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debate_axis [2018/06/25 08:22]
triptycho
debate_axis [2019/05/08 08:42] (current)
triptycho
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 The length of the Debate Axis is typically equivalent to 2 + the number of [[PC|PCs]] in either direction. So, if there are four PCs, then the Debate Axis will go from -6 (defeat) to +6 (victory) in most scenarios. Each number position is represented by a notch. The length of the Debate Axis is typically equivalent to 2 + the number of [[PC|PCs]] in either direction. So, if there are four PCs, then the Debate Axis will go from -6 (defeat) to +6 (victory) in most scenarios. Each number position is represented by a notch.
  
-The current position on the axis is tracked by a special token called the Debate Counter. ​Abilities ​that cause movement along the axis will specify movement of the Debate Counter. If the ability ​says to advance the Debate Counter a number of notches toward victory, then you always move the token in the positive direction, even if it's an [[opponent|Opponent]] that is moving the token. Likewise, if the ability ​says to advance the Debate Counter a number of notches toward defeat, then you always move the token in the negative direction, even if it's a PC that caused the token movement. The terms are precise, not relative to the actor.+The current position on the axis is tracked by a special token called the Debate Counter. ​Effects ​that cause movement along the axis will specify movement of the Debate Counter. If the effect ​says to advance the Debate Counter a number of notches toward victory, then you always move the token in the positive direction, even if it's an [[opponent|Opponent]] that is moving the token. Likewise, if the effect ​says to advance the Debate Counter a number of notches toward defeat, then you always move the token in the negative direction, even if it's a PC that caused the token movement. The terms are precise, not relative to the actor.
  
-For example, assume the Debate Counter is at the +2 position. An Opponent ​uses an ability ​that causes the Debate Counter to advance one notch toward victory. The Debate Counter should move to the +3 position.+For example, assume the Debate Counter is at the +2 notch. An Opponent ​plays an [[action|Action]] ​that causes the Debate Counter to advance one notch toward victory. The Debate Counter should move to the +3 notch.
  
-Any effects from [[Player'​s Guide Appendix A|Controlled]] entity reverses movement of the Debate Counter. Some other effects may also specify ​that the Counter moves in the opposite direction.+If an entity is forced to make play by an enemy, any Debate Counter ​movements on that play are reversed.
  
-A common victory condition within interaction scenarios is to advance the Debate Counter to the maximum position, while a common defeat condition is if the Debate Counter advances to the minimum position. Other scenarios may simply require the Debate Counter be positive when the round limit is reached.+A common victory condition within interaction scenarios is to advance the Debate Counter to the maximum position, while a common defeat condition is if the Debate Counter advances to the minimum position. Other scenarios may simply require the Debate Counter be positive when the Round Limit is reached.
  
-The [[Player'​s Guide Appendix A|Impotent]] condition prevents ​an [[entity|entity]] from moving the Debate Counter in a favorable manner. The entity may still move the Counter in an unfavorable direction.+[[stat track|Stat Track]] effects may prevent ​an [[entity|entity]] from moving the Debate Counter in a favorable manner. The entity may still move the Counter in an unfavorable direction.
  
 For more information,​ see [[Player'​s Guide Chapter 6|Player'​s Guide Chapter 6: Interaction]]. For more information,​ see [[Player'​s Guide Chapter 6|Player'​s Guide Chapter 6: Interaction]].
debate_axis.txt ยท Last modified: 2019/05/08 08:42 by triptycho