Each player controls a character of their own design in Triptycho. This chapter explains the building blocks that make up your character.
Your character's core capabilities are determined by your chosen roles and your current level. Each role determines what cards you can use to build a deck, what kind of Gear you can equip, which special ability you receive, when you should take your turn within a scenario, how much damage you can take before being unable to contribute further to the scene, and an additional dice entry depending on the scenario.
A player character (PC) consists of three roles: one Class (for combat), one Craft (for exploration), and one Profession (for interaction). In addition, a PC has a “level,” which refers to the character's overall power. Level is denoted by a number that increases as the PC achieves success in gameplay. The DM decides when PCs gain a level, though this is typically at the end of an individual adventure module or story. The maximum level achievable is 10.
The PC's level is used for all three roles. For example, a character that is a Warrior / Hunter / Bard will have one level that applies to Warrior, Hunter, and Bard.
Character roles are used to create decks of cards, one each for combat, interaction, and exploration. In addition to character role cards, players can include general cards, which available to everyone. These cards simply say “Level” next to the level requirement on the card instead of listing a particular role name. All cards within a deck must be intended for use within that scenario type and be at or below your level; for instance, you can build a combat deck using level-appropriate class cards and general combat cards. However, you cannot include any exploration or interaction cards in your combat deck.
Each deck must have between 30 and 50 cards with no more than 4 of any one card included. Some cards may have an even tighter limit on how many can be included within a single deck.
Hybrid properties provide a mechanism for including additional role cards in your deck. If you are new to the game, this topic might be a bit advanced, so you can safely skip it and return later when you have a strong understanding of the game.
Characters may gain Hybrid properties. Hybrid entries specify a particular role and level. A character with a Hybrid property can add the specified role's cards to their deck that are of the specified level. Characters must have reached that level to do this, so if a character somehow obtained a Hybrid property with a higher level than themselves, they cannot include those cards in ther deck. Hybrids of a role already possessed grant no benefits.
For example, assume a 4th level character with the Warrior Class gains Hybrid: Healer 3. This character could include level 3 Healer cards in their deck. If the character was only level 1, then they gain no benefit from the property.
In addition to including cards, the Hybrid property grants a very limited version of the specified role's ability. The hybrid version of the ability has no mechanical benefits apart from qualifying the character to play cards that reference the ability. For instance, many cards for the Brute class reference the Brute Force ability. A character with Hybrid: Brute gains the Brute Force ability, but it doesn't do anything except let them play Brute cards that require it. The standard bonus to Damage from Brute Force is lost. Restrictions on its use, however, do remain.
In addition to the roles, every character has one Background chosen at character creation. Backgrounds define where a character came from, in terms of heritage, childhood, or pre-adventuring career. Each Background card provides three entries, one for each of the three scenarios. Background abilities are always available for use. Backgrounds cannot be changed once chosen.
At level 6, the Background is replaced with a Destiny, as where a character is going is now more important than where they came from. Destinies function identically to Backgrounds, having an entry for each scenario type that can always be used.
Next: Chapter 3: Scenarios