Appendix A: Conditions
Prev: Chapter 8: Assets and Holdings
Conditions are status effects applied to entities within scenarios. Each condition has its own unique mechanical effect (usually harmful) described in the sections below.
Conditions are most commonly applied through cards or card entries. Any card or entry that applies a condition will also describe how long the condition lasts if not otherwise removed. If multiple conditions are set to expire at the same time, they should be removed in the order in which they were applied.
The following conditions exist in all three scenarios.
Confused: The affected entity can only use Gear cards, Returning cards, and entries on its own card.
Controlled: The affected entity reveals its hand to the controlling entity. The controlling entity dictates the affected entity's Strategy and Action Phases, including targets, and may also direct their movements so long as the movement would not knowingly result in suffering damage (such as from falling). Any Controlled entity is automatically Dazed as well, even if normally immune to this condition. The Dazed condition lasts until the Controlled condition is removed and cannot be removed seperately. In interaction scenarios, Controlled entities affect the Debate counter in the opposite direction as normally indicated. Controlled entities cannot be made to target themselves with hostile Actions.
The affected entity cannot play Strategy
, or Interrupt
cards or use such entries on other cards. Drawing, Blocking, and changing Gear during the Strategy Phase are still permitted.
Debilitated: The affected entity reduces all of its Hit dice entries by 2 levels. Any d20 Hit dice become d12 instead (and can be further reduced by other effects).
The affected entity is considered to be Dazed, Disoriented, Immobilized, Stunned, and cannot teleport
, even if immune to any of these conditions. These conditions and effects last until the Defenseless condition is removed and cannot be removed seperately.
The affected entity cannot play Reactions
Hindered: The affected entity reduces all of its Acrobatics, Charisma, Search, and Lockpick dice by 2 levels. Any d20 Acrobatics, Charisma, Search, and Lockpick dice become d12 instead (and can be further reduced by other effects).
Immobilized: The affected entity cannot move (except to teleport).
Muddled: The affected entity cannot draw cards.
The affected entity cannot play Actions
Vulnerable: The affected entity reduces all of its Miss dice entries by 2 levels. Any d20 Miss dice become d12 instead (and can be further reduced by other effects).
Weakened: The affected entity reduces all of its Damage dice entries by 2 levels. Any d20 Damage dice become d12 instead (and can be further reduced by other effects).
Combat and Exploration Conditions
The following conditions apply only in combat and exploration scenarios.
Grabbed: The affected entity is considered to be Immobilized and cannot separately remove that condition. Unlike most conditions, Grabbed does not generally have a duration. Instead, it lasts until the affected entity and the bestowing entity no longer share the same section / region or until either the affected or bestowing entity is defeated. In combat scenarios, the affected entity may attempt to break free as a Strategy; doing so results in an opposed Acrobatics roll with ties in favor of the affected entity. Additionally, if the bestowing entity wants to pull the affected entity along as it moves into another section, the bestowing entity must win an opposed Acrobatics roll as part of that movement with ties in favor of the bestowing entity. If the bestowing entity fails, the Grabbed condition ends and the affected entity is not forced to move; otherwise the affected entity moves along with the bestowing entity and the condition continues.
The affected entity cannot fly
Petrified: The affected entity is turned to stone; the entity is considered to be Defenseless and cannot separately remove that condition. Petrified entities usually cannot suffer damage, injury, disease, or other conditions, although the DM may choose to allow certain attacks to bypass these restrictions, and other exceptions may also apply. Unlike most conditions, this one rarely ends on its own, typically requiring the bestowing entity to be defeated.
The following condition applies only in interaction scenarios.
The affected entity cannot advance the Debate Counter
in a favorable direction.
The following conditions are considered to be beneficial and are not removed upon friendly clearing of conditions (unless the affected entity wishes to remove them).
The affected entity gains +1 to its Inflict dice levels and may deviate from its normal patrol path. This condition lasts until the end of the scenario unless otherwise noted. Exclusively applies to Seekers
type exploration scenarios. Seekers automatically become Alerted whenever they cause the PCs to lose a Stealth Token
or find a defeated Seeker that was not hidden away.
The affected entity cannot be seen by other entities that lack Sightless Vision
Next: Appendix B: Deckless Characters