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move [2019/05/08 10:02]
triptycho
move [2019/05/08 10:46]
triptycho
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 It is common for movement in combat, including climbing Height value changes without the use of special movement, require the use of [[acrobatics|Acrobatics]] to attempt the movement. It is common for movement in combat, including climbing Height value changes without the use of special movement, require the use of [[acrobatics|Acrobatics]] to attempt the movement.
  
-An entity may freely Move across any section border with a Height value if it is in a downward direction. Doing so without a Height entry, Acrobatics climb, other special effect may result in falling damage. See [[Height|Height]] for more information on falling and climbing.+An entity may freely Move across any section border with a Height value if it is in a downward direction. Doing so without a Height entry, Acrobatics climb, other special effect may result in falling damage. See [[Height|Height]] for more information on falling and [[climbing|Climbing]] for more information in climbing in combat.
  
 Many effects allow an entity to force another entity to Move. In these cases, they often provide specific Move range, type, any Height values, etc, but some may also make use of the moving entity'​s actual speed or other movement-related abilities. Many effects allow an entity to force another entity to Move. In these cases, they often provide specific Move range, type, any Height values, etc, but some may also make use of the moving entity'​s actual speed or other movement-related abilities.
  
 The Grabbed [[player s guide appendix a|condition]] also prevents movement in combat and exploration. It may additionally provide new avenues of forced movement. The Grabbed [[player s guide appendix a|condition]] also prevents movement in combat and exploration. It may additionally provide new avenues of forced movement.
move.txt ยท Last modified: 2019/05/08 10:46 by triptycho