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===== Armor ===== | ===== Armor ===== | ||
- | Armor is a type of [[Gear|Gear]] as well as a slot that the aforementioned Gear is [[equip|equipped]] into. A [[PC|PC]] can only equip one armor Gear at a time and only in the armor slot unless otherwise specified. | + | Armor is a type of [[Gear|Gear]] as well as a slot that the aforementioned Gear is [[equip|equipped]] into. A [[PC|PC]] can only equip one Armor at a time and only in the Armor slot unless otherwise specified. |
- | Armor commonly provides a baseline [[Reaction|Reaction]] for [[combat|combat]], though it may also contain other entries. Generally, armor is more focused on Defense dice than Miss dice. | + | Armor typically provides bonuses to the base [[reaction|Reaction]] in [[combat|combat]], particularly Defense entries, but may also bestow other effects. |
- | Unlike most Gear, armor cannot be changed during the [[Strategy Phase|Strategy Phase]]. Armor can only be equipped or removed outside of [[scenario|scenarios]]. The DM may note if it is impossible to change armor even outside of a scenario, particularly for more complex heavy armors that can take some time to properly don or remove. | + | Unlike most Gear, Armor cannot usually be changed during the [[Strategy Phase|Strategy Phase]]. Armor can only be equipped or removed outside of [[scenario|scenarios]] (or in scenarios where the [[dm|DM]] explicitly allows it; this is most common in exploration). The DM may note if it is impossible to change armor even outside of a scenario, particularly for more complex heavy Armor that can take some time to properly don or remove. |
- | Training is required to equip armor. Armor comes in light, medium, and heavy classifications; training in the labeled classification is required to equip armor. Armor training is typically provided by a [[Class|Class]]. | + | Training is required to equip Armor. Armor comes in light, medium, and heavy classifications; training in the labeled classification is required to equip the Armor. Armor training is typically provided by a [[Class|Class]]. |
- | [[Action|Action]] and Reaction entries on armor can be enhanced by adding an [[enchantment|enchantment]]. | + | Armor can be enhanced by adding an [[enchantment|Enchantment]]. Armor Enchantments usually provide additional bonuses to the character and/or their base Reaction rather than directly modifying the Armor's text. |
For more information, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. | For more information, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. |