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analects_book_4_part_3_chapter_5 [2018/11/05 13:52]
triptycho [Level 5 Opponents Table]
analects_book_4_part_3_chapter_5 [2019/05/17 13:54] (current)
triptycho [Shrewd Minister]
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 Prev: [[analects_book_4_part_3_chapter_4|Opponents Level 4]] Prev: [[analects_book_4_part_3_chapter_4|Opponents Level 4]]
  
-The following tables provide a collection of [[opponent|opponents]] at [[level|level]] 5. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].+The following tables provide a collection of [[opponent|Opponents]] at [[level|level]] 5. For more information on their use in the game, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].
  
 ===== Level 5 Opponents Table ====== ===== Level 5 Opponents Table ======
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 ^ [[analects_book_4_part_3_chapter_5#​obscurantist|Obscurantist]] ​ | Mook  | Debater ​ |  12  |  1d8  ^ ^ [[analects_book_4_part_3_chapter_5#​obscurantist|Obscurantist]] ​ | Mook  | Debater ​ |  12  |  1d8  ^
 ^ [[analects_book_4_part_3_chapter_5#​proselytizer|Proselytizer]] ​ | Mook  | Leader ​ |  13  |  1d10  ^ ^ [[analects_book_4_part_3_chapter_5#​proselytizer|Proselytizer]] ​ | Mook  | Leader ​ |  13  |  1d10  ^
-^ [[analects_book_4_part_3_chapter_5#​royal_attendant|Royal Attendant]] ​ | Mook  | Trickster ​ |  13  |  ​1d8  ^+^ [[analects_book_4_part_3_chapter_5#​royal_attendant|Royal Attendant]] ​ | Mook  | Trickster ​ |  13  |  ​1d6  ^
 ^ [[analects_book_4_part_3_chapter_5#​beastly_demihuman|Beastly Demihuman]] ​ | Regular ​ | Antagonist ​ |  28  |  1d8  ^ ^ [[analects_book_4_part_3_chapter_5#​beastly_demihuman|Beastly Demihuman]] ​ | Regular ​ | Antagonist ​ |  28  |  1d8  ^
 ^ [[analects_book_4_part_3_chapter_5#​shrewd_minister|Shrewd Minister]] ​ | Regular ​ | Debater ​ |  24  |  1d10  ^ ^ [[analects_book_4_part_3_chapter_5#​shrewd_minister|Shrewd Minister]] ​ | Regular ​ | Debater ​ |  24  |  1d10  ^
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 ^ Beastly Demihuman ​ ^ Level 5 Opponent ​ ^ Regular ​ ^ Antagonist ​ ^ ^ Beastly Demihuman ​ ^ Level 5 Opponent ​ ^ Regular ​ ^ Antagonist ​ ^
-^ WP: 28  ^ Initiative: 1d8  ^ Charisma: 1d4  ^  ^+^ WP: 28  ^ Initiative: 1d8  ^ Charisma: 1d4  ^^
 | //This demihuman may have limited command of language or might speak eloquently. However, a distrust of others and a tendency toward aggression is assumed regardless.// ​ |||| | //This demihuman may have limited command of language or might speak eloquently. However, a distrust of others and a tendency toward aggression is assumed regardless.// ​ ||||
 ^ (Action) Growled Accusation [Aggressive] ​ |||| ^ (Action) Growled Accusation [Aggressive] ​ ||||
 ^  Argue | 1d12  ||| ^  Argue | 1d12  |||
 ^  Damage | 2d8  ||| ^  Damage | 2d8  |||
 +^  Special | The target suffers -1 Skill. ​ |||
 ^ (Action) Growled Threat [Aggressive] ​ |||| ^ (Action) Growled Threat [Aggressive] ​ ||||
 ^  Damage | 2d8  ||| ^  Damage | 2d8  |||
 +^  Special | The target suffers -1 Mind.  |||
 ^ (Reaction) Distrust [Aggressive] ​ |||| ^ (Reaction) Distrust [Aggressive] ​ ||||
 ^  Rebuttal | 2d4  ||| ^  Rebuttal | 2d4  |||
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 ^ Court Wizard ​ ^ Level 5 Opponent ​ ^ Mini-boss ​ ^ Trickster ​ ^ ^ Court Wizard ​ ^ Level 5 Opponent ​ ^ Mini-boss ​ ^ Trickster ​ ^
-^ WP: 50  ^ Initiative: 1d8  ^ Charisma: 1d6  ^  ^+^ WP: 50  ^ Initiative: 1d8  ^ Charisma: 1d6  ^^
