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analects_book_4_part_3_chapter_1 [2018/10/30 13:01] triptycho |
analects_book_4_part_3_chapter_1 [2019/05/17 12:19] triptycho [Wisecracker] |
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===== Chapter 1: Level 1 ===== | ===== Chapter 1: Level 1 ===== | ||
- | The following tables provide a collection of [[opponent|opponents]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. | + | The following tables provide a collection of [[opponent|Opponents]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. |
Next: [[analects_book_4_part_3_chapter_2|Opponents Level 2]] | Next: [[analects_book_4_part_3_chapter_2|Opponents Level 2]] | ||
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^ [[analects_book_4_part_3_chapter_1#simpleton|Simpleton]] | Mook | Antagonist | 8 | 1d4 ^ | ^ [[analects_book_4_part_3_chapter_1#simpleton|Simpleton]] | Mook | Antagonist | 8 | 1d4 ^ | ||
^ [[analects_book_4_part_3_chapter_1#contrarian|Contrarian]] | Mook | Debater | 6 | 1d6 ^ | ^ [[analects_book_4_part_3_chapter_1#contrarian|Contrarian]] | Mook | Debater | 6 | 1d6 ^ | ||
- | ^ [[analects_book_4_part_3_chapter_1#roused_rabble|Roused Rabble]] | Mook | Debater | 5 | 1d10 ^ | + | ^ [[analects_book_4_part_3_chapter_1#roused_rabble|Roused Rabble]] | Mook | Debater | 7 | 1d10 ^ |
- | ^ [[analects_book_4_part_3_chapter_1#spirited_youth|Spirited Youth]] | Mook | Antagonist | 8 | 1d4 ^ | + | ^ [[analects_book_4_part_3_chapter_1#spirited_youth|Spirited Youth]] | Mook | Leader | 7 | 1d4 ^ |
^ [[analects_book_4_part_3_chapter_1#sycophant|Sycophant]] | Mook | Trickster | 7 | 1d4 ^ | ^ [[analects_book_4_part_3_chapter_1#sycophant|Sycophant]] | Mook | Trickster | 7 | 1d4 ^ | ||
- | ^ [[analects_book_4_part_3_chapter_1#bully|Bully]] | Regular | Antagonist | 14 | 1d8 ^ | + | ^ [[analects_book_4_part_3_chapter_1#bully|Bully]] | Regular | Antagonist | 15 | 1d8 ^ |
^ [[analects_book_4_part_3_chapter_1#placater|Placater]] | Regular | Antagonist | 15 | 1d6 ^ | ^ [[analects_book_4_part_3_chapter_1#placater|Placater]] | Regular | Antagonist | 15 | 1d6 ^ | ||
^ [[analects_book_4_part_3_chapter_1#acolyte|Acolyte]] | Regular | Debater | 12 | 1d6 ^ | ^ [[analects_book_4_part_3_chapter_1#acolyte|Acolyte]] | Regular | Debater | 12 | 1d6 ^ | ||
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| //This low-ranking member of the clergy takes a typical religious-based approach to the current discussion.// |||| | | //This low-ranking member of the clergy takes a typical religious-based approach to the current discussion.// |||| | ||
^ (Action) Religious Quote [Persuasive] |||| | ^ (Action) Religious Quote [Persuasive] |||| | ||
+ | | If the target plays a Persuasive Reaction, increase the Argue dice level by 1. |||| | ||
^ Argue | 1d6 ||| | ^ Argue | 1d6 ||| | ||
- | ^ Special | Advance the Debate Counter one notch toward defeat, even if Impotent. ||| | + | ^ Damage | 1d4 ||| |
+ | ^ Special | Advance the Debate Counter one notch toward defeat. ||| | ||
^ (Reaction) Strong Faith [Aggressive] |||| | ^ (Reaction) Strong Faith [Aggressive] |||| | ||
+ | | This Reaction loses its Defense dice against Comical Actions. |||| | ||
^ Rebuttal | 1d4 ||| | ^ Rebuttal | 1d4 ||| | ||
^ Defense | 1d2 ||| | ^ Defense | 1d2 ||| | ||
+ | ^ Special | The Acolyte gains +1 Mind. ||| | ||
\\ | \\ | ||
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^ Bully ^ Level 1 Opponent ^ Regular ^ Antagonist ^ | ^ Bully ^ Level 1 Opponent ^ Regular ^ Antagonist ^ | ||
