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===== Dark ===== | ===== Dark ===== | ||
- | Dark is a classification of illumination for [[combat|combat]] and [[exploration|exploration]] [[scenario|scenarios]]. Entities in dark [[section|sections]] or [[region|regions]] cannot be seen by other [[entity|entities]] unless those entities possess [[Darkvision|Darkvision]] or [[Sightless Vision|Sightless Vision]]. | + | Dark is a classification of illumination for [[combat|combat]] and [[exploration|exploration]] [[scenario|scenarios]]. Entities in dark [[section|sections]] or [[region|regions]] cannot be [[sight|seen]] by other [[entity|entities]] unless those entities possess [[Darkvision|Darkvision]] or [[Sightless Vision|Sightless Vision]]. |
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- | If an entity [[attack|attacks]] another entity that it cannot see, then it is considered to be [[Player's Guide Appendix A|Debilitated]] for the attack. However, the entity cannot have this condition removed or alleviated in order to ignore the Hit/Inflict penalty. Likewise, if an entity is attacked by another entity that it cannot see, then it is considered to be [[Player's Guide Appendix A|Vulnerable]] for the attack; this condition cannot be removed or alleviated in order to ignore the Miss/Endure penalty. If an entity occupies multiple sections or regions with different illumination, only consider the location in which the attack occurs. Similarly, entities that cannot see within their occupied section are considered to be [[Player's Guide Appendix A|Hindered]]. | + | |
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- | An entity cannot play an Action without the Area Attack descriptor against a target in a section it cannot see as a result of illumination unless the entity is aware of the general presence of a particular target and suspects the target may be in a given section. In other words, blind attacks into the darkness "just in case something is there" always fail, even if the attack lacks a Hit entry. While this restriction does not apply to Area Attacks, the Hit penalty does still apply if such an entry exists. | + | |
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- | Many [[Challenge|Challenges]] ignore all illumination-based penalties and rules. | + | |
See also: [[Lit|Lit]], [[Shadowy|Shadowy]] | See also: [[Lit|Lit]], [[Shadowy|Shadowy]] |