 | //Court wizards employ their magic broadly in the service of liege and realm. While this can and does include solving broad magical problems, it also includes magical screenings and charms on those who visit, always seeking to secure the upper hand in negotiation and espionage.// ​ |||| | //Court wizards employ their magic broadly in the service of liege and realm. While this can and does include solving broad magical problems, it also includes magical screenings and charms on those who visit, always seeking to secure the upper hand in negotiation and espionage.// ​ ||||
 ^ (Action) Aura Reading [Charming] ​ |||| ^ (Action) Aura Reading [Charming] ​ ||||
 ^  Range | 1  ||| ^  Range | 1  |||
 ^  Argue | 3d4  ||| ^  Argue | 3d4  |||
-^  Special | The target must reveal their hand. The target is either Impotent or Weakened until the end of their next turn (Court Wizard'​s choice).  |||+^  Special | The target ​suffers -3 Power and must reveal their hand.  |||
 ^ (Reaction) Mental Fog [Charming] ​ |||| ^ (Reaction) Mental Fog [Charming] ​ ||||
 ^  Rebuttal | 2d6  ||| ^  Rebuttal | 2d6  |||
 ^  Defense | 1d6  ||| ^  Defense | 1d6  |||
-^  Special | Either the target ​is Disoriented until the end of their next turn, or advance the Debate Counter one notch toward defeat (target'​s choice).+^  Special | Either the target ​suffers -3 Resilience, or advance the Debate Counter one notch toward defeat (target'​s choice). ​ |||
 ^ (Strategy) Courtly Arguments ​ |||| ^ (Strategy) Courtly Arguments ​ ||||
-| Draw a card. Discard it immediately to advance the Debate Counter one notch toward defeat, or keep it and recover 1d4 lost WP.  ||||+| Draw a card. Discard it immediately to advance the Debate Counter one notch toward defeat, or keep it and gain +1 to any one Stat Track.  ||||
  
 \\ \\
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 ^ Deceptimancer ​ ^ Level 5 Opponent ​ ^ Regular ​ ^ Trickster ​ ^ ^ Deceptimancer ​ ^ Level 5 Opponent ​ ^ Regular ​ ^ Trickster ​ ^
-^ WP: 24  ^ Initiative: 1d6  ^ Charisma: 1d6  ^  ^+^ WP: 24  ^ Initiative: 1d6  ^ Charisma: 1d6  ^^
 | //The term for this subset of illusion enthusiasts began as an epithet but was quickly embraced by the community. While all illusion magic fools one sense or others, deceptimancers delve deeper to create brief alternate realities, toy with short-term memories, and relax the brain'​s defenses against such things.// ​ |||| | //The term for this subset of illusion enthusiasts began as an epithet but was quickly embraced by the community. While all illusion magic fools one sense or others, deceptimancers delve deeper to create brief alternate realities, toy with short-term memories, and relax the brain'​s defenses against such things.// ​ ||||
 ^ (Action) Deception Magic [Comical] ​ |||| ^ (Action) Deception Magic [Comical] ​ ||||
 ^  Range | 1  ||| ^  Range | 1  |||
 ^  Argue | 2d6  ||| ^  Argue | 2d6  |||
-^  Special | The target ​is Controlled until the end of their next turn.  |||+^  Special | The target ​suffers -3 Mind.  |||
 ^ (Reaction) Blanking Spell [Comical] ​ |||| ^ (Reaction) Blanking Spell [Comical] ​ ||||
-^  Rebuttal | 1d10  ||| +^  Rebuttal | 1d12  ||| 
-^  Special | The target ​is Muddled until the end of their next turn. The target may discard a card to cancel this effect. ​ |||+^  Special | The target ​suffers -2 Mind. The target may discard a card to cancel this effect. ​ |||
 ^ (Strategy) Relaxation Charms ​ |||| ^ (Strategy) Relaxation Charms ​ ||||
