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analects_book_4_part_3_chapter_3 [2018/11/01 07:07]
triptycho
analects_book_4_part_3_chapter_3 [2019/05/17 07:38] (current)
triptycho [Glamoured Beauty]
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 Prev: [[analects_book_4_part_3_chapter_2|Opponents Level 2]] Prev: [[analects_book_4_part_3_chapter_2|Opponents Level 2]]
  
-The following tables provide a collection of [[opponent|opponents]] at [[level|level]] 3. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].+The following tables provide a collection of [[opponent|Opponents]] at [[level|level]] 3. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].
  
 Next: [[analects_book_4_part_3_chapter_4|Opponents Level 4]] Next: [[analects_book_4_part_3_chapter_4|Opponents Level 4]]
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 ^ [[analects_book_4_part_3_chapter_3#​organizer|Organizer]] ​ | Regular ​ | Leader ​ |  19  |  1d8  ^ ^ [[analects_book_4_part_3_chapter_3#​organizer|Organizer]] ​ | Regular ​ | Leader ​ |  19  |  1d8  ^
 ^ [[analects_book_4_part_3_chapter_3#​disciple|Disciple]] ​ | Regular ​ | Trickster ​ |  18  |  1d6  ^ ^ [[analects_book_4_part_3_chapter_3#​disciple|Disciple]] ​ | Regular ​ | Trickster ​ |  18  |  1d6  ^
-^ [[analects_book_4_part_3_chapter_3#​glamoured_beauty|Glamoured Beauty]] ​ | Regular ​ | Trickster ​ |  19 |  1d6  ^+^ [[analects_book_4_part_3_chapter_3#​glamoured_beauty|Glamoured Beauty]] ​ | Regular ​ | Trickster ​ |  19  |  1d6  ^
 ^ [[analects_book_4_part_3_chapter_3#​warlord|Warlord]] ​ | Mini-boss ​ | Antagonist ​ |  40  |  1d8  ^ ^ [[analects_book_4_part_3_chapter_3#​warlord|Warlord]] ​ | Mini-boss ​ | Antagonist ​ |  40  |  1d8  ^
 ^ [[analects_book_4_part_3_chapter_3#​emissary|Emissary]] ​ | Mini-boss ​ | Debater ​ |  34  |  1d8  ^ ^ [[analects_book_4_part_3_chapter_3#​emissary|Emissary]] ​ | Mini-boss ​ | Debater ​ |  34  |  1d8  ^
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 ^ (Action) Gang Up [Aggressive] ​ |||| ^ (Action) Gang Up [Aggressive] ​ ||||
 ^  Argue | 2d4  ||| ^  Argue | 2d4  |||
-^  Damage | 1d8  ||| +^  Damage | 1d10  ||| 
-^  Special | Until the start of the Accomplice'​s next turn, all Damage dice against the target ​are increased 1 level.  |||+^  Special | The target ​suffers -2 Resilience.  |||
 ^ (Reaction) Blank Stare [Aggressive] ​ |||| ^ (Reaction) Blank Stare [Aggressive] ​ ||||
 ^  Damage | 1d4  ||| ^  Damage | 1d4  |||
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 | //From an interaction perspective,​ the assistant'​s job is to screen unwanted people away from the VIPs in order to save them time and effort.// ​ |||| | //From an interaction perspective,​ the assistant'​s job is to screen unwanted people away from the VIPs in order to save them time and effort.// ​ ||||
 ^ (Action) The Boss Is Busy [Aggressive] ​ |||| ^ (Action) The Boss Is Busy [Aggressive] ​ ||||
-^  Argue | 2d4  ||| +^  Argue | 1d10  ||| 
-^  Damage | 1d8  ||| +^  Damage | 1d6  ||| 
-^  Special | The target ​is Hindered until the end of their next turn.  |||+^  Special | The target ​suffers -1 Power and -1 Skill.  |||
 ^ (Reaction) Wasting Your Time [Persuasive] ​ |||| ^ (Reaction) Wasting Your Time [Persuasive] ​ ||||
-^  Rebuttal | 1d8  |||+^  Rebuttal | 1d10  |||
 ^  Damage | 1d4  ||| ^  Damage | 1d4  |||
  
