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Boss is an [[entity|entity]] rank for [[Adversary|Adversaries]] and [[Opponent|Opponents]]. In terms of [[scenario|scenario]] design, a boss is worth four [[PC|PCs]] of equal level. | Boss is an [[entity|entity]] rank for [[Adversary|Adversaries]] and [[Opponent|Opponents]]. In terms of [[scenario|scenario]] design, a boss is worth four [[PC|PCs]] of equal level. | ||
- | Bosses each have a deck of cards and start a scenario by drawing 5 cards. Bosses draw and discard according to the standard rules and have the normal base [[card hand limit|card hand limit]]. Bosses may include special cards in their deck that are only available to them. | + | Bosses start with a +2 in each [[stat track|Stat Track]]. |
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+ | Bosses each have a deck of cards and draw and discard according to the standard rules. They the normal base [[hand limit|Hand Limit]]; however, their default +2 Mind means they start with a bonus (and thus an extra card in the first round). Bosses may include special cards in their deck that are only available to them. | ||
Bosses take three turns per round; as such, they roll Initiative three times at the beginning of the scenario. However, a boss can only perform a [[Move|Move]] during one of these three turns each round unless otherwise specified. | Bosses take three turns per round; as such, they roll Initiative three times at the beginning of the scenario. However, a boss can only perform a [[Move|Move]] during one of these three turns each round unless otherwise specified. | ||
- | For more information, see [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]. | + | See also: [[mook|Mook]], [[regular|Regular]], [[mini-boss|Mini-boss]] |