-| An enemy within range 1 is Vulnerable until the start of the Deceptimancer'​s next turn. The Deceptimancer cannot play Actions against that enemy this turn.  ||||+| An enemy within range 1 suffers -1 Resilience. The Deceptimancer cannot play Actions against that enemy this turn.  ||||
  
 \\ \\
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 ^ Ghostly Guardian ​ ^ Level 5 Opponent ​ ^ Mini-boss ​ ^ Leader ​ ^ ^ Ghostly Guardian ​ ^ Level 5 Opponent ​ ^ Mini-boss ​ ^ Leader ​ ^
-^ WP: 52  ^ Initiative: 1d12  ^ Charisma: 1d8  ^  ^+^ WP: 52  ^ Initiative: 1d12  ^ Charisma: 1d8  ^^
 | //The undead have a (deserved) reputation for mindless violence and danger, but some like this apparition serve a noble purpose, often continuing a duty they held in life for centuries or even millenia afterward. A few hold on long enough for everything they were protecting to fall entirely into ruin and no longer need their protection, but protect they still do.//  |||| | //The undead have a (deserved) reputation for mindless violence and danger, but some like this apparition serve a noble purpose, often continuing a duty they held in life for centuries or even millenia afterward. A few hold on long enough for everything they were protecting to fall entirely into ruin and no longer need their protection, but protect they still do.//  ||||
 ^ (Action) State Your Purpose [Aggressive] ​ |||| ^ (Action) State Your Purpose [Aggressive] ​ ||||
 | This Action can target two enemies. ​ |||| | This Action can target two enemies. ​ ||||
-^  Argue | 2d6  |||+^  Argue | 1d12  |||
 ^  Damage | 1d10 (Piercing 2)  ||| ^  Damage | 1d10 (Piercing 2)  |||
-^  Special | The target must play their next Action against the Ghostly Guardian. ​ |||+^  Special | The target must play their next Action against the Ghostly Guardian. The Ghostly Guardian gains +1 Resilience.  |||
 ^ (Reaction) Weigh Response [Persuasive] ​ |||| ^ (Reaction) Weigh Response [Persuasive] ​ ||||
-^  Rebuttal | 1d12  |||+^  Rebuttal | 1d8 + 1d4  |||
 ^  Special | Advance the Debate Counter one notch toward defeat. If the target was forced to play their Action against the Ghostly Guardian, they must discard a card (if able). ​ ||| ^  Special | Advance the Debate Counter one notch toward defeat. If the target was forced to play their Action against the Ghostly Guardian, they must discard a card (if able). ​ |||
 ^ (Strategy) Undead Aura  |||| ^ (Strategy) Undead Aura  ||||
-| One target without Fear Resistance ​is Dazed until the end of their next turn. The same target cannot be chosen twice in a row.  ||||+| One target without Fear Resistance ​suffers -2 Mind. The same target cannot be chosen twice in a row.  ||||
  
 \\ \\
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 ^ Hobgoblin ​ ^ Level 5 Opponent ​ ^ Mini-boss ​ ^ Debater ​ ^ ^ Hobgoblin ​ ^ Level 5 Opponent ​ ^ Mini-boss ​ ^ Debater ​ ^
-^ WP: 46  ^ Initiative: 1d8  ^ Charisma: 1d6  ^  ^+^ WP: 46  ^ Initiative: 1d8  ^ Charisma: 1d6  ^^
 | //This friendly Seelie fae attaches itself to a house inhabited by good-natured folk. It helps with odd jobs, but also protects against magical threats and unseen dangers. It does so with trickery and opposing magics rather than engaging in actual combat, as it has no battle skills to speak of. It can naturally read the Karma of others.// ​ |||| | //This friendly Seelie fae attaches itself to a house inhabited by good-natured folk. It helps with odd jobs, but also protects against magical threats and unseen dangers. It does so with trickery and opposing magics rather than engaging in actual combat, as it has no battle skills to speak of. It can naturally read the Karma of others.// ​ ||||
