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player_s_guide_chapter_2 [2019/04/29 14:41]
triptycho [Stat Tracks]
player_s_guide_chapter_2 [2021/09/15 08:36] (current)
triptycho [Backgrounds and Destinies]
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 Each deck must have between 30 and 50 cards with no more than 4 of any one card included. Some cards may have an even tighter limit on how many can be included within a single deck. Each deck must have between 30 and 50 cards with no more than 4 of any one card included. Some cards may have an even tighter limit on how many can be included within a single deck.
  
-After initial creation, deck content can only be changed after a [[rest|rest]],​ an increase in character level, or, in a more limited fashion, after a change in character [[Power|Power]].+After initial creation, deck content can only be changed after a [[rest|rest]],​ an increase in character level, or, in a more limited fashion, after a change in character [[magic|Magic]].
  
 ===== Backgrounds and Destinies ===== ===== Backgrounds and Destinies =====
  
-In addition to the Roles, every character has one [[background|Background]] chosen at character creation. Backgrounds define where a character came from, in terms of heritage, childhood, or pre-adventuring career. Each Background card provides an entry for exploration ​scenarios as well as an ability that may apply to any number of scenarios. Backgrounds cannot be changed once chosen.+In addition to the Roles, every character has one [[background|Background]] chosen at character creation. Backgrounds define where a character came from, in terms of heritage, childhood, or pre-adventuring career. Each Background card provides an entry for combat ​scenarios as well as an ability that may apply to any number of scenarios. Backgrounds cannot be changed once chosen.
  
-At level 6, the Background is replaced with a [[destiny|Destiny]],​ as where a character is going is now more important than where they came from.  Destinies function identically to Backgrounds, ​having an entry for each scenario type that can always be used.+At level 6, the Background is replaced with a [[destiny|Destiny]],​ as where a character is going is now more important than where they came from.  Destinies function identically to Backgrounds, ​but they provide greater power to your character.
  
 ===== Stat Tracks ===== ===== Stat Tracks =====
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 Because of this flexible approach, Stat Track values change quickly within scenarios. ​ That doesn'​t mean that, if your Mind jumps from +1 to +5, you're now five times more clever (or however you were interpreting your +1 Mind); rather, you've simply gained a set of very useful advantages that you can use in your favor. Look at the effects that provided the bonuses for clues on the best way to interpret these changes (if you're concerned about the details to begin with). For instance, if you gained Mind from playing a card that lets you read the thoughts of your foes, then the bonus is a result of your character quickly processing that information to develop a new plan. This is usually fairly obvious, so the change in Stat Track value tends to feel natural, not requiring extra effort to interpret. Because of this flexible approach, Stat Track values change quickly within scenarios. ​ That doesn'​t mean that, if your Mind jumps from +1 to +5, you're now five times more clever (or however you were interpreting your +1 Mind); rather, you've simply gained a set of very useful advantages that you can use in your favor. Look at the effects that provided the bonuses for clues on the best way to interpret these changes (if you're concerned about the details to begin with). For instance, if you gained Mind from playing a card that lets you read the thoughts of your foes, then the bonus is a result of your character quickly processing that information to develop a new plan. This is usually fairly obvious, so the change in Stat Track value tends to feel natural, not requiring extra effort to interpret.
  
-===== Hybrids =====+===== Hybrids ​(Advanced) ​=====
  
-[[hybrid|Hybrid]] properties provide a mechanism for including additional ​role cards in your deck. If you are new to the game, this topic might be a bit advanced, so you can safely skip it and return later when you have a strong understanding of the game.+[[hybrid|Hybrid]] properties provide a mechanism for including additional ​Role-specific ​cards in your deck. If you are new to the game, this topic might be a bit advanced, so you can safely skip it and return later when you have a strong understanding of the game.
  
-Characters may gain Hybrid properties. Hybrid entries specify a particular ​role and level. A character with a Hybrid property can add the specified ​role's cards to their deck that are of the specified level. Characters must have reached that level to do this, so if a character somehow obtained a Hybrid property with a higher level than themselves, they cannot include those cards in ther deck. Hybrids of a role already possessed grant no benefits.+Characters may gain Hybrid properties. Hybrid entries specify a particular ​Role and level. A character with a Hybrid property can add the specified ​Role's cards to their deck that are of the specified level. Characters must have reached that level to do this, so if a character somehow obtained a Hybrid property with a higher level than themselves, they cannot include those cards in ther deck. Hybrids of a Role already possessed grant no benefits.
  
 For example, assume a 4th level character with the Warrior Class gains Hybrid: Healer 3. This character could include level 3 Healer cards in their deck. If the character was only level 1, then they gain no benefit from the property. For example, assume a 4th level character with the Warrior Class gains Hybrid: Healer 3. This character could include level 3 Healer cards in their deck. If the character was only level 1, then they gain no benefit from the property.
  
-In addition to including cards, the Hybrid property grants a very limited version of the specified ​role's ability. The hybrid version of the ability has no mechanical benefits apart from qualifying the character to play cards that reference the ability. For instance, many cards for the Brute class reference the Brute Force ability. A character with Hybrid: Brute gains the Brute Force ability, but it doesn'​t do anything except let them play Brute cards that require it. The standard bonus to Damage from Brute Force is lost. Restrictions on its use, however, do remain.+In addition to including cards, the Hybrid property grants a very limited version of the specified ​Role's ability. The hybrid version of the ability has no mechanical benefits apart from qualifying the character to play cards that reference the ability. For instance, many cards for the Brute class reference the Brute Force ability. A character with Hybrid: Brute gains the Brute Force ability, but it doesn'​t do anything except let them play Brute cards that require it. The standard bonus to Damage from Brute Force is lost. Restrictions on its use, however, do remain.
  
 Next: [[Player'​s Guide Chapter 3|Chapter 3: Scenarios]] Next: [[Player'​s Guide Chapter 3|Chapter 3: Scenarios]]
player_s_guide_chapter_2.1556574064.txt.gz ยท Last modified: 2019/04/29 14:41 by triptycho