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analects_book_4_part_3_chapter_1 [2018/10/30 13:01]
triptycho
analects_book_4_part_3_chapter_1 [2019/05/17 12:19]
triptycho [Wisecracker]
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 ===== Chapter 1: Level 1 ===== ===== Chapter 1: Level 1 =====
  
-The following tables provide a collection of [[opponent|opponents]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].+The following tables provide a collection of [[opponent|Opponents]] at [[level|level]] 1. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].
  
 Next: [[analects_book_4_part_3_chapter_2|Opponents Level 2]] Next: [[analects_book_4_part_3_chapter_2|Opponents Level 2]]
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 ^ [[analects_book_4_part_3_chapter_1#​simpleton|Simpleton]] ​           | Mook      | Antagonist ​ |    8  |  1d4   ^ ^ [[analects_book_4_part_3_chapter_1#​simpleton|Simpleton]] ​           | Mook      | Antagonist ​ |    8  |  1d4   ^
 ^ [[analects_book_4_part_3_chapter_1#​contrarian|Contrarian]] ​         | Mook      | Debater ​    ​| ​   6  |  1d6   ^ ^ [[analects_book_4_part_3_chapter_1#​contrarian|Contrarian]] ​         | Mook      | Debater ​    ​| ​   6  |  1d6   ^
-^ [[analects_book_4_part_3_chapter_1#​roused_rabble|Roused Rabble]] ​   | Mook      | Debater ​    ​| ​   ​ ​| ​ 1d10  ^ +^ [[analects_book_4_part_3_chapter_1#​roused_rabble|Roused Rabble]] ​   | Mook      | Debater ​    ​| ​   ​ ​| ​ 1d10  ^ 
-^ [[analects_book_4_part_3_chapter_1#​spirited_youth|Spirited Youth]] ​ | Mook      | Antagonist ​ ​| ​   ​ ​| ​ 1d4   ^+^ [[analects_book_4_part_3_chapter_1#​spirited_youth|Spirited Youth]] ​ | Mook      | Leader ​ ​| ​   ​ ​| ​ 1d4   ^
 ^ [[analects_book_4_part_3_chapter_1#​sycophant|Sycophant]] ​           | Mook      | Trickster ​  ​| ​   7  |  1d4   ^ ^ [[analects_book_4_part_3_chapter_1#​sycophant|Sycophant]] ​           | Mook      | Trickster ​  ​| ​   7  |  1d4   ^
-^ [[analects_book_4_part_3_chapter_1#​bully|Bully]] ​                   | Regular ​  | Antagonist ​ |   14  ​| ​ 1d8   ^+^ [[analects_book_4_part_3_chapter_1#​bully|Bully]] ​                   | Regular ​  | Antagonist ​ |   15  ​| ​ 1d8   ^
 ^ [[analects_book_4_part_3_chapter_1#​placater|Placater]] ​             | Regular ​  | Antagonist ​ |   ​15 ​ |  1d6   ^ ^ [[analects_book_4_part_3_chapter_1#​placater|Placater]] ​             | Regular ​  | Antagonist ​ |   ​15 ​ |  1d6   ^
 ^ [[analects_book_4_part_3_chapter_1#​acolyte|Acolyte]] ​               | Regular ​  | Debater ​    ​| ​  ​12 ​ |  1d6   ^ ^ [[analects_book_4_part_3_chapter_1#​acolyte|Acolyte]] ​               | Regular ​  | Debater ​    ​| ​  ​12 ​ |  1d6   ^
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 | //This low-ranking member of the clergy takes a typical religious-based approach to the current discussion.// ​ |||| | //This low-ranking member of the clergy takes a typical religious-based approach to the current discussion.// ​ ||||
 ^ (Action) Religious Quote [Persuasive] ​ |||| ^ (Action) Religious Quote [Persuasive] ​ ||||
 +| If the target plays a Persuasive Reaction, increase the Argue dice level by 1.  ||||
 ^  Argue | 1d6  ||| ^  Argue | 1d6  |||
-^  Special | Advance the Debate Counter one notch toward defeat, even if Impotent.  |||+^  Damage | 1d4  ||| 
 +^  Special | Advance the Debate Counter one notch toward defeat. ​ |||
 ^ (Reaction) Strong Faith [Aggressive] ​ |||| ^ (Reaction) Strong Faith [Aggressive] ​ ||||
 +| This Reaction loses its Defense dice against Comical Actions. ​ ||||
 ^  Rebuttal | 1d4  ||| ^  Rebuttal | 1d4  |||
 ^  Defense | 1d2  ||| ^  Defense | 1d2  |||
 +^  Special | The Acolyte gains +1 Mind.  |||
  
