The short adventures in this collection are designed to be run as a single session (typically 2-4 scenarios). You can string several of them together to make a campaign, run them individually as one-off side quests, or use them as a starting point to develop your own custom larger adventures. For more information on running adventures, see DM's Guide Chapter 2: Adventure Structure.
|Chains of Seclusion||PCs seek a missing apprentice and discover sinister happenings in this highly-branching adventure; this was the second convention playtest used|
|The Icon Curse||Beginner adventure where the PCs must return a cursed object to save a village; updated version of the original convention playtest adventure|