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player_s_guide_chapter_8 [2019/05/01 09:11]
triptycho [Combat]
player_s_guide_chapter_8 [2019/05/01 09:17]
triptycho [Combat]
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 Vehicles cannot make [[acrobatics|Acrobatics]] rolls and automatically fail any such roll called for. However, they cannot normally be Grabbed by typical enemies. Enemy entries may specifiy that they can Grab a Vehicle, or the DM may allow it in particular sensible circumstances. Vehicles cannot make [[acrobatics|Acrobatics]] rolls and automatically fail any such roll called for. However, they cannot normally be Grabbed by typical enemies. Enemy entries may specifiy that they can Grab a Vehicle, or the DM may allow it in particular sensible circumstances.
  
-Passengers may only play Reactions from [[implement|implements]] and the Vehicle'​s entries ​(as well as Vehicle cards from handon behalf of the Vehicle. The DM may permit exceptions to this when the play makes sense, particularly for spell-based Reactions played from hand similar to those on implements.+Passengers may only play Reactions from the Vehicle'​s entries ​or from Vehicle cards from hand on behalf of the Vehicle. The DM may permit exceptions to this when the play makes sense, particularly for spell-type Reactions played from hand.
  
 Entities may attempt to Board an enemy Vehicle within the occupied section (whether or not they themselves are Passengers of another Vehicle). An entity must use their Action Phase to begin a Board attempt; any ally in the occupied position that has not yet participated in a Board attempt during this round may choose to join. Entities may attempt to Board an enemy Vehicle within the occupied section (whether or not they themselves are Passengers of another Vehicle). An entity must use their Action Phase to begin a Board attempt; any ally in the occupied position that has not yet participated in a Board attempt during this round may choose to join.
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 Reactions are chosen once all Actions and targets have been selected. Actions are resolved simultaneously;​ an entity that suffers enough damage to be defeated is still able to complete their Action. For expediency'​s sake it is acceptable for all entities to simultaneously select Actions and targets. However, if there is disagreement over selection order (for instance two entities are stuck waiting on each other to choose first), selections should be made in order of Initiative (including any resolutions already applied to entities that had the same Initiative values). The same rules apply to order of Reaction selection. Reactions are chosen once all Actions and targets have been selected. Actions are resolved simultaneously;​ an entity that suffers enough damage to be defeated is still able to complete their Action. For expediency'​s sake it is acceptable for all entities to simultaneously select Actions and targets. However, if there is disagreement over selection order (for instance two entities are stuck waiting on each other to choose first), selections should be made in order of Initiative (including any resolutions already applied to entities that had the same Initiative values). The same rules apply to order of Reaction selection.
  
-Once all Actions and Reactions are resolved, if there are any Passengers remaining, all Boarding entities remain in their current location. However, if all Passengers fled and/or are defeated, each Boarding entity may choose to become a Passenger of the new Vehicle (at no additional Move cost) or remain in their current location. At the end of the scenario, such captured Vehicles may only be kept if a PC is willing and able to pay the Asset cost (to house and maintain the Vehicle).+Once all Actions and Reactions are resolved, if there are any Passengers remaining, all Boarding entities remain in their current location. However, if all Passengers fled and/or are defeated, each Boarding entity may choose to become a Passenger of the new Vehicle (at no additional Move cost) or remain in their current location. At the end of the scenario, such captured Vehicles may generally ​only be kept if a PC is willing and able to pay the Asset cost (to house and maintain the Vehicle). If the DM overrides this, the PCs should be prevented from selling the Vehicle until their expected Asset total has caught up with the new acquisition.
  
 ==== Exploration ==== ==== Exploration ====
player_s_guide_chapter_8.txt ยท Last modified: 2019/05/01 09:19 by triptycho