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Lock rolls are performed when an [[entity|entity]], usually a [[PC|PC]], attempts a Lockpick. When a PC wins a Lockpick roll against a Challenge, the Challenge is instantly defeated regardless of EP total unless otherwise specified. Locks may also be found on other features, such as treasure chests, found within a [[region|region]]. Successful Lockpicks can result in the PCs winning treasure, opening new routes, or other various effects as defined by the scenario. | Lock rolls are performed when an [[entity|entity]], usually a [[PC|PC]], attempts a Lockpick. When a PC wins a Lockpick roll against a Challenge, the Challenge is instantly defeated regardless of EP total unless otherwise specified. Locks may also be found on other features, such as treasure chests, found within a [[region|region]]. Successful Lockpicks can result in the PCs winning treasure, opening new routes, or other various effects as defined by the scenario. | ||
- | Sometimes there may be a key hidden somewhere within the scenario that can function as an alternative to picking the lock. A PC with the key can remove the Lock, instantly defeating the Challenge. This may be able to be done as part of a [[Move|Move]], or it could require the PC to play a [[Strategy|Strategy]] or Action; the scenario will detail the specifics whenever it includes a key. | + | Sometimes there may be a key hidden somewhere within the scenario (or even acquired prior to it) that can function as an alternative to picking the lock. A PC with the key can remove the Lock, instantly defeating the Challenge. This may be able to be done as part of a [[Move|Move]], or it could require the PC to play a [[Strategy|Strategy]] or Action; the scenario will detail the specifics whenever it includes a key. |
Occasionally the PCs may place a Lock themselves. Challenges such as [[Creature|Creatures]] and [[Seeker|Seekers]] can sometimes attempt to Lockpick at the discretion of the [[DM|DM]]. As this is such a rare event, Challenge entries usually lack Lockpick entries; the DM should determine the Lockpick capabilities of a Challenge that will make such an attempt. | Occasionally the PCs may place a Lock themselves. Challenges such as [[Creature|Creatures]] and [[Seeker|Seekers]] can sometimes attempt to Lockpick at the discretion of the [[DM|DM]]. As this is such a rare event, Challenge entries usually lack Lockpick entries; the DM should determine the Lockpick capabilities of a Challenge that will make such an attempt. | ||
For more information, see [[Player's Guide Chapter 5|Player's Guide Chapter 5: Exploration]]. | For more information, see [[Player's Guide Chapter 5|Player's Guide Chapter 5: Exploration]]. |