Prev: Opponents Level 2
The following tables provide a collection of Opponents at level 3. For more information on their use in the game, see DM's Guide Chapter 3: Running Scenarios.
Next: Opponents Level 4
Opponent | Rank | Type | WP | Init |
---|---|---|---|---|
Accomplice | Mook | Antagonist | 10 | 1d4 |
Shrill Objector | Mook | Debater | 9 | 1d6 |
Assistant | Mook | Leader | 10 | 1d8 |
Fool | Mook | Trickster | 9 | 1d6 |
Servant | Mook | Trickster | 9 | 1d4 |
Ruffian | Regular | Antagonist | 21 | 1d8 |
Scholar | Regular | Debater | 17 | 1d10 |
Organizer | Regular | Leader | 19 | 1d8 |
Disciple | Regular | Trickster | 18 | 1d6 |
Glamoured Beauty | Regular | Trickster | 19 | 1d6 |
Warlord | Mini-boss | Antagonist | 40 | 1d8 |
Emissary | Mini-boss | Debater | 34 | 1d8 |
Entertainer | Mini-boss | Leader | 37 | 1d10 |
Talking Animal | Mini-boss | Trickster | 38 | 1d6 |
Accomplice | Level 3 Opponent | Mook | Antagonist |
---|---|---|---|
WP: 10 | Initiative: 1d4 | Charisma: 1d4 | |
This person finds strength in numbers. Unfortunately, wit is nowhere to be found regardless of numbers. | |||
(Action) Gang Up [Aggressive] | |||
Argue | 2d4 | ||
Damage | 1d10 | ||
Special | The target suffers -2 Resilience. | ||
(Reaction) Blank Stare [Aggressive] | |||
Damage | 1d4 | ||
Special | If the target's Action advances the Debate Counter toward victory, the Accomplice may remove itself from play to prevent the Debate Counter's movement. Damage still applies. |
Assistant | Level 3 Opponent | Mook | Leader |
---|---|---|---|
WP: 10 | Initiative: 1d8 | Charisma: 1d8 | |
From an interaction perspective, the assistant's job is to screen unwanted people away from the VIPs in order to save them time and effort. | |||
(Action) The Boss Is Busy [Aggressive] | |||
Argue | 1d10 | ||
Damage | 1d6 | ||
Special | The target suffers -1 Power and -1 Skill. | ||
(Reaction) Wasting Your Time [Persuasive] | |||
Rebuttal | 1d10 | ||
Damage | 1d4 |
Disciple | Level 3 Opponent | Regular | Trickster |
---|---|---|---|
WP: 18 | Initiative: 1d6 | Charisma: 1d8 | |
Disciples include mid-ranking clergy, common folk of exceptional faith, and new missionaries still learning the basics of thaumaturgy. | |||
(Action) Religious Argument [Persuasive] | |||
If the target plays a Persuasive Reaction, increase the Argue dice level by 1. | |||
Argue | 2d4 | ||
Damage | 1d8 | ||
Special | The target suffers -2 Power. | ||
(Reaction) Strong Faith [Aggressive] | |||
This Reaction loses its Defense dice against Charming Actions. | |||
Rebuttal | 1d8 | ||
Defense | 1d4 | ||
Special | The Disciple gains +1 Resilience. | ||
(Strategy) Blessing | |||
An ally within range 1 recovers 1d4 lost WP and restores any one Stat Track. |
Emissary | Level 3 Opponent | Mini-boss | Debater |
---|---|---|---|
WP: 34 | Initiative: 1d8 | Charisma: 1d8 | |
This mid-ranking diplomat delivers messages and negotiates relatively minor treaties and agreements. | |||
(Action) Negotiate [Persuasive] | |||
Argue | 1d12 | ||
Special | Advance the Debate Counter 1d2 notches toward defeat. If the target played a Persuasive Reaction, the Debate Counter advances only one notch toward defeat. | ||
(Reaction) Deflect [Charming] | |||
Increase the Rebuttal dice level by 1 against Aggressive Actions. | |||
Rebuttal | 2d4 | ||
Special | The Emissary gains +1 Mind. | ||
(Interrupt) Aghast | |||
Trigger | An enemy defeats an ally with an Aggressive or Comical Action. | ||
Effect | Advance the Debate Counter one notch toward defeat. |
Entertainer | Level 3 Opponent | Mini-boss | Leader |
---|---|---|---|
WP: 37 | Initiative: 1d10 | Charisma: 1d10 | |
This entertainer is a step above the common tavern musician. The most successful find themselves employed by the local aristocracy. | |||
(Action) Engrossing Performance [Comical] | |||
Argue | 1d12 | ||
Damage | 2d4 | ||
Special | The target suffers -2 Skill. The Entertainer gains +1 Skill. | ||
(Reaction) The Show Must Go On [Comical] | |||
Rebuttal | 1d10 | ||
Defense | 1d2 | ||
(Assist) Supporting Play | |||
Trigger | An ally within range 1 rolls the maximum on an Argue and wins the opposed roll. | ||
Effect | Advance the Debate Counter one notch toward defeat. |
Fool | Level 3 Opponent | Mook | Trickster |
---|---|---|---|
WP: 9 | Initiative: 1d6 | Charisma: 1d6 | |
Whether the town drunk or a novice jester for a minor noble, the fool tends to transform polite conversation into impromptu shows filled with the random and the unexpected. | |||
(Action) Antics [Comical] | |||
Range | 1 | ||
Argue | 1d10 | ||
Damage | 1d8 | ||
Special | The target must discard a card (if able). | ||
(Reaction) Nonsensical Riddles [Comical] | |||
Rebuttal | 1d8 | ||
Special | The target must discard a card (if able). |
Glamoured Beauty | Level 3 Opponent | Regular | Trickster |
---|---|---|---|
WP: 19 | Initiative: 1d6 | Charisma: 1d10 | |
While glamours are capable of giving anyone an appearance of beauty, some charming folk are exceptionally adept at incorporating it into their presentation. | |||