- | ^ WP: 14 ^ Initiative: 1d8 ^ Charisma: 1d4 ^^ | + | ^ WP: 15 ^ Initiative: 1d8 ^ Charisma: 1d4 ^^ |
| //This commoner takes a belligerent approach to things, which can make it seem like getting through to them is impossible.// |||| | | //This commoner takes a belligerent approach to things, which can make it seem like getting through to them is impossible.// |||| | ||
^ (Action) Overbearing Presence [Aggressive] |||| | ^ (Action) Overbearing Presence [Aggressive] |||| | ||
- | ^ Argue | 1d8 ||| | + | ^ Argue | 1d6 ||| |
^ Damage | 1d8 ||| | ^ Damage | 1d8 ||| | ||
- | ^ Special | If the target played an Aggressive Reaction, advance the Debate Counter one notch toward defeat. ||| | + | ^ Special | The Bully gains +1 Power, +1 Resilience, and +1 Skill. ||| |
^ (Reaction) Counter-mock [Comical] |||| | ^ (Reaction) Counter-mock [Comical] |||| | ||
^ Rebuttal | 1d4 ||| | ^ Rebuttal | 1d4 ||| | ||
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^ (Action) Petty Argument [Persuasive] |||| | ^ (Action) Petty Argument [Persuasive] |||| | ||
^ Argue | 1d8 ||| | ^ Argue | 1d8 ||| | ||
+ | ^ Damage | 1d4 ||| | ||
^ Special | Advance the Debate Counter one notch toward defeat. ||| | ^ Special | Advance the Debate Counter one notch toward defeat. ||| | ||
^ (Reaction) Critical Retort [Persuasive] |||| | ^ (Reaction) Critical Retort [Persuasive] |||| | ||
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^ Lesser Noble ^ Level 1 Opponent ^ Mini-boss ^ Leader ^ | ^ Lesser Noble ^ Level 1 Opponent ^ Mini-boss ^ Leader ^ | ||
- | ^ WP: 27 ^ Initiative: 1d10 ^ Charisma: 1d12 ^^ | + | ^ WP: 27 ^ Initiative: 1d10 ^ Charisma: 1d10 ^^ |
| //Whether low-ranking aristocrat or a member of the upper-middle class, this person is used to getting by with some polite nonsense and the exchange of coin.// |||| | | //Whether low-ranking aristocrat or a member of the upper-middle class, this person is used to getting by with some polite nonsense and the exchange of coin.// |||| | ||
^ (Action) Courtly Chatter [Charming] |||| | ^ (Action) Courtly Chatter [Charming] |||| | ||
- | ^ Argue | 2d4 ||| | + | ^ Argue | 1d6 ||| |
^ Damage | 1d6 ||| | ^ Damage | 1d6 ||| | ||
- | ^ Special | The target is Hindered until the end of their next turn. ||| | + | ^ Special | The target suffers -1 Resilience. The Lesser Noble gains +1 Skill. ||| |
^ (Reaction) Political Response [Charming] |||| | ^ (Reaction) Political Response [Charming] |||| | ||
| This Reaction gains **Defense:** 1d4 against Aggressive Actions. |||| | | This Reaction gains **Defense:** 1d4 against Aggressive Actions. |||| | ||
- | ^ Rebuttal | 1d8 ||| | + | ^ Rebuttal | 1d6 ||| |
^ Special | Advance the Debate Counter one notch toward defeat. ||| | ^ Special | Advance the Debate Counter one notch toward defeat. ||| | ||
^ (Strategy) Display Status |||| | ^ (Strategy) Display Status |||| | ||
- | | An ally within range 1 recovers 1d4 lost WP. |||| | + | | An ally within range 1 recovers 1d4 lost WP. The Lesser Noble gains +1 Power. |||| |
^ (Interrupt) Symbol of Wealth |||| | ^ (Interrupt) Symbol of Wealth |||| | ||
- | ^ Trigger | An enemy in the occupied position plays an item. ||| | + | ^ Trigger | An enemy in the occupied position plays an entry from an Item. ||| |
- | ^ Effect | The item has no effect. The Lesser Noble is Dazed until the end of its next turn. ||| | + | ^ Effect | The triggering play has no effect. The Lesser Noble suffers -2 Skill. ||| |
