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player_s_guide_chapter_4 [2018/06/26 15:00]
triptycho [Swimming]
player_s_guide_chapter_4 [2018/08/01 06:00]
triptycho [Swimming]
Line 103: Line 103:
 Some sections may be filled with sufficient water that entities must swim if they occupy that section. ​ An entity that is swimming has dice levels reduced by 1 on all Hit, Miss, and Damage dice when using weapons, armor, and shields (this stacks with similar conditions such as [[Player'​s Guide Appendix A|Debilitated]]). ​ Any Move that grants more than one section of movement is reduced by 1 for each section entered that requires swimming. ​ The following exceptions apply to these rules: Some sections may be filled with sufficient water that entities must swim if they occupy that section. ​ An entity that is swimming has dice levels reduced by 1 on all Hit, Miss, and Damage dice when using weapons, armor, and shields (this stacks with similar conditions such as [[Player'​s Guide Appendix A|Debilitated]]). ​ Any Move that grants more than one section of movement is reduced by 1 for each section entered that requires swimming. ​ The following exceptions apply to these rules:
  
-  * An entity with the Aquatic keyword ignores these penalties. +  * An entity with the [[Aquatic|Aquatic]] ​keyword ignores these penalties. 
-  * An Action ​taken with a weapon having the Dagger or Spear type ignores the Hit and Damage penalties.+  * An Action ​played from a weapon having the Dagger or Spear type ignores the Hit and Damage penalties.
  
 Unless otherwise specified, ranged attacks cannot reach targets that are underwater. Unless otherwise specified, ranged attacks cannot reach targets that are underwater.
player_s_guide_chapter_4.txt · Last modified: 2019/07/20 20:40 by triptycho