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dm_s_guide_chapter_6 [2019/06/24 13:35]
triptycho [Wet]
dm_s_guide_chapter_6 [2020/01/21 13:00] (current)
triptycho [Wet]
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 Use these rules during a rainfall or a swim, or after such a drenching until the entity has had time to properly dry off. Consider environmental effects when determining if an entity is likely to have dried; a PC that changed clothes and then walked around in a desert will dry much faster than one wearing soaked layers in a humid marsh. Use these rules during a rainfall or a swim, or after such a drenching until the entity has had time to properly dry off. Consider environmental effects when determining if an entity is likely to have dried; a PC that changed clothes and then walked around in a desert will dry much faster than one wearing soaked layers in a humid marsh.
  
-Do not apply these effects to entities that are inherently assumed to have this trait. For instance, many Aquatic enemies and/or those mostly made of water already have Lighting ​Weakness in their entries, and walls slick with slippery substances have a higher level and/or Endure or Acrobatics dice to reflect this. Only apply these effects to entities that aren't normally wet.+Do not apply these effects to entities that are inherently assumed to have this trait. For instance, many Aquatic enemies and/or those mostly made of water already have Lightning ​Weakness in their entries, and walls slick with slippery substances have a higher level and/or Endure or Acrobatics dice to reflect this. Only apply these effects to entities that aren't normally wet.
  
 You'll want an entity to be pretty solidly wet before applying these effects. A bit of sweat or dew, or a small spray of water (such as from a tossed waterskin) is unlikely to be sufficient. You'll want an entity to be pretty solidly wet before applying these effects. A bit of sweat or dew, or a small spray of water (such as from a tossed waterskin) is unlikely to be sufficient.
dm_s_guide_chapter_6.1561408540.txt.gz ยท Last modified: 2019/06/24 13:35 by triptycho