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armor [2018/08/14 10:10]
triptycho
armor [2018/08/14 10:10]
triptycho
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 Armor commonly provides a baseline [[Reaction|Reaction]] for [[combat|combat]],​ though it may also contain other entries. Generally, armor is more focused on Defense dice than Miss dice. Armor commonly provides a baseline [[Reaction|Reaction]] for [[combat|combat]],​ though it may also contain other entries. Generally, armor is more focused on Defense dice than Miss dice.
  
-Unlike most Gear, armor cannot be changed during the [[Strategy Phase|Strategy Phase]]. Armor can only be equipped or removed outside of [[scenario|scenarios]].+Unlike most Gear, armor cannot be changed during the [[Strategy Phase|Strategy Phase]]. Armor can only be equipped or removed outside of [[scenario|scenarios]]. The DM may note if it is impossible to change armor even outside of a scenario, particularly for more complex heavy armors that can take some time to properly don or remove.
  
 Training is required to equip armor. Armor comes in light, medium, and heavy classifications;​ training in the labeled classification is required to equip armor. Armor training is typically provided by a [[Class|Class]]. Training is required to equip armor. Armor comes in light, medium, and heavy classifications;​ training in the labeled classification is required to equip armor. Armor training is typically provided by a [[Class|Class]].
armor.txt ยท Last modified: 2019/05/08 13:11 by triptycho