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====== Analects Book 4 Part 3: Opponents ====== [[analects|Back to Analects Table of Contents]] ===== Chapter 3: Level 3 ===== Prev: [[analects_book_4_part_3_chapter_2|Opponents Level 2]] The following tables provide a collection of [[opponent|Opponents]] at [[level|level]] 3. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. Next: [[analects_book_4_part_3_chapter_4|Opponents Level 4]] ===== Level 3 Opponents Table ====== ^ Opponent ^ Rank ^ Type ^ WP ^ Init ^ ^ [[analects_book_4_part_3_chapter_3#accomplice|Accomplice]] | Mook | Antagonist | 10 | 1d4 ^ ^ [[analects_book_4_part_3_chapter_3#shrill_objector|Shrill Objector]] | Mook | Debater | 9 | 1d6 ^ ^ [[analects_book_4_part_3_chapter_3#assistant|Assistant]] | Mook | Leader | 10 | 1d8 ^ ^ [[analects_book_4_part_3_chapter_3#fool|Fool]] | Mook | Trickster | 9 | 1d6 ^ ^ [[analects_book_4_part_3_chapter_3#servant|Servant]] | Mook | Trickster | 9 | 1d4 ^ ^ [[analects_book_4_part_3_chapter_3#ruffian|Ruffian]] | Regular | Antagonist | 21 | 1d8 ^ ^ [[analects_book_4_part_3_chapter_3#scholar|Scholar]] | Regular | Debater | 17 | 1d10 ^ ^ [[analects_book_4_part_3_chapter_3#organizer|Organizer]] | Regular | Leader | 19 | 1d8 ^ ^ [[analects_book_4_part_3_chapter_3#disciple|Disciple]] | Regular | Trickster | 18 | 1d6 ^ ^ [[analects_book_4_part_3_chapter_3#glamoured_beauty|Glamoured Beauty]] | Regular | Trickster | 19 | 1d6 ^ ^ [[analects_book_4_part_3_chapter_3#warlord|Warlord]] | Mini-boss | Antagonist | 40 | 1d8 ^ ^ [[analects_book_4_part_3_chapter_3#emissary|Emissary]] | Mini-boss | Debater | 34 | 1d8 ^ ^ [[analects_book_4_part_3_chapter_3#entertainer|Entertainer]] | Mini-boss | Leader | 37 | 1d10 ^ ^ [[analects_book_4_part_3_chapter_3#talking_animal|Talking Animal]] | Mini-boss | Trickster | 38 | 1d6 ^ \\ ===== Level 3 Opponent Entries ===== ==== Accomplice ==== ^ Accomplice ^ Level 3 Opponent ^ Mook ^ Antagonist ^ ^ WP: 10 ^ Initiative: 1d4 ^ Charisma: 1d4 ^^ | //This person finds strength in numbers. Unfortunately, wit is nowhere to be found regardless of numbers.// |||| ^ (Action) Gang Up [Aggressive] |||| ^ Argue | 2d4 ||| ^ Damage | 1d10 ||| ^ Special | The target suffers -2 Resilience. ||| ^ (Reaction) Blank Stare [Aggressive] |||| ^ Damage | 1d4 ||| ^ Special | If the target's Action advances the Debate Counter toward victory, the Accomplice may remove itself from play to prevent the Debate Counter's movement. Damage still applies. ||| \\ ==== Assistant ==== ^ Assistant ^ Level 3 Opponent ^ Mook ^ Leader ^ ^ WP: 10 ^ Initiative: 1d8 ^ Charisma: 1d8 ^^ | //From an interaction perspective, the assistant's job is to screen unwanted people away from the VIPs in order to save them time and effort.// |||| ^ (Action) The Boss Is Busy [Aggressive] |||| ^ Argue | 2d4 ||| ^ Damage | 1d8 ||| ^ Special | The target is Hindered until the end of their next turn. ||| ^ (Reaction) Wasting Your Time [Persuasive] |||| ^ Rebuttal | 1d8 ||| ^ Damage | 1d4 ||| \\ ==== Disciple ==== ^ Disciple ^ Level 3 Opponent ^ Regular ^ Trickster ^ ^ WP: 18 ^ Initiative: 1d6 ^ Charisma: 1d8 ^^ | //Disciples include mid-ranking clergy, common folk of exceptional faith, and new missionaries still learning the basics of thaumaturgy.// |||| ^ (Action) Religious Argument [Persuasive] |||| | If the target plays a Persuasive Reaction, increase the Argue dice level by 1. |||| ^ Argue | 2d4 ||| ^ Damage | 1d8 ||| ^ Special | The target is Impotent until the end of their next turn. ||| ^ (Reaction) Strong Faith [Aggressive] |||| | This Reaction loses its Defense dice against Charming Actions. |||| ^ Rebuttal | 1d8 ||| ^ Defense | 1d4 ||| ^ Special | The target is Weakened until the end of their next turn. ||| ^ (Strategy) Blessing |||| | An ally within range 1 recovers 1d4 lost WP and can remove any one condition currently suffered. |||| \\ ==== Emissary ==== ^ Emissary ^ Level 3 Opponent ^ Mini-boss ^ Debater ^ ^ WP: 34 ^ Initiative: 1d8 ^ Charisma: 1d8 ^^ | //This mid-ranking diplomat delivers messages and negotiates relatively minor treaties and agreements.