 \\ \\
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 ^ Bully  ^ Level 1 Opponent ​ ^ Regular ​ ^ Antagonist ​ ^ ^ Bully  ^ Level 1 Opponent ​ ^ Regular ​ ^ Antagonist ​ ^
-^ WP: 14  ^ Initiative: 1d8  ^ Charisma: 1d4  ^^+^ WP: 15  ^ Initiative: 1d8  ^ Charisma: 1d4  ^^
 | //This commoner takes a belligerent approach to things, which can make it seem like getting through to them is impossible.// ​ |||| | //This commoner takes a belligerent approach to things, which can make it seem like getting through to them is impossible.// ​ ||||
 ^ (Action) Overbearing Presence [Aggressive] ​ |||| ^ (Action) Overbearing Presence [Aggressive] ​ ||||
-^  Argue | 1d8  |||+^  Argue | 1d6  |||
 ^  Damage | 1d8  ||| ^  Damage | 1d8  |||
-^  Special | If the target played an Aggressive Reactionadvance the Debate Counter one notch toward defeat.  |||+^  Special | The Bully gains +1 Power+1 Resilience, and +1 Skill.  |||
 ^ (Reaction) Counter-mock [Comical] ​ |||| ^ (Reaction) Counter-mock [Comical] ​ ||||
 ^  Rebuttal | 1d4  ||| ^  Rebuttal | 1d4  |||
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 ^ (Action) Petty Argument [Persuasive] ​ |||| ^ (Action) Petty Argument [Persuasive] ​ ||||
 ^  Argue | 1d8  ||| ^  Argue | 1d8  |||
 +^  Damage | 1d4  |||
 ^  Special | Advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | Advance the Debate Counter one notch toward defeat. ​ |||
 ^ (Reaction) Critical Retort [Persuasive] ​ |||| ^ (Reaction) Critical Retort [Persuasive] ​ ||||
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 ^ Lesser Noble  ^ Level 1 Opponent ​ ^ Mini-boss ​ ^ Leader ​ ^ ^ Lesser Noble  ^ Level 1 Opponent ​ ^ Mini-boss ​ ^ Leader ​ ^
-^ WP: 27  ^ Initiative: 1d10  ^ Charisma: ​1d12  ^^+^ WP: 27  ^ Initiative: 1d10  ^ Charisma: ​1d10  ^^
 | //Whether low-ranking aristocrat or a member of the upper-middle class, this person is used to getting by with some polite nonsense and the exchange of coin.// ​ |||| | //Whether low-ranking aristocrat or a member of the upper-middle class, this person is used to getting by with some polite nonsense and the exchange of coin.// ​ ||||
 ^ (Action) Courtly Chatter [Charming] ​ |||| ^ (Action) Courtly Chatter [Charming] ​ ||||
-^  Argue | 2d4  |||+^  Argue | 1d6  |||
 ^  Damage | 1d6  ||| ^  Damage | 1d6  |||
-^  Special | The target ​is Hindered until the end of their next turn.  |||+^  Special | The target ​suffers -1 Resilience. The Lesser Noble gains +1 Skill.  |||
 ^ (Reaction) Political Response [Charming] ​ |||| ^ (Reaction) Political Response [Charming] ​ ||||
 | This Reaction gains **Defense:​** 1d4 against Aggressive Actions. ​ |||| | This Reaction gains **Defense:​** 1d4 against Aggressive Actions. ​ ||||
-^  Rebuttal | 1d8  |||+^  Rebuttal | 1d6  |||
 ^  Special | Advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | Advance the Debate Counter one notch toward defeat. ​ |||
 ^ (Strategy) Display Status ​ |||| ^ (Strategy) Display Status ​ ||||
-| An ally within range 1 recovers 1d4 lost WP.  ||||+| An ally within range 1 recovers 1d4 lost WP. The Lesser Noble gains +1 Power.  ||||
 ^ (Interrupt) Symbol of Wealth ​ |||| ^ (Interrupt) Symbol of Wealth ​ ||||
-^  Trigger | An enemy in the occupied position plays an item.  ||| +^  Trigger | An enemy in the occupied position plays an entry from an Item.  ||| 
-^  Effect | The item has no effect. The Lesser Noble is Dazed until the end of its next turn.  |||+^  Effect | The triggering play has no effect. The Lesser Noble suffers -2 Skill.  |||
  
