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height [2019/05/08 10:48]
triptycho [Combat]
height [2019/05/08 10:50] (current)
triptycho
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 Height is a property applied to some [[section|section]] borders within [[combat|combat]] [[scenario|scenarios]] and some exits in [[exploration|exploration]] scenarios. It may also be a property applied to [[move|movement]]. Height is a property applied to some [[section|section]] borders within [[combat|combat]] [[scenario|scenarios]] and some exits in [[exploration|exploration]] scenarios. It may also be a property applied to [[move|movement]].
 +
 +==== Falling ====
 +
 +An entity that falls (whether voluntarily or not) suffers 1d6 damage for each Height value fallen. For instance, falling Height 2 results in 2d6 falling damage. Falling may be voluntary, result from forced movement, or occur as a result of failing an opposed roll within a scenario. The exact circumstances that lead to falling differ in combat and exploration.
  
 ==== Combat ==== ==== Combat ====
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 Height in combat is a somewhat abstract method of denoting the vertical distance between two sections at that crossing. Height in combat is a somewhat abstract method of denoting the vertical distance between two sections at that crossing.
  
-Any [[entity|entity]] may freely Move across a section border with a Height value if the entity is moving in a downward direction. However, doing so results in falling, with the entity suffering #d6 damage where # is equivalent to the Height value crossed.+Any [[entity|entity]] may freely Move across a section border with a Height value if the entity is moving in a downward direction. However, doing so results in falling.
  
-Some Move entries include a Height value in parentheses,​ such as Move 1 (Height 2). The Height value provided permits the entity to freely Move across section borders having a Height value equal to or less than the value in the Move entry. An entity that makes such a Move in a downward direction suffers no falling damage. If the Height value of the section border exceeds the Height value in the Move entry, subtract the two and use the resulting number as the # for falling damage. For instance, if an entity moves downward across a Height 3 section border with a Move 1 (Height 2) entry, the entity would suffer ​1d6 falling damage.+Some Move entries include a Height value in parentheses,​ such as Move 1 (Height 2). The Height value provided permits the entity to freely Move across section borders having a Height value equal to or less than the value in the Move entry. An entity that makes such a Move in a downward direction suffers no falling damage. If the Height value of the section border exceeds the Height value in the Move entry, subtract the two and use the resulting number as the # for falling damage. For instance, if an entity moves downward across a Height 3 section border with a Move 1 (Height 2) entry, the entity would suffer falling damage ​from Height 1.
  
 If an entity gains a Height property, it applies to any of their Moves that don't have other Height values listed. If an entity gains a Height property, it applies to any of their Moves that don't have other Height values listed.
height.txt ยท Last modified: 2019/05/08 10:50 by triptycho