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player_s_guide_chapter_8 [2019/05/01 09:17] triptycho [Combat] |
player_s_guide_chapter_8 [2019/05/01 09:19] (current) triptycho [Exploration] |
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Unless otherwise specified, Vehicles cannot play Actions against Climbing [[obstacle|Obstacles]], and even if such an Obstacle is defeated, the Vehicle still cannot cross with normal movement (special movement and the Flying keyword bypass such Obstacles as normal). The DM may determine that Vehicles cannot play Actions against other specific Challenges as well, even if otherwise valid. | Unless otherwise specified, Vehicles cannot play Actions against Climbing [[obstacle|Obstacles]], and even if such an Obstacle is defeated, the Vehicle still cannot cross with normal movement (special movement and the Flying keyword bypass such Obstacles as normal). The DM may determine that Vehicles cannot play Actions against other specific Challenges as well, even if otherwise valid. | ||
- | Passengers may not [[search|Search]] or make [[lockpick|Lockpick]] rolls unless otherwise specified. | + | Passengers may not [[search|Search]] or perform [[lockpick|Lockpick]] attempts unless otherwise specified. |
Even if a Vehicle is permitted within a scenario, there may be certain region exits that Vehicles cannot cross. For example, a Vehicle may have no trouble moving down a road, but it may not be able to enter a building, even if an Obstacle (such as a locked door) was defeated. In most cases, if a Vehicle is allowed into a scenario, there should be some path it can take to reach the goal (or at least to some location where the PCs may safely leave the Vehicle, picking it up later without it becoming Damaged as normal when abandoned). | Even if a Vehicle is permitted within a scenario, there may be certain region exits that Vehicles cannot cross. For example, a Vehicle may have no trouble moving down a road, but it may not be able to enter a building, even if an Obstacle (such as a locked door) was defeated. In most cases, if a Vehicle is allowed into a scenario, there should be some path it can take to reach the goal (or at least to some location where the PCs may safely leave the Vehicle, picking it up later without it becoming Damaged as normal when abandoned). |