// |||| ^ (Action) Negotiate [Persuasive] |||| ^ Argue | 1d12 ||| ^ Special | Advance the Debate Counter 1d2 notches toward defeat. If the target played a Persuasive Reaction, the Debate Counter advances only one notch toward defeat. ||| ^ (Reaction) Deflect [Charming] |||| | Increase the Rebuttal dice level by 1 against Aggressive Actions. |||| ^ Rebuttal | 2d4 ||| ^ Special | The Emissary gains +1 Mind. ||| ^ (Interrupt) Aghast |||| ^ Trigger | An enemy defeats an ally with an Aggressive or Comical Action. ||| ^ Effect | Advance the Debate Counter one notch toward defeat. ||| \\ ==== Entertainer ==== ^ Entertainer ^ Level 3 Opponent ^ Mini-boss ^ Leader ^ ^ WP: 37 ^ Initiative: 1d10 ^ Charisma: 1d10 ^^ | //This entertainer is a step above the common tavern musician. The most successful find themselves employed by the local aristocracy.// |||| ^ (Action) Engrossing Performance [Comical] |||| ^ Argue | 1d12 ||| ^ Damage | 2d4 ||| ^ Special | The target suffers -2 Skill. The Entertainer gains +1 Skill. ||| ^ (Reaction) The Show Must Go On [Comical] |||| ^ Rebuttal | 1d10 ||| ^ Defense | 1d2 ||| ^ (Assist) Supporting Play |||| ^ Trigger | An ally within range 1 rolls the maximum on an Argue and wins the opposed roll. ||| ^ Effect | Advance the Debate Counter one notch toward defeat. ||| \\ ==== Fool ==== ^ Fool ^ Level 3 Opponent ^ Mook ^ Trickster ^ ^ WP: 9 ^ Initiative: 1d6 ^ Charisma: 1d6 ^^ | //Whether the town drunk or a novice jester for a minor noble, the fool tends to transform polite conversation into impromptu shows filled with the random and the unexpected.// |||| ^ (Action) Antics [Comical] |||| ^ Range | 1 ||| ^ Argue | 2d4 ||| ^ Damage | 1d6 ||| ^ Special | The target is Debilitated until the Fool is defeated. ||| ^ (Reaction) Nonsensical Riddles [Comical] |||| ^ Rebuttal | 1d8 ||| ^ Special | The target is Confused or Disoriented (their choice) until the Fool is defeated. ||| \\ ==== Glamoured Beauty ==== ^ Glamoured Beauty ^ Level 3 Opponent ^ Regular ^ Trickster ^ ^ WP: 19 ^ Initiative: 1d6 ^ Charisma: 1d10 ^^ | //While glamours are capable of giving anyone an appearance of beauty, some charming folk are exceptionally adept at incorporating it into their presentation.// |||| ^ (Action) Illusory Enhancements [Charming] |||| ^ Argue | 1d10 ||| ^ Damage | 1d10 ||| ^ Special | The target is Dazed until the end of the Glamoured Beauty's next turn. ||| ^ (Reaction) Spellpainted Visage [Charming] |||| ^ Rebuttal | 1d8 ||| ^ Damage | 1d4 ||| ^ Special | The target is Muddled until the end of their next turn. ||| ^ (Strategy) Enthrall |||| | An enemy that is Dazed and Muddled recovers from both of those conditions, but becomes Controlled until the end of their next turn. |||| \\ ==== Organizer ==== ^ Organizer ^ Level 3 Opponent ^ Regular ^ Leader ^ ^ WP: 19 ^ Initiative: 1d8 ^ Charisma: 1d12 ^^ | //Governments, criminal organizations, and movements all need individuals capable of organizing members into effective operational units.// |||| ^ (Action) Direction [Non-hostile] |||| | An ally in the occupied position that is not a Leader cannot be the target of enemy Actions until the start of the Organizer's next turn or until the Organizer is defeated. Comical Actions ignore this restriction. |||| ^ (Reaction) Planned Response [Persuasive] |||| ^ Rebuttal | 2d4 ||| ^ Damage | 1d8 ||| \\ ==== Ruffian ==== ^ Ruffian ^ Level 3 Opponent ^ Regular ^ Antagonist ^ ^ WP: 21 ^ Initiative: 1d8 ^ Charisma: 1d4 ^^ | //A step above common street thugs, ruffians represent confident and accomplished criminals, experienced mercenaries, and even rival freelancers.