User Tools

Site Tools


player_s_guide_chapter_3

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
player_s_guide_chapter_3 [2019/07/10 12:43]
triptycho [Injuries]
player_s_guide_chapter_3 [2019/11/26 07:51] (current)
triptycho [Damage Rolls]
Line 149: Line 149:
 Each entity has a certain number of points that determines their ability to continue in the scenario. In combat, these are known as Hit Points (HP); in exploration,​ they are known as Endurance Points (EP); and in interaction,​ they are known as Will Points (WP). They work the same in each scenario; you typically begin with your maximum amount of points. When you suffer damage, you subtract the damage total from the number of points. An entity with 0 points remaining is defeated and can no longer contribute to the scenario; it cannot play cards or be targeted by attacks (though it can still draw and discard as normal). Attacks that would reduce an entity'​s points to less than 0 instead reduce to 0 unless otherwise specified (negative points is not generally allowed). Each entity has a certain number of points that determines their ability to continue in the scenario. In combat, these are known as Hit Points (HP); in exploration,​ they are known as Endurance Points (EP); and in interaction,​ they are known as Will Points (WP). They work the same in each scenario; you typically begin with your maximum amount of points. When you suffer damage, you subtract the damage total from the number of points. An entity with 0 points remaining is defeated and can no longer contribute to the scenario; it cannot play cards or be targeted by attacks (though it can still draw and discard as normal). Attacks that would reduce an entity'​s points to less than 0 instead reduce to 0 unless otherwise specified (negative points is not generally allowed).
  
-A Reaction with a Defense entry can reduce the Damage from an Action that hits. In this case, roll the Defense dice and subtract the result from the Damage roll to generate the new damage total. It is possible for damage to be reduced to 0 in this way, but never less than 0. This is not considered to be an opposed roll.+A Reaction with a [[defense|Defense]] entry can reduce the Damage from an Action that hits. In this case, roll the Defense dice and subtract the result from the Damage roll to generate the new damage total. It is possible for damage to be reduced to 0 in this way, but never less than 0. This is not considered to be an opposed roll.
  
 For example, let's say you play the following Action against a target in combat: For example, let's say you play the following Action against a target in combat:
Line 187: Line 187:
 ==== Enhancement Dice ==== ==== Enhancement Dice ====
  
-Some effects, such as enchantments,​ provide enhancement dice to entries. ​ These additional dice, specified as +XdY, are added to the base roll.  Effects that modify dice number or damage directly do not modify the dice number or level of enhancement dice.  The Piercing attribute does reduce dice level for Defense enhancement dice, however; Piercing values are first applied to enhancement dice, with any leftover Piercing applying to the base Defense.+Some effects, such as enchantments,​ provide ​[[enhancement dice]] to entries. ​ These additional dice, specified as +XdY, are added to the base roll.  Effects that modify dice number or damage directly do not modify the dice number or level of enhancement dice.  The Piercing attribute does reduce dice level for Defense enhancement dice, however; Piercing values are first applied to enhancement dice, with any leftover Piercing applying to the base Defense.
  
 Enhancement dice on Damage entries have their own damage type separately from that of the base entry. ​ If no type is listed, the enhancement damage is untyped even if the base damage is typed. Enhancement dice on Damage entries have their own damage type separately from that of the base entry. ​ If no type is listed, the enhancement damage is untyped even if the base damage is typed.
  
-Effects that fire based on the minimum or maximum roll result apply only to the base entry before any enhancement dice are applied.+Effects that fire based on the minimum or maximum roll result apply only to the base entry before any enhancement dice are applied ​(unless otherwise specified). Similarly, effects that minimize or maximize entries apply only to the base entry and exclude enhancement dice (unless otherwise specified).
  
 Enhancement dice have no effect if there is no base entry. Enhancement dice have no effect if there is no base entry.
player_s_guide_chapter_3.1562787809.txt.gz ยท Last modified: 2019/07/10 12:43 by triptycho