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 ^  Argue | 2d4  ||| ^  Argue | 2d4  |||
 ^  Damage | 1d8  ||| ^  Damage | 1d8  |||
-^  Special | The target ​is Impotent until the end of their next turn.  |||+^  Special | The target ​suffers -2 Power.  |||
 ^ (Reaction) Strong Faith [Aggressive] ​ |||| ^ (Reaction) Strong Faith [Aggressive] ​ ||||
 | This Reaction loses its Defense dice against Charming Actions. ​ |||| | This Reaction loses its Defense dice against Charming Actions. ​ ||||
 ^  Rebuttal | 1d8  ||| ^  Rebuttal | 1d8  |||
 ^  Defense | 1d4  ||| ^  Defense | 1d4  |||
-^  Special | The target is Weakened until the end of their next turn.  |||+^  Special | The Disciple gains +1 Resilience.  |||
 ^ (Strategy) Blessing ​ |||| ^ (Strategy) Blessing ​ ||||
-| An ally within range 1 recovers 1d4 lost WP and can remove ​any one condition currently suffered.  ||||+| An ally within range 1 recovers 1d4 lost WP and restores ​any one Stat Track.  ||||
  
 \\ \\
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 | //This mid-ranking diplomat delivers messages and negotiates relatively minor treaties and agreements.// ​ |||| | //This mid-ranking diplomat delivers messages and negotiates relatively minor treaties and agreements.// ​ ||||
 ^ (Action) Negotiate [Persuasive] ​ |||| ^ (Action) Negotiate [Persuasive] ​ ||||
-^  Argue | 1d10  |||+^  Argue | 1d12  |||
 ^  Special | Advance the Debate Counter 1d2 notches toward defeat. If the target played a Persuasive Reaction, the Debate Counter advances only one notch toward defeat. ​ ||| ^  Special | Advance the Debate Counter 1d2 notches toward defeat. If the target played a Persuasive Reaction, the Debate Counter advances only one notch toward defeat. ​ |||
 ^ (Reaction) Deflect [Charming] ​ |||| ^ (Reaction) Deflect [Charming] ​ ||||
 | Increase the Rebuttal dice level by 1 against Aggressive Actions. ​ |||| | Increase the Rebuttal dice level by 1 against Aggressive Actions. ​ ||||
 ^  Rebuttal | 2d4  ||| ^  Rebuttal | 2d4  |||
 +^  Special | The Emissary gains +1 Mind.  |||
 ^ (Interrupt) Aghast ​ |||| ^ (Interrupt) Aghast ​ ||||
 ^  Trigger | An enemy defeats an ally with an Aggressive or Comical Action. ​ ||| ^  Trigger | An enemy defeats an ally with an Aggressive or Comical Action. ​ |||
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 ^  Argue | 1d12  ||| ^  Argue | 1d12  |||
 ^  Damage | 2d4  ||| ^  Damage | 2d4  |||
-^  Special | The target ​is Immobilized until the end of their next turn.  |||+^  Special | The target ​suffers -2 Skill. The Entertainer gains +1 Skill.  |||
 ^ (Reaction) The Show Must Go On [Comical] ​ |||| ^ (Reaction) The Show Must Go On [Comical] ​ ||||
 ^  Rebuttal | 1d10  ||| ^  Rebuttal | 1d10  |||
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 | //Whether the town drunk or a novice jester for a minor noble, the fool tends to transform polite conversation into impromptu shows filled with the random and the unexpected.// ​ |||| | //Whether the town drunk or a novice jester for a minor noble, the fool tends to transform polite conversation into impromptu shows filled with the random and the unexpected.// ​ ||||
 ^ (Action) Antics [Comical] ​ |||| ^ (Action) Antics [Comical] ​ ||||
-^  Argue | 2d4  ||| +^  Range | 1  ||| 
-^  Damage | 1d6  ||| +^  Argue | 1d10  ||| 
-^  Special | The target ​is Debilitated until the Fool is defeated.  |||+^  Damage | 1d8  ||| 
 +^  Special | The target ​must discard a card (if able).  |||
 ^ (Reaction) Nonsensical Riddles [Comical] ​ |||| ^ (Reaction) Nonsensical Riddles [Comical] ​ ||||
 ^  Rebuttal | 1d8  ||| ^  Rebuttal | 1d8  |||
-^  Special | The target ​is Confused or Disoriented ​(their choiceuntil the Fool is defeated.  |||+^  Special | The target ​must discard a card (if able).  |||
  