 ^ (Action) Hearth Covenant [Persuasive] ​ |||| ^ (Action) Hearth Covenant [Persuasive] ​ ||||
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 ^  Rebuttal | 1d12  ||| ^  Rebuttal | 1d12  |||
 ^  Defense | 1d4  ||| ^  Defense | 1d4  |||
 +^  Damage | 2d4  |||
 ^ (Strategy) Conscience Tap  |||| ^ (Strategy) Conscience Tap  ||||
-| Discard a card: Enemies in the occupied position with 0 Karma or less must discard two cards or be Stunned until the end of their next turns. Enemies with 3 Karma or more are Debilitated until the end of their next turns.  ||||+| Discard a card: Enemies in the occupied position with 0 Karma or less must discard two cards or suffer -2 Power. Enemies with 3 Karma or more suffer -1 Power.  ||||
  
 \\ \\
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 ^ Local Hero  ^ Level 5 Opponent ​ ^ Mini-boss ​ ^ Antagonist ​ ^ ^ Local Hero  ^ Level 5 Opponent ​ ^ Mini-boss ​ ^ Antagonist ​ ^
-^ WP: 56  ^ Initiative: 1d8  ^ Charisma: 1d10  ^  ^+^ WP: 56  ^ Initiative: 1d8  ^ Charisma: 1d10  ^^
 | //Feats of strength and bravery paired with a winning personality are hallmarks of the village hero. Such individuals are expected to stand up for the village against outsiders and other perceived threats.// ​ |||| | //Feats of strength and bravery paired with a winning personality are hallmarks of the village hero. Such individuals are expected to stand up for the village against outsiders and other perceived threats.// ​ ||||
 ^ (Action) Reject Outsiders [Aggressive] ​ |||| ^ (Action) Reject Outsiders [Aggressive] ​ ||||
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 ^  Damage | 4d4  ||| ^  Damage | 4d4  |||
 ^ (Reaction) Pride [Aggressive] ​ |||| ^ (Reaction) Pride [Aggressive] ​ ||||
-| If the Local Hero has 30WP or more remaining, the target ​is Impotent for their Action. ​ ||||+| If the Local Hero has 30WP or more remaining, the target'​s ​Action ​cannot advance the Debate Counter toward victory.  ||||
 ^  Rebuttal | 1d10  ||| ^  Rebuttal | 1d10  |||
 +^  Special | The Local Hero gains +1 Power or restores any 1 Stat Track. ​ |||
 ^ (Strategy) Bolstered By Friendship ​ |||| ^ (Strategy) Bolstered By Friendship ​ ||||
 | Until the end of the Local Hero's turn, //Reject Outsiders// gains **Special:​** Advance the Debate Counter one notch toward defeat. This Strategy can only be played if there is at least one ally in the occupied position. ​ |||| | Until the end of the Local Hero's turn, //Reject Outsiders// gains **Special:​** Advance the Debate Counter one notch toward defeat. This Strategy can only be played if there is at least one ally in the occupied position. ​ ||||
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 ^ Noisy Beast  ^ Level 5 Opponent ​ ^ Mook  ^ Antagonist ​ ^ ^ Noisy Beast  ^ Level 5 Opponent ​ ^ Mook  ^ Antagonist ​ ^
-^ WP: 14  ^ Initiative: 1d12  ^ Charisma: 1d6  ^  ^+^ WP: 14  ^ Initiative: 1d12  ^ Charisma: 1d6  ^^
 | //​Representing pets, guard animals, and the like, the noisy beast keeps outsiders on edge and makes conversation rather difficult.// ​ |||| | //​Representing pets, guard animals, and the like, the noisy beast keeps outsiders on edge and makes conversation rather difficult.// ​ ||||
 ^ (Action) Bark, Growl, Hiss, Etc. [Aggressive] ​ |||| ^ (Action) Bark, Growl, Hiss, Etc. [Aggressive] ​ ||||
-| The target ​is Impotent for their Reaction. ​ ||||+| The target'​s ​Reaction ​cannot advance the Debate Counter toward victory.  ||||
 ^  Damage | 1d12  ||| ^  Damage | 1d12  |||
