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environ [2019/01/25 08:40]
triptycho
environ [2019/05/09 07:57]
triptycho
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 ===== Environ ===== ===== Environ =====
  
-Environ is a role for [[Challenge|Challenges]] in [[exploration|exploration]] [[scenario|scenarios]]. Environs cannot [[Move|Move]] and typically cannot be seen from adjacent unblocked [[region|regions]],​ but the [[DM|DM]] or scenario design may specify exceptions to this.+An Environ is a type of [[Challenge|Challenge]] in [[exploration|exploration]] [[scenario|scenarios]]. Environs ​usually ​cannot [[Move|Move]] and typically cannot be seen from adjacent unblocked [[region|regions]],​ but the [[DM|DM]] or scenario design may specify exceptions to this.
  
-Environs act at the beginning of the round, and their [[Action|Actions]] always target all [[PC|PCs]] in their occupied region ​(unless otherwise specified). Scenario design will specify if an Environ is also able to target certain other Challenges. ​Some Environs occupy ​multiple regions ​and thus can target PCs in all occupied regions on each turn.+Environs act first in turn order, and their [[Action|Actions]] always target all [[PC|PCs]] in their occupied region unless otherwise specified. Scenario design will specify if an Environ is also able to target certain other Challenges. ​If an Environ occupies ​multiple regions, it can target PCs in all occupied regions on each turn; in most cases, however, this is implemented through multiple copies of an Environ instead, who each target individually (mostly to account for localized effects applied to the Environ).
  
-Environs have no EP totals and cannot be defeated through damage. ​The can be subject to [[Player'​s Guide Appendix A|conditions]], however, ​and they cannot generally play [[Reaction|Reactions]] to prevent this.+Environs have no EP totals and cannot be defeated through damage. ​They do have [[stat track|Stat Tracks]] and cannot generally play [[reaction|Reactions]] to protect their Tracks from PC Actions.
  
-For more information, see [[Player'​s Guide Chapter 5|Player'​s Guide Chapter 5: Exploration]] ​and [[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]].+Environs ignore rules for illumination and [[sight|visibility]]though targets may still suffer penalties if they cannot ​see the Environ. 
 + 
 +Environs ignore water & swimming rules. 
 + 
 +Environs start with a 0 in each Stat Track. 
 + 
 +Each Environ is worth half a PC of equal level. If an Environ occupies multiple regions, it counts as half a PC of equal level per occupied region. 
 + 
 +See also: [[creature|Creature]],​ [[obstacle|Obstacle]],​ [[seeker|Seeker]],​ [[trap|Trap]], ​[[Player'​s Guide Chapter 5|Player'​s Guide Chapter 5: Exploration]][[DM's Guide Chapter 3|DM's Guide Chapter 3: Running Scenarios]]
environ.txt · Last modified: 2019/05/10 06:55 by triptycho