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player_s_guide_chapter_6 [2019/04/30 13:50]
triptycho [Interpretation (Advanced)]
player_s_guide_chapter_6 [2019/04/30 13:53]
triptycho [Interpretation (Advanced)]
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 All of that is separate from the Round Limit, which basically represents how much time you have to try to get your way before either the opposing party cements their views or chooses to disengage from the conversation entirely. An Opponent that's defeated may still be engaged in the conversation from a listening perspective;​ they'​re just not contributing anything particularly useful any longer. All of that is separate from the Round Limit, which basically represents how much time you have to try to get your way before either the opposing party cements their views or chooses to disengage from the conversation entirely. An Opponent that's defeated may still be engaged in the conversation from a listening perspective;​ they'​re just not contributing anything particularly useful any longer.
  
-Opposed Charisma rolls are more direct, reflecting a specific effort to grab and hold someone'​s attention. This can be direct through the use of pointed words or even physical actions (though not quite to the level of a physical altercation);​ it could involve general allure; or it could include magical compulsions and illusions. Use whatever fits best for your story and characters.+Opposed Charisma rolls reflect grabbing ​and holding ​someone'​s attention ​(usually, but not always, intentionally). This can be direct through the use of pointed words or even physical actions (though not quite to the level of a physical altercation);​ it could involve general allure; or it could include magical compulsions and illusions. Use whatever fits best for your story and characters.
  
 Sometimes, interaction scenarios are used to portray mental battles of will. This usually happens when powerful magics are involved. It may involve charms and illusions, direct attempts at mental control, and even soul-draining efforts from powerful villains or objects. Sometimes, interaction scenarios are used to portray mental battles of will. This usually happens when powerful magics are involved. It may involve charms and illusions, direct attempts at mental control, and even soul-draining efforts from powerful villains or objects.
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 In such scenarios, everyone involved will need to put in a little extra effort to reinterpret their plays within the proper context. When trying to resist evil mind-control,​ an Action that suggests friendly conversational words might be reinterpreted as an effort to manipulate or subvert the magic, while a damage-focused hateful glare play might be read as using anger as a source of inner strength to resist the dark spells. In such scenarios, everyone involved will need to put in a little extra effort to reinterpret their plays within the proper context. When trying to resist evil mind-control,​ an Action that suggests friendly conversational words might be reinterpreted as an effort to manipulate or subvert the magic, while a damage-focused hateful glare play might be read as using anger as a source of inner strength to resist the dark spells.
  
-This may be a fairly ​complex ​thing to do if you're new to RPGs. In this case, seek assistance from veterans at the table. If none exist, the DM should probably avoid running this kind of scenario until everyone gets more comfortable with card interpretations and shared storytelling.+This may be a fairly ​difficult ​thing to do if you're new to RPGs. In this case, seek assistance from veterans at the table. If none exist, the DM should probably avoid running this kind of scenario until everyone gets more comfortable with card interpretations and shared storytelling.
  
 Next: [[Player'​s Guide Chapter 7|Chapter 7: Wealth and Equipment]] Next: [[Player'​s Guide Chapter 7|Chapter 7: Wealth and Equipment]]
player_s_guide_chapter_6.txt ยท Last modified: 2019/04/30 13:53 by triptycho