User Tools

Site Tools


armor

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
armor [2018/08/14 10:09]
triptycho
armor [2019/05/08 13:11]
triptycho
Line 1: Line 1:
 ===== Armor ===== ===== Armor =====
  
-Armor is a type of [[Gear|Gear]] as well as a slot that the aforementioned Gear is [[equip|equipped]] into. A [[PC|PC]] can only equip one armor Gear at a time and only in the armor slot unless otherwise specified.+Armor is a type of [[Gear|Gear]] as well as a slot that the aforementioned Gear is [[equip|equipped]] into. A [[PC|PC]] can only equip one Armor at a time and only in the Armor slot unless otherwise specified.
  
-Armor commonly ​provides ​a baseline ​[[Reaction|Reaction]] ​for [[combat|combat]], ​though it may also contain ​other entries. Generally, armor is more focused on Defense dice than Miss dice.+Armor typically ​provides ​bonuses to the base [[reaction|Reaction]] ​in [[combat|combat]], ​particularly Defense entries, but may also bestow ​other effects.
  
-Unlike most Gear, armor cannot be changed during the [[Strategy Phase|Strategy Phase]].+Unlike most Gear, Armor cannot ​usually ​be changed during the [[Strategy Phase|Strategy Phase]]. Armor can only be equipped or removed outside of [[scenario|scenarios]] (or in scenarios where the [[dm|DM]] explicitly allows it; this is most common in exploration). The DM may note if it is impossible to change armor even outside of a scenario, particularly for more complex heavy Armor that can take some time to properly don or remove.
  
-Training is required to equip armor. Armor comes in light, medium, and heavy classifications;​ training in the labeled classification is required to equip armor. Armor training is typically provided by a [[Class|Class]].+Training is required to equip Armor. Armor comes in light, medium, and heavy classifications;​ training in the labeled classification is required to equip the Armor. Armor training is typically provided by a [[Class|Class]].
  
-[[Action|Action]] and Reaction entries on armor can be enhanced by adding an [[enchantment|enchantment]].+Armor can be enhanced by adding an [[enchantment|Enchantment]]. Armor Enchantments usually provide additional bonuses to the character and/or their base Reaction rather than directly modifying the Armor'​s text.
  
 For more information,​ see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]]. For more information,​ see [[Player'​s Guide Chapter 7|Player'​s Guide Chapter 7: Gear and Wealth]].
armor.txt ยท Last modified: 2019/05/08 13:11 by triptycho