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player_s_guide_chapter_5 [2019/01/25 09:12] triptycho [Locks] |
player_s_guide_chapter_5 [2019/01/30 12:53] triptycho [Swimming] |
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==== Swimming ==== | ==== Swimming ==== | ||
- | Some regions may be filled with water, requiring certain entities to swim through them. Swimming entities that lack the [[Aquatic|Aquatic]] keyword have their Inflict, Endure, and Damage dice levels reduced by 1 unless otherwise specified. Flying entities can avoid these penalties whenever they are not playing an Action or [[Reaction|Reaction]] against a swimming entity. Fully submerged regions prevent any entities from flying, however. | + | Some regions may be filled with water, requiring certain entities to swim through them. Swimming entities that lack the [[Aquatic|Aquatic]] keyword have their Inflict, Endure, Damage, Search, and Lockpick dice levels reduced by 1 unless otherwise specified. Flying entities can avoid these penalties whenever they are not playing an Action or [[Reaction|Reaction]] against a swimming entity. Fully submerged regions prevent any entities from flying, however. |
PCs, Creatures, and Seekers are affected by swimming. Obstacles, Environs, and Traps are unaffected and ignore all swim-related rules, penalties, and effects unless otherwise specified. | PCs, Creatures, and Seekers are affected by swimming. Obstacles, Environs, and Traps are unaffected and ignore all swim-related rules, penalties, and effects unless otherwise specified. |