveness [Persuasive] | |||
Rebuttal | 1d4 | ||
Special | The target suffers -1 Power. | ||
(Strategy) Musical Hook | |||
An enemy within range 1 suffers -1 Skill. The Traveling Musician gains +1 Resilience. |
Wisecracker | Level 1 Opponent | Regular | Trickster |
---|---|---|---|
WP: 13 | Initiative: 1d8 | Charisma: 1d6 | |
Some people have neither a filter nor an understanding of when it is and is not okay to tell a joke. Such attempts at humor often hide depression, bigotry, or other dark mindsets. | |||
(Action) Rude Joke [Comical] | |||
Argue | 1d6 | ||
Damage | 1d4 | ||
Special | The target suffers -2 Skill. | ||
(Reaction) Mocking Laughter [Comical] | |||
Rebuttal | 1d4 | ||
Damage | 1d4 | ||
Special | The target suffers -1 Mind. |