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player_s_guide_chapter_5 [2019/08/13 09:45]
triptycho [Persists]
player_s_guide_chapter_5 [2019/08/13 09:47]
triptycho [Obstacles]
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 For example, consider a Rocky Wall that the PCs need to climb in order to proceed. It has 6 EP and the Persists keyword. Two PCs, Aerim and Lucin, spend their Moves attempting to go up the blocked exit, resulting in playing Actions against the Rocky Wall. Aerim goes first and deals 4 damage, leaving the Rocky Wall with 2 EP; Aerim'​s Move is canceled, though the next hit is likely to have a different result. Lucin goes next and deals 6 damage, enough to defeat the Rocky Wall. Lucin'​s Move then completes, passing through the Rocky Wall's connection and into a new region. The Rocky Wall now has 6 EP again for Lucin; if Lucin wants to return to the previous region, another 6 damage is required to pass the wall again. Meanwhile Aerim still needs to deal 2 more damage to proceed; this total is unaffected by Lucin'​s turn. For example, consider a Rocky Wall that the PCs need to climb in order to proceed. It has 6 EP and the Persists keyword. Two PCs, Aerim and Lucin, spend their Moves attempting to go up the blocked exit, resulting in playing Actions against the Rocky Wall. Aerim goes first and deals 4 damage, leaving the Rocky Wall with 2 EP; Aerim'​s Move is canceled, though the next hit is likely to have a different result. Lucin goes next and deals 6 damage, enough to defeat the Rocky Wall. Lucin'​s Move then completes, passing through the Rocky Wall's connection and into a new region. The Rocky Wall now has 6 EP again for Lucin; if Lucin wants to return to the previous region, another 6 damage is required to pass the wall again. Meanwhile Aerim still needs to deal 2 more damage to proceed; this total is unaffected by Lucin'​s turn.
  
-Another special keyword for Obstacles is the [[Climbing|Climbing]] keyword. Climbing Obstacles usually Persist and have [[height|Height]] values associated with them, much like section borders in combat. Failing an Action against a Climbing Obstacle results in falling, ​taking ​equivalent damage as in combat (1d6 per Height value), along with any other effect on the Reaction.+Another special keyword for Obstacles is the [[Climbing|Climbing]] keyword. Climbing Obstacles usually Persist and have [[height|Height]] values associated with them, much like section borders in combat. Failing an Action against a Climbing Obstacle results in falling, ​suffering ​equivalent damage as in combat (1d6 per Height value), along with any other effect on the Reaction.
  
 If the PC was trying to climb down, the PC continues to the other side of the Obstacle as if they'd reduced its EP to 0 and Moved (and afterward the Obstacle'​s EP is restored to full for that PC). This happens even if the PC has already Moved on their turn, and it counts as the PC's Move for their turn if they haven'​t. Various [[tool|Tools]] provide special benefits against these types of Obstacles. The Rocky Wall in the prior example likely also had the Climbing keyword. If the PC was trying to climb down, the PC continues to the other side of the Obstacle as if they'd reduced its EP to 0 and Moved (and afterward the Obstacle'​s EP is restored to full for that PC). This happens even if the PC has already Moved on their turn, and it counts as the PC's Move for their turn if they haven'​t. Various [[tool|Tools]] provide special benefits against these types of Obstacles. The Rocky Wall in the prior example likely also had the Climbing keyword.
player_s_guide_chapter_5.txt ยท Last modified: 2019/08/13 09:49 by triptycho