 ^ (Reaction) Refuse Taming [Aggressive] ​ |||| ^ (Reaction) Refuse Taming [Aggressive] ​ ||||
-| The target ​is Impotent for their Action. ​ ||||+| The target'​s ​Action ​cannot advance the Debate Counter toward victory.  ||||
 ^  Defense | 1d6  ||| ^  Defense | 1d6  |||
 ^ (Strategy) Animal Instincts ​ |||| ^ (Strategy) Animal Instincts ​ ||||
-| The Noisy Beast recovers from all conditions.  ||||+| The Noisy Beast restores ​all Stat Tracks.  ||||
  
 \\ \\
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 ^ Obscurantist ​ ^ Level 5 Opponent ​ ^ Mook  ^ Debater ​ ^ ^ Obscurantist ​ ^ Level 5 Opponent ​ ^ Mook  ^ Debater ​ ^
-^ WP: 12  ^ Initiative: 1d8  ^ Charisma: 1d8  ^  ^+^ WP: 12  ^ Initiative: 1d8  ^ Charisma: 1d8  ^^
 | //A subset of elitist scholars, obscurantists believe that knowledge gets corrupted in the minds of those with insufficient education. In order to proect knowledge, they purposefully use uncommon language, complex literary references, and other tricks to make themselves harder to understand (and properly argue down).// ​ |||| | //A subset of elitist scholars, obscurantists believe that knowledge gets corrupted in the minds of those with insufficient education. In order to proect knowledge, they purposefully use uncommon language, complex literary references, and other tricks to make themselves harder to understand (and properly argue down).// ​ ||||
 ^ (Action) Obscure Language [Aggressive] ​ |||| ^ (Action) Obscure Language [Aggressive] ​ ||||
-^  Argue | 1d12  ||| +^  Argue | 2d6  ||| 
-^  Special | Advance the Debate Counter two notches toward defeat. The target may discard ​a card to cancel one notch of advancement ​or two cards to cancel both.  |||+^  Damage | 2d4  ||| 
 +^  Special | Advance the Debate Counter two notches toward defeat. The target may discard ​two cards to cancel one notch of advancement. ​ |||
 ^ (Reaction) Vague Language [Persuasive] ​ |||| ^ (Reaction) Vague Language [Persuasive] ​ ||||
 ^  Rebuttal | 1d8  ||| ^  Rebuttal | 1d8  |||
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 ^ Proselytizer ​ ^ Level 5 Opponent ​ ^ Mook  ^ Leader ​ ^ ^ Proselytizer ​ ^ Level 5 Opponent ​ ^ Mook  ^ Leader ​ ^
-^ WP: 13  ^ Initiative: 1d10  ^ Charisma: 1d10  ^  ^+^ WP: 13  ^ Initiative: 1d10  ^ Charisma: 1d10  ^^
 | //In lesser company this missionary might command the entire conversation,​ but here they are relegated to a minor role of religious appeals on the side, largely as a distraction.// ​ |||| | //In lesser company this missionary might command the entire conversation,​ but here they are relegated to a minor role of religious appeals on the side, largely as a distraction.// ​ ||||
 ^ (Action) Spread the Word [Charming] ​ |||| ^ (Action) Spread the Word [Charming] ​ ||||
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 ^ Royal Attendant ​ ^ Level 5 Opponent ​ ^ Mook  ^ Trickster ​ ^ ^ Royal Attendant ​ ^ Level 5 Opponent ​ ^ Mook  ^ Trickster ​ ^
-^ WP: 13  ^ Initiative: 1d6  ^ Charisma: 1d10  ^  ^+^ WP: 13  ^ Initiative: 1d6  ^ Charisma: 1d10  ^^
 | //While the role of attendant may seem minor, such individuals are nonetheless a part of the royal court and wield a respectable amount of influence.// ​ |||| | //While the role of attendant may seem minor, such individuals are nonetheless a part of the royal court and wield a respectable amount of influence.// ​ ||||
 ^ (Action) Courtly Trappings [Non-hostile] ​ |||| ^ (Action) Courtly Trappings [Non-hostile] ​ ||||
-| A target ally recovers 1d4 lost WP.  ||||+| A target ally recovers 1d4 lost WP and gains +1 to any one Stat Track.  ||||
