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lock [2018/06/22 09:53]
triptycho
lock [2018/06/22 09:54] (current)
triptycho
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 Lock rolls are performed when an [[entity|entity]],​ usually a [[PC|PC]], attempts a Lockpick. When a PC wins a Lockpick roll against a Challenge, the Challenge is instantly defeated regardless of EP total unless otherwise specified. Locks may also be found on other features, such as treasure chests, found within a [[region|region]]. Successful Lockpicks can result in the PCs winning treasure, opening new routes, or other various effects as defined by the scenario. Lock rolls are performed when an [[entity|entity]],​ usually a [[PC|PC]], attempts a Lockpick. When a PC wins a Lockpick roll against a Challenge, the Challenge is instantly defeated regardless of EP total unless otherwise specified. Locks may also be found on other features, such as treasure chests, found within a [[region|region]]. Successful Lockpicks can result in the PCs winning treasure, opening new routes, or other various effects as defined by the scenario.
  
-Sometimes there may be a key hidden somewhere within the scenario that can function as an alternative to picking the lock. A PC with the key can remove the Lock, instantly defeating the Challenge. This may be able to be done as part of a [[Move|Move]],​ or it could require the PC to play a [[Strategy|Strategy]] or Action; the scenario will detail the specifics whenever it includes a key. +Sometimes there may be a key hidden somewhere within the scenario ​(or even acquired prior to it) that can function as an alternative to picking the lock. A PC with the key can remove the Lock, instantly defeating the Challenge. This may be able to be done as part of a [[Move|Move]],​ or it could require the PC to play a [[Strategy|Strategy]] or Action; the scenario will detail the specifics whenever it includes a key. 
  
 Occasionally the PCs may place a Lock themselves. Challenges such as [[Creature|Creatures]] and [[Seeker|Seekers]] can sometimes attempt to Lockpick at the discretion of the [[DM|DM]]. As this is such a rare event, Challenge entries usually lack Lockpick entries; the DM should determine the Lockpick capabilities of a Challenge that will make such an attempt. Occasionally the PCs may place a Lock themselves. Challenges such as [[Creature|Creatures]] and [[Seeker|Seekers]] can sometimes attempt to Lockpick at the discretion of the [[DM|DM]]. As this is such a rare event, Challenge entries usually lack Lockpick entries; the DM should determine the Lockpick capabilities of a Challenge that will make such an attempt.
  
 For more information,​ see [[Player'​s Guide Chapter 5|Player'​s Guide Chapter 5: Exploration]]. For more information,​ see [[Player'​s Guide Chapter 5|Player'​s Guide Chapter 5: Exploration]].
lock.txt ยท Last modified: 2018/06/22 09:54 by triptycho