\\ | \\ | ||
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^ Argue | 1d8 ||| | ^ Argue | 1d8 ||| | ||
^ Damage | 1d4 ||| | ^ Damage | 1d4 ||| | ||
- | ^ Special | The target is Vulnerable until the end of the Liar's next turn. ||| | + | ^ Special | The Liar gains +1 Power and +1 Resilience. ||| |
^ (Reaction) Elusive Response [Persuasive] |||| | ^ (Reaction) Elusive Response [Persuasive] |||| | ||
- | ^ Rebuttal | 1d6 ||| | + | ^ Rebuttal | 1d4 ||| |
- | ^ Special | The target is Debilitated until the end of their next turn. ||| | + | ^ Special | The target suffers -1 Power and -1 Resilience. ||| |
\\ | \\ | ||
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^ (Action) Accumulated Wisdom [Persuasive] |||| | ^ (Action) Accumulated Wisdom [Persuasive] |||| | ||
^ Argue | 2d4 ||| | ^ Argue | 2d4 ||| | ||
- | ^ Special | Advance the Debate Counter one notch toward defeat. Unless the target played a Charming Reaction, the target is Weakened until the end of their next turn. ||| | + | ^ Special | Advance the Debate Counter one notch toward defeat. Unless the target played a Charming Reaction, the target suffers -2 Power. ||| |
^ (Reaction) Thoughtful Retort [Persuasive] |||| | ^ (Reaction) Thoughtful Retort [Persuasive] |||| | ||
- | ^ Rebuttal | 1d8 ||| | + | ^ Rebuttal | 1d6 ||| |
^ (Strategy) Head of Tradition |||| | ^ (Strategy) Head of Tradition |||| | ||
- | | The Local Elder and an ally in the occupied position may each draw a card. If the ally is a mook or regular, it draws a card from the Local Elder's deck. |||| | + | | The Local Elder and an ally in the occupied position each gain +1 Mind. |||| |
\\ | \\ | ||
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| //A member of local government or other organizations, this person has some rank and minor authority but little real power.// |||| | | //A member of local government or other organizations, this person has some rank and minor authority but little real power.// |||| | ||
^ (Action) Reorganize |||| | ^ (Action) Reorganize |||| | ||
- | | Remove a condition affecting the Petty Official or an ally in the occupied position. This Action is non-hostile. |||| | + | | The Petty Official or an ally in the occupied position restores any one Stat Track. The Petty Official gains +1 Resilience and +1 Mind. This Action is non-hostile. |||| |
^ (Reaction) Calm Response [Persuasive] |||| | ^ (Reaction) Calm Response [Persuasive] |||| | ||
| Increase the Rebuttal dice level by 1 against Aggressive Actions. |||| | | Increase the Rebuttal dice level by 1 against Aggressive Actions. |||| | ||
- | ^ Rebuttal | 1d6 ||| | + | ^ Rebuttal | 1d4 ||| |
^ Special | Advance the Debate Counter one notch toward defeat. ||| | ^ Special | Advance the Debate Counter one notch toward defeat. ||| | ||
^ (Interrupt) Take Control |||| | ^ (Interrupt) Take Control |||| | ||
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^ (Action) Suggest Compromise [Charming] |||| | ^ (Action) Suggest Compromise [Charming] |||| | ||
^ Argue | 1d6 ||| | ^ Argue | 1d6 ||| | ||
- | ^ Damage | 1d8 ||| | + | ^ Damage | 1d6 ||| |
- | ^ Special | The target is Confused until the end of their next turn. If the target has no cards in hand, the target is instead Stunned until the end of their next turn. These effects don't apply if the target played a Comical Reaction. ||| | + | ^ Special | If the target did not play a Comical Reaction, they suffer -2 Mind. The Placater gains +1 Power and +1 Resilience. ||| |