// |||| ^ (Action) Threats and Jabs [Aggressive] |||| | This Action can target any number of enemies in the occupied position. |||| ^ Argue | 2d4 ||| ^ Damage | 1d8 ||| ^ (Reaction) Rebuke [Aggressive] |||| | This Reaction loses its Damage entry against Comical Actions. |||| ^ Rebuttal | 1d8 ||| ^ Damage | 1d6 ||| \\ ==== Scholar ==== ^ Scholar ^ Level 3 Opponent ^ Regular ^ Debater ^ ^ WP: 17 ^ Initiative: 1d10 ^ Charisma: 1d6 ^^ | //Scholars are highly respected in most societies. High education is already rare, and a choice to continue with scholarly pursuit rather than using that education to pursue power and wealth results in generally high esteem.// |||| ^ (Action) Learned Commentary [Persuasive] |||| ^ Argue | 1d10 ||| ^ Special | Advance the Debate Counter one notch toward defeat. ||| ^ (Reaction) Factual Challenge [Persuasive] |||| ^ Rebuttal | 1d10 ||| ^ Special | If the Scholar wins the opposed roll by three or more, or if there is no opposed roll, advance the Debate Counter one notch toward defeat. ||| \\ ==== Servant ==== ^ Servant ^ Level 3 Opponent ^ Mook ^ Trickster ^ ^ WP: 9 ^ Initiative: 1d4 ^ Charisma: 1d6 ^^ | //Mostly tasked with menial jobs, a servant trusted enough to participate in discussions alongside their employer must be one with some intellect or wisdom worth drawing upon.// |||| ^ (Action) Servitude [Non-hostile] |||| | An ally within range 1 has Damage and Defense dice levels increased by 1 until the start of the Servant's next turn. An enemy within range 1 is Vulnerable until the start of the Servant's next turn. |||| ^ (Reaction) Humility [Charming] |||| ^ Rebuttal | 1d6 ||| ^ Defense | 1d4 ||| ^ (Strategy) Observation |||| | An ally within range 1 has Argue and Rebuttal dice levels increased by 1 until the start of the Servant's next turn. |||| \\ ==== Shrill Objector ==== ^ Shrill Objector ^ Level 3 Opponent ^ Mook ^ Debater ^ ^ WP: 9 ^ Initiative: 1d6 ^ Charisma: 1d4 ^^ | //This obnoxious individual accents relatively reasonable arguments with a loud voice and rather over-the-top rhetoric.// |||| ^ (Action) Loud Complaint [Aggressive] |||| | Increase the Piercing value to 4 against Reactions that are not Aggressive. |||| ^ Argue | 2d4 ||| ^ Damage | 1d4 (Piercing 1) ||| ^ Special | Advance the Debate Counter one notch toward defeat. ||| ^ (Reaction) Protest [Persuasive] |||| ^ Rebuttal | 1d8 ||| \\ ==== Talking Animal ==== ^ Talking Animal ^ Level 3 Opponent ^ Mini-boss ^ Trickster ^ ^ WP: 38 ^ Initiative: 1d6 ^ Charisma: 1d8 ^^ | //This is an otherwise normal animal that can, for some reason, talk. There is a story behind each one - familiars, permanently shapeshifted people, fae influence, or unique circumstances. Such animals tend to display startling wisdom.// |||| ^ (Action) Cleverness [Charming] |||| ^ Argue | 1d10 ||| ^ Damage | 1d10 ||| ^ Special | The target suffers -2 Mind. The Talking Animal gains +1 Mind. ||| ^ (Reaction) Unexpected Insight [Persuasive] |||| ^ Rebuttal | 1d8 ||| ^ Special | If the target's Action is Aggressive, the Talking Animal may discard a card to force the target to discard a card (if able). ||| \\ ==== Warlord ==== ^ Warlord ^ Level 3 Opponent ^ Mini-boss ^ Antagonist ^ ^ WP: 40 ^ Initiative: 1d8 ^ Charisma: 1d6 ^^ | //Independent military leaders tend to be strong-willed, ascerbic motivators.// |||| ^ (Action) Rally the Troops [Charming] |||| ^ Argue | 1d10 ||| ^ Damage | 2d4 ||| ^ Special | The Warlord's allies gain +1 Power. ||| ^ (Action) Confrontation [Aggressive] |||| ^ Argue | 1d10 ||| ^ Damage | 1d12 ||| ^ Special | If the Warlord wins the opposed roll by 4 or more or there is no opposed roll, advance the Debate Counter one notch toward defeat. ||| ^ (Reaction) Menacing Presence [Aggressive] |||| | The target's Power is treated as though it were 1 less (minimum -3) for their Action. |||| ^ Rebuttal | 1d6 ||| ^ Damage | 1d6 |||

analects_book_4_part_3_chapter_3.1558103562.txt.gz · Last modified: 2019/05/17 07:32 by triptycho