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move [2018/08/14 10:09]
triptycho
move [2019/05/08 10:46] (current)
triptycho
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 ===== Move ===== ===== Move =====
  
-A Move allows an [[entity|entity]] to change positions within [[scenario|scenarios]]. In [[combat|combat]] or [[interaction|interaction]],​ an entity may Move once at any time after the [[Draw Phase|Draw Phase]] ​and before ​the [[Discard Phase|Discard Phase]] ​(or, in other words, at any time during ​the [[Strategy Phase|Strategy Phase]] or [[Action Phase|Action Phase]]). [[Exploration|Exploration]] scenarios work differently. In exploration ​scenarios, PCs may Move at any time during their turns or any of their allies' ​turns, but still only once per round, while Challenges Move at any time during their turns (if able).+A Move allows an [[entity|entity]] to change positions within [[scenario|scenarios]]. In [[combat|combat]] or [[interaction|interaction]],​ an entity may Move once at any time after their Start of Turn and before ​their End of Turn (or, in other words, at any time during ​their [[Strategy Phase|Strategy Phase]] or [[Action Phase|Action Phase]]). ​In [[exploration|exploration]] scenarios, PCs may Move during ​the Strategy or Action Phases of their turn or any ally's turn, but still only once per round. [[Challenge|Challenges]] only Move during their turns.
  
 Normal movement generally consists of land-based traversal such as walking or running, as well as swimming. Hard [[section|section]] borders can prevent movement in combat, while [[Obstacle|Obstacles]] block normal traversal in exploration. Special movement types, such as [[Fly|Fly]],​ [[Phase|Phase]],​ and [[Teleport|Teleport]] may bypass some of these restrictions depending on the terrain or type of Obstacle. Normal movement generally consists of land-based traversal such as walking or running, as well as swimming. Hard [[section|section]] borders can prevent movement in combat, while [[Obstacle|Obstacles]] block normal traversal in exploration. Special movement types, such as [[Fly|Fly]],​ [[Phase|Phase]],​ and [[Teleport|Teleport]] may bypass some of these restrictions depending on the terrain or type of Obstacle.
  
-An entity'​s base Move speed is 1, meaning the entity can Move from one section, [[region|region]],​ or [[position|position]] to an adjacent one. Many NPCs have higher base speeds, which will be listed on their cards, and PCs can improve their speed using [[mount|Mounts]] or other [[Gear|Gear]] and effects. Higher speeds allow continued movement between locations based on the value. For instance, an [[Adversary|Adversary]] with Move 3 can cross three section borders in a single Move.+[[charisma|Charisma]] may often be used to prevent movement in interaction in the form of opposed rolls between enemies. 
 + 
 +An entity'​s base Move speed is 1, meaning the entity can Move from one section, [[region|region]],​ or [[position|position]] to an adjacent one. Higher speeds allow continued movement between locations based on the value. For instance, an entity that Moves (from higher speed or a play that explicitly grants this) can cross three section borders in a single Move. In these cases, the entity proceeds through each section in turn, which may trigger other effects in the process (including those that may halt further movement).
  
 Some Move entries in combat will have a [[Height|Height]] entry following it in parentheses,​ such as Move 1 (Height 2). In these cases, the entity can freely cross section borders with a Height value equal to or less than the listed value, whether moving upward or downward. Some Move entries in combat will have a [[Height|Height]] entry following it in parentheses,​ such as Move 1 (Height 2). In these cases, the entity can freely cross section borders with a Height value equal to or less than the listed value, whether moving upward or downward.
  
-An entity may Move across any section border with a Height value if it is in a downward direction. Doing so without a Height entry or other special effect ​will result in falling damage. See [[Height|Height]] for more information on falling.+It is common for movement in combat, including climbing Height value changes without the use of special movement, require the use of [[acrobatics|Acrobatics]] to attempt the movement. 
 + 
 +An entity may freely ​Move across any section border with a Height value if it is in a downward direction. Doing so without a Height entry, Acrobatics climb, ​other special effect ​may result in falling damage. See [[Height|Height]] for more information on falling ​and [[climbing|Climbing]] for more information on climbing.
  
-Many effects allow an entity to force another entity to Move. In these cases, ​use the explicitly-provided ​Move range, type, any Height values, etc, rather than the moving entity'​s actual speed or other movement-related abilities.+Many effects allow an entity to force another entity to Move. In these cases, ​they often provide specific ​Move range, type, any Height values, etc, but some may also make use of the moving entity'​s actual speed or other movement-related abilities.
  
-The [[Player'​Guide Appendix A|Immobilized]] condition ​prevents ​an entity from performing most Moves.+The Grabbed ​[[player ​guide appendix a|condition]] also prevents ​movement in combat and exploration. It may additionally provide new avenues of forced movement.
move.1534266551.txt.gz · Last modified: 2018/08/14 10:09 by triptycho