 \\ \\
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 ^  Argue | 1d8  ||| ^  Argue | 1d8  |||
 ^  Damage | 1d4  ||| ^  Damage | 1d4  |||
-^  Special | The target is Vulnerable until the end of the Liar's next turn.  |||+^  Special | The Liar gains +1 Power and +1 Resilience.  |||
 ^ (Reaction) Elusive Response [Persuasive] ​ |||| ^ (Reaction) Elusive Response [Persuasive] ​ ||||
-^  Rebuttal | 1d6  ||| +^  Rebuttal | 1d4  ||| 
-^  Special | The target ​is Debilitated until the end of their next turn.  |||+^  Special | The target ​suffers -1 Power and -1 Resilience.  |||
  
 \\ \\
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 ^ (Action) Accumulated Wisdom [Persuasive] ​ |||| ^ (Action) Accumulated Wisdom [Persuasive] ​ ||||
 ^  Argue | 2d4  ||| ^  Argue | 2d4  |||
-^  Special | Advance the Debate Counter one notch toward defeat. Unless the target played a Charming Reaction, the target ​is Weakened until the end of their next turn.  |||+^  Special | Advance the Debate Counter one notch toward defeat. Unless the target played a Charming Reaction, the target ​suffers -2 Power.  |||
 ^ (Reaction) Thoughtful Retort [Persuasive] ​ |||| ^ (Reaction) Thoughtful Retort [Persuasive] ​ ||||
-^  Rebuttal | 1d8  |||+^  Rebuttal | 1d6  |||
 ^ (Strategy) Head of Tradition ​ |||| ^ (Strategy) Head of Tradition ​ ||||
-| The Local Elder and an ally in the occupied position ​may each draw a card. If the ally is a mook or regular, it draws a card from the Local Elder'​s deck.  ||||+| The Local Elder and an ally in the occupied position each gain +1 Mind.  ||||
  
 \\ \\
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 | //A member of local government or other organizations,​ this person has some rank and minor authority but little real power.// ​ |||| | //A member of local government or other organizations,​ this person has some rank and minor authority but little real power.// ​ ||||
 ^ (Action) Reorganize ​ |||| ^ (Action) Reorganize ​ ||||
-Remove a condition affecting the Petty Official or an ally in the occupied position. This Action is non-hostile. ​ ||||+The Petty Official or an ally in the occupied position ​restores any one Stat Track. The Petty Official gains +1 Resilience and +1 Mind. This Action is non-hostile. ​ ||||
 ^ (Reaction) Calm Response [Persuasive] ​ |||| ^ (Reaction) Calm Response [Persuasive] ​ ||||
 | Increase the Rebuttal dice level by 1 against Aggressive Actions. ​ |||| | Increase the Rebuttal dice level by 1 against Aggressive Actions. ​ ||||
-^  Rebuttal | 1d6  |||+^  Rebuttal | 1d4  |||
 ^  Special | Advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | Advance the Debate Counter one notch toward defeat. ​ |||
 ^ (Interrupt) Take Control ​ |||| ^ (Interrupt) Take Control ​ ||||
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 ^ (Action) Suggest Compromise [Charming] ​ |||| ^ (Action) Suggest Compromise [Charming] ​ ||||
 ^  Argue | 1d6  ||| ^  Argue | 1d6  |||
-^  Damage | 1d8  ||| +^  Damage | 1d6  ||| 
-^  Special | The target is Confused until the end of their next turn. If the target ​has no cards in hand, the target is instead Stunned until the end of their next turn. These effects don't apply if the target played ​a Comical Reaction. ​ |||+^  Special | If the target ​did not play a Comical Reaction, they suffer -2 Mind. The Placater gains +1 Power and +1 Resilience.  |||
 ^ (Reaction) Winning Smile [Charming] ​ |||| ^ (Reaction) Winning Smile [Charming] ​ ||||
 | Increase the Rebuttal dice level by 1 against Charming Actions. ​ |||| | Increase the Rebuttal dice level by 1 against Charming Actions. ​ ||||
 ^  Rebuttal | 1d2  ||| ^  Rebuttal | 1d2  |||
-^  Damage | 1d4  ||| 
 ^  Defense | 1d2  ||| ^  Defense | 1d2  |||
 +^  Damage | 1d4  |||
  
