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armor [2018/08/14 10:10] triptycho |
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Armor commonly provides a baseline [[Reaction|Reaction]] for [[combat|combat]], though it may also contain other entries. Generally, armor is more focused on Defense dice than Miss dice. | Armor commonly provides a baseline [[Reaction|Reaction]] for [[combat|combat]], though it may also contain other entries. Generally, armor is more focused on Defense dice than Miss dice. | ||
- | Unlike most Gear, armor cannot be changed during the [[Strategy Phase|Strategy Phase]]. Armor can only be equipped or removed outside of [[scenario|scenarios]]. | + | Unlike most Gear, armor cannot be changed during the [[Strategy Phase|Strategy Phase]]. Armor can only be equipped or removed outside of [[scenario|scenarios]]. The DM may note if it is impossible to change armor even outside of a scenario, particularly for more complex heavy armors that can take some time to properly don or remove. |
Training is required to equip armor. Armor comes in light, medium, and heavy classifications; training in the labeled classification is required to equip armor. Armor training is typically provided by a [[Class|Class]]. | Training is required to equip armor. Armor comes in light, medium, and heavy classifications; training in the labeled classification is required to equip armor. Armor training is typically provided by a [[Class|Class]]. |