^ (Reaction) Winning Smile [Charming] |||| | ^ (Reaction) Winning Smile [Charming] |||| | ||
| Increase the Rebuttal dice level by 1 against Charming Actions. |||| | | Increase the Rebuttal dice level by 1 against Charming Actions. |||| | ||
^ Rebuttal | 1d2 ||| | ^ Rebuttal | 1d2 ||| | ||
- | ^ Damage | 1d4 ||| | ||
^ Defense | 1d2 ||| | ^ Defense | 1d2 ||| | ||
+ | ^ Damage | 1d4 ||| | ||
\\ | \\ | ||
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^ Roused Rabble ^ Level 1 Opponent ^ Mook ^ Debater ^ | ^ Roused Rabble ^ Level 1 Opponent ^ Mook ^ Debater ^ | ||
- | ^ WP: 5 ^ Initiative: 1d10 ^ Charisma: 1d8 ^^ | + | ^ WP: 7 ^ Initiative: 1d10 ^ Charisma: 1d8 ^^ |
| //The peasantry can be roused into anger for a variety of reasons, whether to attempt to improve their own lot in life, or in simple fear of outsiders.// |||| | | //The peasantry can be roused into anger for a variety of reasons, whether to attempt to improve their own lot in life, or in simple fear of outsiders.// |||| | ||
^ (Action) Angry Demands [Aggressive] |||| | ^ (Action) Angry Demands [Aggressive] |||| | ||
^ Argue | 1d6 ||| | ^ Argue | 1d6 ||| | ||
- | ^ Damage | 1d4 ||| | + | ^ Damage | 1d6 ||| |
^ Special | Advance the Debate Counter one notch toward defeat. ||| | ^ Special | Advance the Debate Counter one notch toward defeat. ||| | ||
^ (Reaction) Boo [Aggressive] |||| | ^ (Reaction) Boo [Aggressive] |||| | ||
- | ^ Rebuttal | 1d4 ||| | + | | The Roused Rabble wins ties with this Reaction. |||| |
+ | ^ Rebuttal | 1d2 ||| | ||
^ Special | Advance the Debate Counter one notch toward defeat. ||| | ^ Special | Advance the Debate Counter one notch toward defeat. ||| | ||
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| //Many militaries operate in a strict and aggressive environment, generating loud and boisterous individuals such as these.// |||| | | //Many militaries operate in a strict and aggressive environment, generating loud and boisterous individuals such as these.// |||| | ||
^ (Action) Practiced Aggression [Aggressive] |||| | ^ (Action) Practiced Aggression [Aggressive] |||| | ||
- | ^ Argue | 2d4 ||| | + | | If the target plays a Comical Reaction, add 1 to the damage result of this Action. |||| |
- | ^ Special | Deal damage equivalent to twice the current location of the Debate Counter (minimum 1). If the target played a Comical Reaction, add 1 to the damage dealt. ||| | + | ^ Argue | 1d6 ||| |
+ | ^ Damage | 1d8 ||| | ||
+ | ^ Special | The Sergeant gains +1 Power. ||| | ||
^ (Action) Louder Voice [Aggressive] |||| | ^ (Action) Louder Voice [Aggressive] |||| | ||
| This Action may be played against one additional target within range 1. |||| | | This Action may be played against one additional target within range 1. |||| | ||
^ Argue | 1d8 ||| | ^ Argue | 1d8 ||| | ||
^ Damage | 1d6 ||| | ^ Damage | 1d6 ||| | ||
+ | ^ Special | The Sergeant gains +1 Resilience. ||| | ||
^ (Reaction) Sharp Wit [Aggressive] |||| | ^ (Reaction) Sharp Wit [Aggressive] |||| | ||
- | ^ Rebuttal | 1d6 ||| | + | ^ Rebuttal | 1d4 ||| |
\\ | \\ | ||
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^ (Action) Random Commentary [Comical] |||| | ^ (Action) Random Commentary [Comical] |||| | ||
^ Argue | 1d6 ||| | ^ Argue | 1d6 ||| | ||
- | ^ Damage | 1d6 ||| | + | ^ Damage | 1d8 ||| |
^ (Reaction) Complete Misunderstanding [Comical] |||| | ^ (Reaction) Complete Misunderstanding [Comical] |||| | ||