 \\ \\
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 ^ Roused Rabble ​ ^ Level 1 Opponent ​ ^ Mook  ^ Debater ​ ^ ^ Roused Rabble ​ ^ Level 1 Opponent ​ ^ Mook  ^ Debater ​ ^
-^ WP:  ^ Initiative: 1d10  ^ Charisma: 1d8  ^^+^ WP:  ^ Initiative: 1d10  ^ Charisma: 1d8  ^^
 | //The peasantry can be roused into anger for a variety of reasons, whether to attempt to improve their own lot in life, or in simple fear of outsiders.// ​ |||| | //The peasantry can be roused into anger for a variety of reasons, whether to attempt to improve their own lot in life, or in simple fear of outsiders.// ​ ||||
 ^ (Action) Angry Demands [Aggressive] ​ |||| ^ (Action) Angry Demands [Aggressive] ​ ||||
 ^  Argue | 1d6  ||| ^  Argue | 1d6  |||
-^  Damage | 1d4  |||+^  Damage | 1d6  |||
 ^  Special | Advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | Advance the Debate Counter one notch toward defeat. ​ |||
 ^ (Reaction) Boo [Aggressive] ​ |||| ^ (Reaction) Boo [Aggressive] ​ ||||
-^  Rebuttal | 1d4  |||+| The Roused Rabble wins ties with this Reaction. ​ |||| 
 +^  Rebuttal | 1d2  |||
 ^  Special | Advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | Advance the Debate Counter one notch toward defeat. ​ |||
  
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 | //Many militaries operate in a strict and aggressive environment,​ generating loud and boisterous individuals such as these.// ​ |||| | //Many militaries operate in a strict and aggressive environment,​ generating loud and boisterous individuals such as these.// ​ ||||
 ^ (Action) Practiced Aggression [Aggressive] ​ |||| ^ (Action) Practiced Aggression [Aggressive] ​ ||||
-^  Argue | 2d4  ||| +| If the target plays a Comical Reaction, add 1 to the damage result of this Action. ​ |||| 
-^  Special | Deal damage equivalent to twice the current location of the Debate Counter (minimum ​1). If the target played a Comical Reaction, add 1 to the damage dealt.  |||+^  Argue | 1d6  ||| 
 +^  Damage | 1d8  ||| 
 +^  Special | The Sergeant gains +Power.  |||
 ^ (Action) Louder Voice [Aggressive] ​ |||| ^ (Action) Louder Voice [Aggressive] ​ ||||
 | This Action may be played against one additional target within range 1.  |||| | This Action may be played against one additional target within range 1.  ||||
 ^  Argue | 1d8  ||| ^  Argue | 1d8  |||
 ^  Damage | 1d6  ||| ^  Damage | 1d6  |||
 +^  Special | The Sergeant gains +1 Resilience. ​ |||
 ^ (Reaction) Sharp Wit [Aggressive] ​ |||| ^ (Reaction) Sharp Wit [Aggressive] ​ ||||
-^  Rebuttal | 1d6  |||+^  Rebuttal | 1d4  |||
  
 \\ \\
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 ^ (Action) Random Commentary [Comical] ​ |||| ^ (Action) Random Commentary [Comical] ​ ||||
 ^  Argue | 1d6  ||| ^  Argue | 1d6  |||
-^  Damage | 1d6  |||+^  Damage | 1d8  |||
 ^ (Reaction) Complete Misunderstanding [Comical] ​ |||| ^ (Reaction) Complete Misunderstanding [Comical] ​ ||||
-^  Rebuttal | 1d4  ||| +| The target ​suffers -2 Resilience and -1 Mind.  ​||||
-^  Special ​| The target ​is Disoriented until the end of their next turn.  |||+
  
