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Lock is a dice entry found on some Challenges, usually Obstacles, as well as some other features, in exploration scenarios. Lock rolls are opposed by Lockpick rolls, with ties in favor of Lockpick.

Lock rolls are performed when an entity, usually a PC, attempts a Lockpick. When a PC wins a Lockpick roll against a Challenge, the Challenge is instantly defeated regardless of EP total unless otherwise specified. Locks may also be found on other features, such as treasure chests, found within a region. Successful Lockpicks can result in the PCs winning treasure, opening new routes, or other various effects as defined by the scenario.

Sometimes there may be a key hidden somewhere within the scenario (or even acquired prior to it) that can function as an alternative to picking the lock. A PC with the key can remove the Lock, instantly defeating the Challenge. This may be able to be done as part of a Move, or it could require the PC to play a Strategy or Action; the scenario will detail the specifics whenever it includes a key.

Occasionally the PCs may place a Lock themselves. Challenges such as Creatures and Seekers can sometimes attempt to Lockpick at the discretion of the DM. As this is such a rare event, Challenge entries usually lack Lockpick entries; the DM should determine the Lockpick capabilities of a Challenge that will make such an attempt.

For more information, see Player's Guide Chapter 5: Exploration.

lock.txt · Last modified: 2018/06/22 09:54 by triptycho