(Action) Illusory Enhancements [Charming] | |||
Argue | 1d10 | ||
Damage | 1d10 | ||
Special | The target suffers -1 Mind. The Glamoured Beauty gains +1 Skill. | ||
(Reaction) Spellpainted Visage [Charming] | |||
Rebuttal | 1d8 | ||
Damage | 1d4 | ||
Special | The target suffers -1 Mind. | ||
(Strategy) Enthrall | |||
An enemy in the occupied position suffers -1 Mind. |
Organizer | Level 3 Opponent | Regular | Leader |
---|---|---|---|
WP: 19 | Initiative: 1d8 | Charisma: 1d12 | |
Governments, criminal organizations, and movements all need individuals capable of organizing members into effective operational units. | |||
(Action) Direction [Non-hostile] | |||
An ally in the occupied position that is not a Leader gains +1 Power and cannot be the target of enemy Actions until the start of the Organizer's next turn or until the Organizer is defeated. Comical Actions ignore this restriction. | |||
(Reaction) Planned Response [Persuasive] | |||
Rebuttal | 2d4 | ||
Damage | 1d8 |
Ruffian | Level 3 Opponent | Regular | Antagonist |
---|---|---|---|
WP: 21 | Initiative: 1d8 | Charisma: 1d4 | |
A step above common street thugs, ruffians represent confident and accomplished criminals, experienced mercenaries, and even rival freelancers. | |||
(Action) Threats and Jabs [Aggressive] | |||
This Action can target any number of enemies in the occupied position. | |||
Argue | 2d4 | ||
Damage | 1d8 | ||
(Reaction) Rebuke [Aggressive] | |||
This Reaction loses its Damage entry against Comical Actions. | |||
Rebuttal | 1d8 | ||
Damage | 1d6 |
Scholar | Level 3 Opponent | Regular | Debater |
---|---|---|---|
WP: 17 | Initiative: 1d10 | Charisma: 1d6 | |
Scholars are highly respected in most societies. High education is already rare, and a choice to continue with scholarly pursuit rather than using that education to pursue power and wealth results in generally high esteem. | |||
(Action) Learned Commentary [Persuasive] | |||
Argue | 1d12 | ||
Special | Advance the Debate Counter one notch toward defeat. | ||
(Reaction) Factual Challenge [Persuasive] | |||
Rebuttal | 1d8 | ||
Special | If the Scholar wins the opposed roll by three or more, or if there is no opposed roll, advance the Debate Counter one notch toward defeat. |
Servant | Level 3 Opponent | Mook | Trickster |
---|---|---|---|
WP: 9 | Initiative: 1d4 | Charisma: 1d6 | |
Mostly tasked with menial jobs, a servant trusted enough to participate in discussions alongside their employer must be one with some intellect or wisdom worth drawing upon. | |||
(Action) Servitude [Non-hostile] | |||
An ally within range 1 gains +1 Power and +1 Resilience. An enemy within range 1 suffers -1 Resilience. | |||
(Reaction) Humility [Charming] | |||
Rebuttal | 1d6 | ||
Defense | 1d4 | ||
(Strategy) Wry Observation | |||
An ally within range 1 has Argue and Rebuttal dice levels increased by 1 until the start of the Servant's next turn. |
Shrill Objector | Level 3 Opponent | Mook | Debater |
---|---|---|---|
WP: 9 | Initiative: 1d6 | Charisma: 1d4 | |
This obnoxious individual accents relatively reasonable arguments with a loud voice and rather over-the-top rhetoric. | |||
(Action) Loud Complaint [Aggressive] | |||
Increase the Piercing value to 4 against Reactions that are not Aggressive. | |||
Argue | 2d4 | ||
Damage | 1d7 (Piercing 1) | ||
Special | Advance the Debate Counter one notch toward defeat. | ||
(Reaction) Protest [Persuasive] | |||
Rebuttal | 1d8 |
Talking Animal | Level 3 Opponent | Mini-boss | Trickster |
---|---|---|---|
WP: 38 | Initiative: 1d6 | Charisma: 1d8 | |
This is an otherwise normal animal that can, for some reason, talk. There is a story behind each one - familiars, permanently shapeshifted people, fae influence, or unique circumstances. Such animals tend to display startling wisdom. | |||
(Action) Cleverness [Charming] | |||
Argue | 1d10 | ||
Damage | 1d10 | ||
Special | The target suffers -2 Mind. The Talking Animal gains +1 Mind. | ||
(Reaction) Unexpected Insight [Persuasive] | |||
Rebuttal | 1d8 | ||
Special | If the target's Action is Aggressive, the Talking Animal may discard a card to force the target to discard a card (if able). |
Warlord | Level 3 Opponent | Mini-boss | Antagonist |
---|---|---|---|
WP: 40 | Initiative: 1d8 | Charisma: 1d6 | |
Independent military leaders tend to be strong-willed, ascerbic motivators. | |||
(Action) Rally the Troops [Charming] | |||
Argue | 1d10 | ||
Damage | 2d4 | ||
Special | The Warlord's allies gain +1 Power. | ||
(Action) Confrontation [Aggressive] | |||
Argue | 1d10 | ||
Damage | 1d12 | ||
Special | If the Warlord wins the opposed roll by 4 or more or there is no opposed roll, advance the Debate Counter one notch toward defeat. | ||
(Reaction) Menacing Presence [Aggressive] | |||
The target's Power is treated as though it were 1 less (minimum -3) for their Action. | |||
Rebuttal | 1d6 | ||
Damage | 1d6 |