 ^ (Reaction) Held Tongue [Charming] ​ |||| ^ (Reaction) Held Tongue [Charming] ​ ||||
-| The target ​is Impotent for their Action. ​ ||||+| The target'​s ​Action ​cannot advance the Debate Counter toward victory.  ||||
 ^  Defense | 1d6  ||| ^  Defense | 1d6  |||
 ^ (Assist) Invoke Proceedings ​ |||| ^ (Assist) Invoke Proceedings ​ ||||
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 ^ Shrewd Minister ​ ^ Level 5 Opponent ​ ^ Regular ​ ^ Debater ​ ^ ^ Shrewd Minister ​ ^ Level 5 Opponent ​ ^ Regular ​ ^ Debater ​ ^
-^ WP: 24  ^ Initiative: 1d10  ^ Charisma: 1d6  ^  ^+^ WP: 24  ^ Initiative: 1d10  ^ Charisma: 1d6  ^^
 | //Quick thinking and comprehensive smarts helped this minister advance to a relatively high ranking. With sufficient ambition, even greater heights are certainly possible.// ​ |||| | //Quick thinking and comprehensive smarts helped this minister advance to a relatively high ranking. With sufficient ambition, even greater heights are certainly possible.// ​ ||||
 ^ (Action) Insightful Point [Persuasive] ​ |||| ^ (Action) Insightful Point [Persuasive] ​ ||||
 ^  Argue | 3d4  ||| ^  Argue | 3d4  |||
-^  Special | Advance the Debate Counter one notch toward defeat. ​ |||+^  Special | Advance the Debate Counter one notch toward defeat. The target suffers -1 Resilience.  |||
 ^ (Reaction) Clever Counter [Persuasive] ​ |||| ^ (Reaction) Clever Counter [Persuasive] ​ ||||
-^  Rebuttal | 1d10  ||| +^  Rebuttal | 1d12  ||| 
-^  Special | Advance the Debate Counter one notch toward defeat. ​ |||+^  Special | Advance the Debate Counter one notch toward defeat. The target suffers -1 Skill.  |||
  
 \\ \\
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 ^ Songcaster ​ ^ Level 5 Opponent ​ ^ Regular ​ ^ Leader ​ ^ ^ Songcaster ​ ^ Level 5 Opponent ​ ^ Regular ​ ^ Leader ​ ^
-^ WP: 25  ^ Initiative: 1d6  ^ Charisma: 1d10  ^  ^+^ WP: 25  ^ Initiative: 1d6  ^ Charisma: 1d10  ^^
 | //This particular discipline grew from simple animal charming tricks in human societies, though the fae have always possessed various forms of it.//  |||| | //This particular discipline grew from simple animal charming tricks in human societies, though the fae have always possessed various forms of it.//  ||||
 ^ (Action) Enchanted Flute [Charming] ​ |||| ^ (Action) Enchanted Flute [Charming] ​ ||||
 ^  Range | 1  ||| ^  Range | 1  |||
 ^  Argue | 1d12  ||| ^  Argue | 1d12  |||
-^  Special | Force the target to Move into the Songcaster'​s occupied position if they are not already present. The target ​is Hindered, Impotent, ​and Weakened until the end of their next turn.  |||+^  Special | Force the target to Move into the Songcaster'​s occupied position if they are not already present. The target ​suffers -2 Power and -2 Skill.  |||
 ^ (Reaction) Wall of Sound [Comical] ​ |||| ^ (Reaction) Wall of Sound [Comical] ​ ||||
 ^  Defense | 1d8  ||| ^  Defense | 1d8  |||
 ^  Damage | 1d6  ||| ^  Damage | 1d6  |||
-^  Special | The target ​is Immobilized ​until the end of their next turn or the Songcaster is defeated (whichever comes first). ​ |||+^  Special | The target ​cannot Move until the end of their next turn or the Songcaster is defeated (whichever comes first). ​ |||
 ^ (Interrupt) Dissonant Notes  |||| ^ (Interrupt) Dissonant Notes  ||||
 ^  Trigger | An enemy fails an opposed Charisma roll against the Songcaster. ​ ||| ^  Trigger | An enemy fails an opposed Charisma roll against the Songcaster. ​ |||
analects_book_4_part_3_chapter_5.1541454768.txt.gz · Last modified: 2018/11/05 13:52 by triptycho