User Tools

Site Tools


player_s_guide_chapter_3

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
player_s_guide_chapter_3 [2019/11/26 07:48]
triptycho [Enhancement Dice]
player_s_guide_chapter_3 [2019/11/26 07:51]
triptycho [Damage Rolls]
Line 149: Line 149:
 Each entity has a certain number of points that determines their ability to continue in the scenario. In combat, these are known as Hit Points (HP); in exploration,​ they are known as Endurance Points (EP); and in interaction,​ they are known as Will Points (WP). They work the same in each scenario; you typically begin with your maximum amount of points. When you suffer damage, you subtract the damage total from the number of points. An entity with 0 points remaining is defeated and can no longer contribute to the scenario; it cannot play cards or be targeted by attacks (though it can still draw and discard as normal). Attacks that would reduce an entity'​s points to less than 0 instead reduce to 0 unless otherwise specified (negative points is not generally allowed). Each entity has a certain number of points that determines their ability to continue in the scenario. In combat, these are known as Hit Points (HP); in exploration,​ they are known as Endurance Points (EP); and in interaction,​ they are known as Will Points (WP). They work the same in each scenario; you typically begin with your maximum amount of points. When you suffer damage, you subtract the damage total from the number of points. An entity with 0 points remaining is defeated and can no longer contribute to the scenario; it cannot play cards or be targeted by attacks (though it can still draw and discard as normal). Attacks that would reduce an entity'​s points to less than 0 instead reduce to 0 unless otherwise specified (negative points is not generally allowed).
  
-A Reaction with a Defense entry can reduce the Damage from an Action that hits. In this case, roll the Defense dice and subtract the result from the Damage roll to generate the new damage total. It is possible for damage to be reduced to 0 in this way, but never less than 0. This is not considered to be an opposed roll.+A Reaction with a [[defense|Defense]] entry can reduce the Damage from an Action that hits. In this case, roll the Defense dice and subtract the result from the Damage roll to generate the new damage total. It is possible for damage to be reduced to 0 in this way, but never less than 0. This is not considered to be an opposed roll.
  
 For example, let's say you play the following Action against a target in combat: For example, let's say you play the following Action against a target in combat:
player_s_guide_chapter_3.txt ยท Last modified: 2019/11/26 07:51 by triptycho