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===== Equip ===== | ===== Equip ===== | ||
- | Before [[Gear|Gear]] can be used, it must first be equipped. Gear can be equipped outside of [[scenario|scenarios]] or within an [[entity|entity's]] [[Strategy Phase|Strategy Phase]]. In order to equip a Gear card, an entity must have available a slot in which to equip it. If there are no available slots, the entity must first unequip another Gear card. See the [[Player's Guide Chapter 7#slots|Player's Guide]] for more information on slots and Gear. | + | Before [[Gear|Gear]] can be used, it must first be equipped. Gear can be equipped outside of [[scenario|scenarios]] or within an [[entity|entity's]] [[Strategy Phase|Strategy Phase]]. In order to equip Gear, an entity must have available a slot in which to equip it. If there are no available slots, the entity must first unequip another Gear. See the [[Player's Guide Chapter 7#slots|Player's Guide]] for more information on slots and Gear. |
In [[combat|combat]] and [[exploration|exploration]] scenarios, Gear can be dropped or handed to an ally in the same location for free (no need to spend a Strategy), even if it is equipped. Doing so instantly unequips the Gear. The Strategy Phase must be used to equip new Gear in its place. | In [[combat|combat]] and [[exploration|exploration]] scenarios, Gear can be dropped or handed to an ally in the same location for free (no need to spend a Strategy), even if it is equipped. Doing so instantly unequips the Gear. The Strategy Phase must be used to equip new Gear in its place. | ||
- | [[Clothing|Clothing]] and [[armor|armor]] cannot be equipped or unequipped within scenarios. | + | [[Clothing|Clothing]] and [[armor|Armor]] usually cannot be equipped or unequipped within scenarios (including being dropped while equipped). The DM may permit exceptions to this, particularly in many exploration scenarios. |
- | Some Gear cards have a [[level|level]] requirement. A [[PC|PC]] must be at the required level or higher in order to equip the Gear. | + | Some Gear have [[level|level]] requirements. A [[PC|PC]] must be at the required level or higher in order to equip the Gear. |
- | Some Gear can be equipped by anyone, while other Gear requires training. Training is provided by [[role|role]] cards. The following Gear does not require training to equip: | + | Some Gear can be equipped by anyone, while other Gear requires training. Training is provided by [[role|Roles]]. The following Gear does not require training to equip: |
* [[Accessory|Accessories]] | * [[Accessory|Accessories]] | ||
* [[Augment|Augments]] | * [[Augment|Augments]] | ||
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=== Expertise === | === Expertise === | ||
- | [[Expertise|Expertise]] is split into the set of [[interaction|interaction]] expertise and [[exploration|exploration]] expertise. [[Craft|Crafts]] grant training in exploration expertise types, while [[Profession|Professions]] grant training in interaction expertise types. Within these two sets there exist numerous classifications, such as Survival and Mysticism in exploration and Streetwise and Illusion in interaction. Expertise Gear cards labeled as generic "exploration expertise" or "interaction expertise" do not require any training and can be equipped by anyone. | + | [[Expertise|Expertise]] is split into the set of [[interaction|Interaction]] Expertise and [[exploration|Exploration]] Expertise. [[Craft|Crafts]] grant training in Exploration Expertise types, while [[Profession|Professions]] grant training in Interaction Expertise types. Within these two sets there exist numerous classifications, such as Survival and Mysticism in exploration and Streetwise and Illusion in interaction. Expertise Gear labeled as generic "Exploration Expertise" or "Interaction Expertise" do not require any training and can be equipped by anyone. |
For more information, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. | For more information, see [[Player's Guide Chapter 7|Player's Guide Chapter 7: Gear and Wealth]]. |