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height [2018/06/27 12:22]
triptycho [Exploration]
height [2019/05/08 10:50] (current)
triptycho
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 ===== Height ===== ===== Height =====
  
-Height is a value often applied to [[section|section]] borders within [[combat|combat]] [[scenario|scenarios]]. It is somewhat abstract method of denoting the vertical distance between two sections at that crossing.+Height is a property ​applied to some [[section|section]] borders within [[combat|combat]] [[scenario|scenarios]] ​and some exits in [[exploration|exploration]] scenarios. It may also be property applied to [[move|movement]].
  
-Any [[entity|entity]] may freely [[Move|Move]] across a section border with a Height value if the entity is moving in a downward direction. However, doing so results in falling, with the entity suffering #d4 damage where # is equivalent to the Height value crossed.+==== Falling ====
  
-Some Move entries include a Height value in parentheses,​ such as Move 1 (Height 2). The Height value provided permits the entity to freely Move across section borders having a Height value equal to or less than the value in the Move entry. An entity that makes such a Move in a downward direction suffers no falling damage. If the Height value of the section border exceeds the Height value in the Move entry, subtract the two and use the resulting number as the # for falling damage. For instance, if an entity moves downward across a Height 3 section border with a Move 1 (Height 2) entry, the entity would suffer ​1d4 falling damage.+An entity that falls (whether voluntarily or not) suffers 1d6 damage for each Height value fallen. For instance, falling Height 2 results in 2d6 falling damage. Falling may be voluntary, result from forced movement, or occur as a result of failing an opposed roll within a scenario. The exact circumstances that lead to falling differ in combat and exploration. 
 + 
 +==== Combat ==== 
 + 
 +Height in combat is a somewhat abstract method of denoting the vertical distance between two sections at that crossing. 
 + 
 +Any [[entity|entity]] may freely Move across a section border with a Height value if the entity is moving in a downward direction. However, doing so results in falling. 
 + 
 +Some Move entries include a Height value in parentheses,​ such as Move 1 (Height 2). The Height value provided permits the entity to freely Move across section borders having a Height value equal to or less than the value in the Move entry. An entity that makes such a Move in a downward direction suffers no falling damage. If the Height value of the section border exceeds the Height value in the Move entry, subtract the two and use the resulting number as the # for falling damage. For instance, if an entity moves downward across a Height 3 section border with a Move 1 (Height 2) entry, the entity would suffer falling damage ​from Height 1. 
 + 
 +If an entity gains a Height property, it applies to any of their Moves that don't have other Height values listed.
  
 An entity cannot Move upward if the Height value of the Move entry is less than the Height value of the section border. Move entries that lack Height values, including most base movement, is presumed to have a Height value of 0. An entity cannot Move upward if the Height value of the Move entry is less than the Height value of the section border. Move entries that lack Height values, including most base movement, is presumed to have a Height value of 0.
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 ==== Exploration ==== ==== Exploration ====
  
-In [[exploration|exploration]] ​scenarios, [[Climbing|Climbing]] [[Obstacle|Obstacles]] typically have Height values associated with them. This is used to determine the amount of falling damage sustained by an entity playing an [[Action|Action]] against the Obstacle if the Obstacle'​s [[Reaction|Reaction]] takes effect. When attempting to traverse downward, an entity may simply Move as if the Obstacle were not present, but suffers falling damage in the process.+In exploration scenarios, [[Climbing|Climbing]] [[Obstacle|Obstacles]] typically have Height values associated with them. This is used to determine the amount of falling damage sustained by an entity playing an [[Action|Action]] against the Obstacle if the Obstacle'​s [[Reaction|Reaction]] takes effect. When attempting to traverse downward, an entity may simply Move as if the Obstacle were not present, but suffers falling damage in the process.
height.1530127345.txt.gz · Last modified: 2018/06/27 12:22 by triptycho