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player_s_guide_chapter_4 [2018/06/26 15:00] triptycho [Swimming] |
player_s_guide_chapter_4 [2018/08/01 06:00] triptycho [Swimming] |
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Some sections may be filled with sufficient water that entities must swim if they occupy that section. An entity that is swimming has dice levels reduced by 1 on all Hit, Miss, and Damage dice when using weapons, armor, and shields (this stacks with similar conditions such as [[Player's Guide Appendix A|Debilitated]]). Any Move that grants more than one section of movement is reduced by 1 for each section entered that requires swimming. The following exceptions apply to these rules: | Some sections may be filled with sufficient water that entities must swim if they occupy that section. An entity that is swimming has dice levels reduced by 1 on all Hit, Miss, and Damage dice when using weapons, armor, and shields (this stacks with similar conditions such as [[Player's Guide Appendix A|Debilitated]]). Any Move that grants more than one section of movement is reduced by 1 for each section entered that requires swimming. The following exceptions apply to these rules: | ||
- | * An entity with the Aquatic keyword ignores these penalties. | + | * An entity with the [[Aquatic|Aquatic]] keyword ignores these penalties. |
- | * An Action taken with a weapon having the Dagger or Spear type ignores the Hit and Damage penalties. | + | * An Action played from a weapon having the Dagger or Spear type ignores the Hit and Damage penalties. |
Unless otherwise specified, ranged attacks cannot reach targets that are underwater. | Unless otherwise specified, ranged attacks cannot reach targets that are underwater. |