 \\ \\
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 ^ (Action) Friendly Chatter [Charming] ​ |||| ^ (Action) Friendly Chatter [Charming] ​ ||||
 ^  Argue | 1d6  ||| ^  Argue | 1d6  |||
-^  Special | The target ​is Hindered ​and Weakened until the end of their next turn.  |||+^  Damage | 1d4  ||| 
 +^  Special | The target ​suffers -1 Power and -1 Skill. The Spirited Youth gains +1 Skill.  |||
 ^ (Reaction) Idealism [Charming] ​ |||| ^ (Reaction) Idealism [Charming] ​ ||||
 ^  Rebuttal | 1d6  ||| ^  Rebuttal | 1d6  |||
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 ^ WP: 7  ^ Initiative: 1d4  ^ Charisma: 1d4  ^^ ^ WP: 7  ^ Initiative: 1d4  ^ Charisma: 1d4  ^^
 | //Find a person of wealth and means and you'll inevitably find people attached tightly to them for no other reason than to enjoy the benefits of proximity to such.// ​ |||| | //Find a person of wealth and means and you'll inevitably find people attached tightly to them for no other reason than to enjoy the benefits of proximity to such.// ​ ||||
 +^ (Reaction) Avoidance [Comical] ​ ||||
 +^  Rebuttal | 1d4  |||
 ^ (Assist) Echo Chamber ​ |||| ^ (Assist) Echo Chamber ​ ||||
 ^  Trigger | An ally within range 1 plays an Action with Argue dice.  ||| ^  Trigger | An ally within range 1 plays an Action with Argue dice.  |||
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 | //Remote areas without many skilled magic practitioners often rely on travelers to spread news and information,​ and journeying musicians are a common source of such.// ​ |||| | //Remote areas without many skilled magic practitioners often rely on travelers to spread news and information,​ and journeying musicians are a common source of such.// ​ ||||
 ^ (Action) News From Afar [Charming] ​ |||| ^ (Action) News From Afar [Charming] ​ ||||
-^  Argue | 1d8  ||| +^  Argue | 1d6  ||| 
-^  Damage | 1d8  ||| +^  Damage | 1d6  ||| 
-^  Special | The target is Dazed until the end of their next turn.  |||+^  Special | The Traveling Musician gains +1 Skill.  |||
 ^ (Reaction) Evasiveness [Persuasive] ​ |||| ^ (Reaction) Evasiveness [Persuasive] ​ ||||
-^  Rebuttal | 1d6  ||| +^  Rebuttal | 1d4  ||| 
-^  Special | The target ​is Debilitated until the end of their next turn.  ||| +^  Special | The target ​suffers -1 Power.  ||| 
-^ (InterruptExtend the Tale  ​|||| +^ (StrategyMusical Hook  ​|||| 
-^  Trigger ​| An enemy's condition is removed ||| +| An enemy within range 1 suffers -1 Skill. The Traveling Musician gains +1 Resilience.  ​||||
-^  Effect | Discard a card: The triggering condition instead lasts for one additional round.  |||+
  
 \\ \\
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 ^  Argue | 1d6  ||| ^  Argue | 1d6  |||
 ^  Damage | 1d4  ||| ^  Damage | 1d4  |||
-^  Special | The target ​is Dazed until the end of their next turn.  |||+^  Special | The target ​suffers -2 Skill.  |||
 ^ (Reaction) Mocking Laughter [Comical] ​ |||| ^ (Reaction) Mocking Laughter [Comical] ​ ||||
-^  Rebuttal | 1d6  |||+^  Rebuttal | 1d4  |||
 ^  Damage | 1d4  ||| ^  Damage | 1d4  |||
-^  Special | The target ​is Muddled until the end of their next turn.  |||+^  Special | The target ​suffers -1 Mind.  |||
analects_book_4_part_3_chapter_1.txt · Last modified: 2019/05/17 12:19 by triptycho