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exploration [2019/05/08 07:15] triptycho |
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Exploration scenarios do not use initiative. Instead, [[environ|Environs]] act first, followed by players in whatever order they choose, and finally [[creature|Creatures]] and [[seeker|Seekers]] in whatever order the DM chooses at the end of the round. | Exploration scenarios do not use initiative. Instead, [[environ|Environs]] act first, followed by players in whatever order they choose, and finally [[creature|Creatures]] and [[seeker|Seekers]] in whatever order the DM chooses at the end of the round. | ||
- | Unlike other scenarios, defeated PCs are not out of play. A PC whose EP is at 0 or less at the start of their turn suffers an [[injury|Injury]], then recovers to their new maximum EP and takes their full turn. In this manner, many exploration scenarios are ultimately about getting through an area unscathed. Stealth scenarios feature an additional resource called [[stealth tokens|Stealth Tokens]]. | + | Unlike other scenarios, defeated PCs are not out of play. A PC whose EP is at 0 or less at the start of their turn suffers an [[injury|Injury]], then recovers to their new maximum EP and takes their full turn. In this manner, many exploration scenarios are ultimately about getting through an area unscathed. Stealth scenarios feature an additional resource called [[stealth token|Stealth Tokens]]. |
While death from Injury is possible, the most dangerous exploration scenarios involve chase scenes where failure to escape in time results in death. This is most common in situations such as fleeing a collapsing building. In such life-or-death scenarios, PCs may spend [[Karma|Karma]] to add some extra time to the limit. | While death from Injury is possible, the most dangerous exploration scenarios involve chase scenes where failure to escape in time results in death. This is most common in situations such as fleeing a collapsing building. In such life-or-death scenarios, PCs may spend [[Karma|Karma]] to add some extra time to the limit. |