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player_s_guide_chapter_8 [2019/05/01 09:12]
triptycho [Combat]
player_s_guide_chapter_8 [2019/05/01 09:19]
triptycho [Exploration]
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 Reactions are chosen once all Actions and targets have been selected. Actions are resolved simultaneously;​ an entity that suffers enough damage to be defeated is still able to complete their Action. For expediency'​s sake it is acceptable for all entities to simultaneously select Actions and targets. However, if there is disagreement over selection order (for instance two entities are stuck waiting on each other to choose first), selections should be made in order of Initiative (including any resolutions already applied to entities that had the same Initiative values). The same rules apply to order of Reaction selection. Reactions are chosen once all Actions and targets have been selected. Actions are resolved simultaneously;​ an entity that suffers enough damage to be defeated is still able to complete their Action. For expediency'​s sake it is acceptable for all entities to simultaneously select Actions and targets. However, if there is disagreement over selection order (for instance two entities are stuck waiting on each other to choose first), selections should be made in order of Initiative (including any resolutions already applied to entities that had the same Initiative values). The same rules apply to order of Reaction selection.
  
-Once all Actions and Reactions are resolved, if there are any Passengers remaining, all Boarding entities remain in their current location. However, if all Passengers fled and/or are defeated, each Boarding entity may choose to become a Passenger of the new Vehicle (at no additional Move cost) or remain in their current location. At the end of the scenario, such captured Vehicles may only be kept if a PC is willing and able to pay the Asset cost (to house and maintain the Vehicle).+Once all Actions and Reactions are resolved, if there are any Passengers remaining, all Boarding entities remain in their current location. However, if all Passengers fled and/or are defeated, each Boarding entity may choose to become a Passenger of the new Vehicle (at no additional Move cost) or remain in their current location. At the end of the scenario, such captured Vehicles may generally ​only be kept if a PC is willing and able to pay the Asset cost (to house and maintain the Vehicle). If the DM overrides this, the PCs should be prevented from selling the Vehicle until their expected Asset total has caught up with the new acquisition.
  
 ==== Exploration ==== ==== Exploration ====
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 Unless otherwise specified, Vehicles cannot play Actions against Climbing [[obstacle|Obstacles]],​ and even if such an Obstacle is defeated, the Vehicle still cannot cross with normal movement (special movement and the Flying keyword bypass such Obstacles as normal). The DM may determine that Vehicles cannot play Actions against other specific Challenges as well, even if otherwise valid. Unless otherwise specified, Vehicles cannot play Actions against Climbing [[obstacle|Obstacles]],​ and even if such an Obstacle is defeated, the Vehicle still cannot cross with normal movement (special movement and the Flying keyword bypass such Obstacles as normal). The DM may determine that Vehicles cannot play Actions against other specific Challenges as well, even if otherwise valid.
  
-Passengers may not [[search|Search]] or make [[lockpick|Lockpick]] ​rolls unless otherwise specified.+Passengers may not [[search|Search]] or perform ​[[lockpick|Lockpick]] ​attempts ​unless otherwise specified.
  
 Even if a Vehicle is permitted within a scenario, there may be certain region exits that Vehicles cannot cross. For example, a Vehicle may have no trouble moving down a road, but it may not be able to enter a building, even if an Obstacle (such as a locked door) was defeated. In most cases, if a Vehicle is allowed into a scenario, there should be some path it can take to reach the goal (or at least to some location where the PCs may safely leave the Vehicle, picking it up later without it becoming Damaged as normal when abandoned). Even if a Vehicle is permitted within a scenario, there may be certain region exits that Vehicles cannot cross. For example, a Vehicle may have no trouble moving down a road, but it may not be able to enter a building, even if an Obstacle (such as a locked door) was defeated. In most cases, if a Vehicle is allowed into a scenario, there should be some path it can take to reach the goal (or at least to some location where the PCs may safely leave the Vehicle, picking it up later without it becoming Damaged as normal when abandoned).
player_s_guide_chapter_8.txt ยท Last modified: 2019/05/01 09:19 by triptycho