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dm_s_guide_chapter_6 [2019/05/30 12:28]
triptycho [Wet]
dm_s_guide_chapter_6 [2019/05/30 12:39]
triptycho [Filthy]
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 Once PCs get access to [[ritual|Rituals]],​ stop applying these rules from basic travel; at this point, PCs have enough general magic access to trivially clean from mundane circumstances,​ and any charm from needing to bathe after walking between cities has likely faded. Save it for the immediate aftermath of especially disgusting events or locations, mostly for the added flavor. Once PCs get access to [[ritual|Rituals]],​ stop applying these rules from basic travel; at this point, PCs have enough general magic access to trivially clean from mundane circumstances,​ and any charm from needing to bathe after walking between cities has likely faded. Save it for the immediate aftermath of especially disgusting events or locations, mostly for the added flavor.
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 +You might include additional effects in [[stealth|stealth]] scenarios. Being covered in mud might work like camouflage in some situations, granting a +1 dice level bonus to Endure against [[seeker|Seekers]]. On the other hand, scent-based Seekers might have an easier time discovering a smelly PC, resulting in -1 dice level in these circumstances. Don't overuse this, but have fun with it.
  
  
 Next: [[dm_s_guide_appendix_a|Appendix A: Optional Rules]] Next: [[dm_s_guide_appendix_a|Appendix A: Optional Rules]]
dm_s_guide_chapter_6.txt ยท Last modified: 2020/01/21 13:00 by triptycho