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disease [2019/02/05 08:28]
triptycho
disease [2019/05/09 08:44]
triptycho
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 Disease is a keyword found primarily within [[Action|Actions]] or other entries in [[exploration|exploration]] [[scenario|scenarios]]. It is used to designate a long-lasting affliction that can be bestowed upon [[entity|entities]],​ mainly [[PC|PCs]]. Disease is a keyword found primarily within [[Action|Actions]] or other entries in [[exploration|exploration]] [[scenario|scenarios]]. It is used to designate a long-lasting affliction that can be bestowed upon [[entity|entities]],​ mainly [[PC|PCs]].
  
-Any entry with the Disease keyword must include an effect that lasts until the end of the scenario. ​If the scenario ends without the effect ​being removed, ​the afflicted entity (usually a PC) must make a choice: permanently end the effect by suffering one or more [[injury|Injuries]],​ or leave the Disease ​effect intact, in which case it will automatically take effect at the start of the next exploration ​scenario (and perhaps other scenarios) as well. The number of Injuries suffered is equivalent to the Severity of the diseaselisted as the number immediately following the Disease keyword. So, recovering from a Disease 2 would result in acquiring 2 Injuries. If a disease can be applied multiple times (such as cumulative damage), all instances of that Disease can be removed from a PC as though it were one instance, even if the cumulative effects were imposed by more than one source.+If the scenario ends without the effect ​having been removed, the Disease ​carries over into every future ​scenario (any scenarionot just exploration).
  
-Diseases are commonly found in Actions ​with the consequences of the disease listed in the Special entry. If the Special entry contains multiple effects, only effects listed as lasting until the end of the scenario are considered to be part of the Disease. Any remaining parts of the Special entry do not persist into future scenarios along with the Disease.+Each Disease has a [[stat track|Stat Track]] and a number listed next to it in parentheses. Diseases reduce the base value of the listed Stat Track by the value provided. For instance, a Disease (Mind 1) will reduce base Mind values by 1 for anyone afflicted ​with the Disease. Unlike with most effects, these can reduce a Stat Track'​s base value up to -4. 
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 +Diseases should be applied last when computing Stat Track base values. For instance, if a PC has -1 Skill from their [[background|Background]],​ -1 Skill from their [[craft|Craft]],​ -1 Skill from equipped [[gear|Gear]],​ and -1 Skill from a Disease, the final base Skill should be -3. The first three -1 penalties are applied first; however, the third is ignored because -2 is the usual minimum base value. After this, the -1 from the Disease is applied, bypassing the normal limit and resulting in a -3 base Skill value. 
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 +Any additional, unique ​consequences of the disease ​are listed in the Special entry of the imposing Action (or as a part of the Disease text if from some other effect). If the Special entry contains multiple effects, only effects listed as lasting until the end of the scenario are considered to be part of the Disease. Any remaining parts of the Special entry do not persist into future scenarios along with the Disease
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 +PCs can heal from a Disease in a place where such healing is provided (usually a town of sufficient size or similar locale). This usually costs 1 [[valuable|Valuable]] and further requires performing a [[rest|rest]]. Healing is also possible from certain effects (often from Gear and powerful cards), and the DM may provide additional alternatives. If a Disease can be applied multiple times (such as cumulative damage), all instances of that Disease can be removed from a PC as though it were one instance, even if the cumulative effects were imposed by more than one source
disease.txt · Last modified: 2019/05/09 08:44 by triptycho