A Move allows an entity to change positions within scenarios. In combat or interaction, an entity may Move once at any time after the Draw Phase and before the Discard Phase (or, in other words, at any time during the Strategy Phase or Action Phase). Exploration scenarios work differently. In exploration scenarios, PCs may Move at any time during their turns or any of their allies' turns, but still only once per round, while Challenges Move at any time during their turns (if able).
Normal movement generally consists of land-based traversal such as walking or running, as well as swimming. Hard section borders can prevent movement in combat, while Obstacles block normal traversal in exploration. Special movement types, such as Fly, Phase, and Teleport may bypass some of these restrictions depending on the terrain or type of Obstacle.
An entity's base Move speed is 1, meaning the entity can Move from one section, region, or position to an adjacent one. Many NPCs have higher base speeds, which will be listed on their cards, and PCs can improve their speed using Mounts or other Gear and effects. Higher speeds allow continued movement between locations based on the value. For instance, an Adversary with Move 3 can cross three section borders in a single Move.
Some Move entries in combat will have a Height entry following it in parentheses, such as Move 1 (Height 2). In these cases, the entity can freely cross section borders with a Height value equal to or less than the listed value, whether moving upward or downward.
An entity may Move across any section border with a Height value if it is in a downward direction. Doing so without a Height entry or other special effect will result in falling damage. See Height for more information on falling.
Many effects allow an entity to force another entity to Move. In these cases, use the explicitly-provided Move range, type, any Height values, etc, rather than the moving entity's actual speed or other movement-related abilities.
The Immobilized condition prevents an entity from performing most Moves.