- | ^ Rebuttal | 1d4 ||| | + | | The target suffers -2 Resilience and -1 Mind. |||| |
- | ^ Special | The target is Disoriented until the end of their next turn. ||| | + | |
\\ | \\ | ||
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^ (Action) Friendly Chatter [Charming] |||| | ^ (Action) Friendly Chatter [Charming] |||| | ||
^ Argue | 1d6 ||| | ^ Argue | 1d6 ||| | ||
- | ^ Special | The target is Hindered and Weakened until the end of their next turn. ||| | + | ^ Damage | 1d4 ||| |
+ | ^ Special | The target suffers -1 Power and -1 Skill. The Spirited Youth gains +1 Skill. ||| | ||
^ (Reaction) Idealism [Charming] |||| | ^ (Reaction) Idealism [Charming] |||| | ||
^ Rebuttal | 1d6 ||| | ^ Rebuttal | 1d6 ||| | ||
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^ WP: 7 ^ Initiative: 1d4 ^ Charisma: 1d4 ^^ | ^ WP: 7 ^ Initiative: 1d4 ^ Charisma: 1d4 ^^ | ||
| //Find a person of wealth and means and you'll inevitably find people attached tightly to them for no other reason than to enjoy the benefits of proximity to such.// |||| | | //Find a person of wealth and means and you'll inevitably find people attached tightly to them for no other reason than to enjoy the benefits of proximity to such.// |||| | ||
+ | ^ (Reaction) Avoidance [Comical] |||| | ||
+ | ^ Rebuttal | 1d4 ||| | ||
^ (Assist) Echo Chamber |||| | ^ (Assist) Echo Chamber |||| | ||
^ Trigger | An ally within range 1 plays an Action with Argue dice. ||| | ^ Trigger | An ally within range 1 plays an Action with Argue dice. ||| | ||
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| //Remote areas without many skilled magic practitioners often rely on travelers to spread news and information, and journeying musicians are a common source of such.// |||| | | //Remote areas without many skilled magic practitioners often rely on travelers to spread news and information, and journeying musicians are a common source of such.// |||| | ||
^ (Action) News From Afar [Charming] |||| | ^ (Action) News From Afar [Charming] |||| | ||
- | ^ Argue | 1d8 ||| | + | ^ Argue | 1d6 ||| |
- | ^ Damage | 1d8 ||| | + | ^ Damage | 1d6 ||| |
- | ^ Special | The target is Dazed until the end of their next turn. ||| | + | ^ Special | The Traveling Musician gains +1 Skill. ||| |
^ (Reaction) Evasiveness [Persuasive] |||| | ^ (Reaction) Evasiveness [Persuasive] |||| | ||
- | ^ Rebuttal | 1d6 ||| | + | ^ Rebuttal | 1d4 ||| |
- | ^ Special | The target is Debilitated until the end of their next turn. ||| | + | ^ Special | The target suffers -1 Power. ||| |
- | ^ (Interrupt) Extend the Tale |||| | + | ^ (Strategy) Musical Hook |||| |
- | ^ Trigger | An enemy's condition is removed. ||| | + | | An enemy within range 1 suffers -1 Skill. The Traveling Musician gains +1 Resilience. |||| |
- | ^ Effect | Discard a card: The triggering condition instead lasts for one additional round. ||| | + | |
\\ | \\ | ||
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^ Argue | 1d6 ||| | ^ Argue | 1d6 ||| | ||
^ Damage | 1d4 ||| | ^ Damage | 1d4 ||| | ||
- | ^ Special | The target is Dazed until the end of their next turn. ||| | + | ^ Special | The target suffers -2 Skill. ||| |
^ (Reaction) Mocking Laughter [Comical] |||| | ^ (Reaction) Mocking Laughter [Comical] |||| | ||
- | ^ Rebuttal | 1d6 ||| | + | ^ Rebuttal | 1d4 ||| |
^ Damage | 1d4 ||| | ^ Damage | 1d4 ||| | ||
- | ^ Special | The target is Muddled until the end of their next turn. ||| | + | ^ Special | The target suffers -1 Mind. ||| |