 \\ \\
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 ^  Argue | 1d10  ||| ^  Argue | 1d10  |||
 ^  Damage | 1d10  ||| ^  Damage | 1d10  |||
-^  Special | The target ​is Dazed until the end of the Glamoured Beauty's next turn.  |||+^  Special | The target ​suffers -1 Mind. The Glamoured Beauty ​gains +1 Skill.  |||
 ^ (Reaction) Spellpainted Visage [Charming] ​ |||| ^ (Reaction) Spellpainted Visage [Charming] ​ ||||
 ^  Rebuttal | 1d8  ||| ^  Rebuttal | 1d8  |||
 ^  Damage | 1d4  ||| ^  Damage | 1d4  |||
-^  Special | The target ​is Muddled until the end of their next turn.  |||+^  Special | The target ​suffers -1 Mind.  |||
 ^ (Strategy) Enthrall ​ |||| ^ (Strategy) Enthrall ​ ||||
-| An enemy that is Dazed and Muddled recovers from both of those conditions, but becomes Controlled until the end of their next turn.  ||||+| An enemy in the occupied position suffers -1 Mind.  ||||
  
 \\ \\
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 | //​Governments,​ criminal organizations,​ and movements all need individuals capable of organizing members into effective operational units.// ​ |||| | //​Governments,​ criminal organizations,​ and movements all need individuals capable of organizing members into effective operational units.// ​ ||||
 ^ (Action) Direction [Non-hostile] ​ |||| ^ (Action) Direction [Non-hostile] ​ ||||
-| An ally in the occupied position that is not a Leader cannot be the target of enemy Actions until the start of the Organizer'​s next turn or until the Organizer is defeated. Comical Actions ignore this restriction. ​ ||||+| An ally in the occupied position that is not a Leader ​gains +1 Power and cannot be the target of enemy Actions until the start of the Organizer'​s next turn or until the Organizer is defeated. Comical Actions ignore this restriction. ​ ||||
 ^ (Reaction) Planned Response [Persuasive] ​ |||| ^ (Reaction) Planned Response [Persuasive] ​ ||||
 ^  Rebuttal | 2d4  ||| ^  Rebuttal | 2d4  |||
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 | //Scholars are highly respected in most societies. High education is already rare, and a choice to continue with scholarly pursuit rather than using that education to pursue power and wealth results in generally high esteem.// ​ |||| | //Scholars are highly respected in most societies. High education is already rare, and a choice to continue with scholarly pursuit rather than using that education to pursue power and wealth results in generally high esteem.// ​ ||||
 ^ (Action) Learned Commentary [Persuasive] ​ |||| ^ (Action) Learned Commentary [Persuasive] ​ ||||
-^  Argue | 1d10  |||+^  Argue | 1d12  |||
 ^  Special | Advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | Advance the Debate Counter one notch toward defeat. ​ |||
 ^ (Reaction) Factual Challenge [Persuasive] ​ |||| ^ (Reaction) Factual Challenge [Persuasive] ​ ||||
-^  Rebuttal | 1d10  |||+^  Rebuttal | 1d8  |||
 ^  Special | If the Scholar wins the opposed roll by three or more, or if there is no opposed roll, advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | If the Scholar wins the opposed roll by three or more, or if there is no opposed roll, advance the Debate Counter one notch toward defeat. ​ |||
  
