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exploration [2019/05/08 07:15]
triptycho
exploration [2019/05/08 07:15] (current)
triptycho
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 While death from Injury is possible, the most dangerous exploration scenarios involve chase scenes where failure to escape in time results in death. This is most common in situations such as fleeing a collapsing building. In such life-or-death scenarios, PCs may spend [[Karma|Karma]] to add some extra time to the limit. While death from Injury is possible, the most dangerous exploration scenarios involve chase scenes where failure to escape in time results in death. This is most common in situations such as fleeing a collapsing building. In such life-or-death scenarios, PCs may spend [[Karma|Karma]] to add some extra time to the limit.
  
-Exploration scenarios utilize a map divided into regions. [[Obstacles|Obstacles]] frequently block progress between regions until defeated. Most maps are not revealed at the beginning of the scenario, but PCs traveling through familiar territory may have the regions drawn at the start, possibly even with expected Obstacles placed.+Exploration scenarios utilize a map divided into regions. [[Obstacle|Obstacles]] frequently block progress between regions until defeated. Most maps are not revealed at the beginning of the scenario, but PCs traveling through familiar territory may have the regions drawn at the start, possibly even with expected Obstacles placed.
  
 Compared to combat, exploration scenarios are at a much higher level of abstraction and a lower level of detail. Rounds can range from a few minutes to an hour or even a day of time in the game world. In the most zoomed-in scenarios, a single region is typically the size of an entire map in combat. Zoomed-out maps could model a week's worth of travel across the world. Compared to combat, exploration scenarios are at a much higher level of abstraction and a lower level of detail. Rounds can range from a few minutes to an hour or even a day of time in the game world. In the most zoomed-in scenarios, a single region is typically the size of an entire map in combat. Zoomed-out maps could model a week's worth of travel across the world.
  
 For more information,​ see [[Player'​s Guide Chapter 5|Player'​s Guide Chapter 5: Exploration]]. For more information,​ see [[Player'​s Guide Chapter 5|Player'​s Guide Chapter 5: Exploration]].
exploration.txt ยท Last modified: 2019/05/08 07:15 by triptycho