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 | //Mostly tasked with menial jobs, a servant trusted enough to participate in discussions alongside their employer must be one with some intellect or wisdom worth drawing upon.// ​ |||| | //Mostly tasked with menial jobs, a servant trusted enough to participate in discussions alongside their employer must be one with some intellect or wisdom worth drawing upon.// ​ ||||
 ^ (Action) Servitude [Non-hostile] ​ |||| ^ (Action) Servitude [Non-hostile] ​ ||||
-| An ally within range 1 has Damage ​and Defense dice levels increased by until the start of the Servant'​s next turn. An enemy within range 1 is Vulnerable until the start of the Servant'​s next turn.  ||||+| An ally within range 1 gains +1 Power and +Resilience. An enemy within range 1 suffers -1 Resilience.  ||||
 ^ (Reaction) Humility [Charming] ​ |||| ^ (Reaction) Humility [Charming] ​ ||||
 ^  Rebuttal | 1d6  ||| ^  Rebuttal | 1d6  |||
 ^  Defense | 1d4  ||| ^  Defense | 1d4  |||
-^ (Strategy) Observation ​ ||||+^ (Strategy) ​Wry Observation ​ ||||
 | An ally within range 1 has Argue and Rebuttal dice levels increased by 1 until the start of the Servant'​s next turn.  |||| | An ally within range 1 has Argue and Rebuttal dice levels increased by 1 until the start of the Servant'​s next turn.  ||||
  
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 | Increase the Piercing value to 4 against Reactions that are not Aggressive. ​ |||| | Increase the Piercing value to 4 against Reactions that are not Aggressive. ​ ||||
 ^  Argue | 2d4  ||| ^  Argue | 2d4  |||
-^  Damage | 1d4 (Piercing 1)  |||+^  Damage | 1d7 (Piercing 1)  |||
 ^  Special | Advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | Advance the Debate Counter one notch toward defeat. ​ |||
 ^ (Reaction) Protest [Persuasive] ​ |||| ^ (Reaction) Protest [Persuasive] ​ ||||
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 ^ (Action) Cleverness [Charming] ​ |||| ^ (Action) Cleverness [Charming] ​ ||||
 ^  Argue | 1d10  ||| ^  Argue | 1d10  |||
-^  Damage | 1d8  ||| +^  Damage | 1d10  ||| 
-^  Special | The target ​is Stunned until the end of their next turn. The Talking Animal ​may draw a card.  |||+^  Special | The target ​suffers -2 Mind. The Talking Animal ​gains +1 Mind.  |||
 ^ (Reaction) Unexpected Insight [Persuasive] ​ |||| ^ (Reaction) Unexpected Insight [Persuasive] ​ ||||
-^  Rebuttal | 1d10  |||+^  Rebuttal | 1d8  |||
 ^  Special | If the target'​s Action is Aggressive, the Talking Animal may discard a card to force the target to discard a card (if able). ​ ||| ^  Special | If the target'​s Action is Aggressive, the Talking Animal may discard a card to force the target to discard a card (if able). ​ |||
  
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 ^ (Action) Rally the Troops [Charming] ​ |||| ^ (Action) Rally the Troops [Charming] ​ ||||
 ^  Argue | 1d10  ||| ^  Argue | 1d10  |||
-^  Damage | 1d10  ||| +^  Damage | 2d4  ||| 
-^  Special | All ally Damage dice are increased 1 level until the start of the Warlord'​s ​next turn.  |||+^  Special | The Warlord'​s ​allies gain +1 Power.  |||
 ^ (Action) Confrontation [Aggressive] ​ |||| ^ (Action) Confrontation [Aggressive] ​ ||||
-^  Argue | 1d12  |||+^  Argue | 1d10  |||
 ^  Damage | 1d12  ||| ^  Damage | 1d12  |||
 ^  Special | If the Warlord wins the opposed roll by 4 or more or there is no opposed roll, advance the Debate Counter one notch toward defeat. ​ ||| ^  Special | If the Warlord wins the opposed roll by 4 or more or there is no opposed roll, advance the Debate Counter one notch toward defeat. ​ |||
 ^ (Reaction) Menacing Presence [Aggressive] ​ |||| ^ (Reaction) Menacing Presence [Aggressive] ​ ||||
-^  Rebuttal | 1d8  |||+| The target'​s Power is treated as though it were 1 less (minimum -3) for their Action. ​ |||| 
 +^  Rebuttal | 1d6  |||
 ^  Damage | 1d6  ||| ^  Damage | 1d6  |||
  
analects_book_4_part_3_chapter_3.1541081252.txt.gz · Last modified: 2018/11/01 07:07 by triptycho