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quickstartguide [2019/05/08 10:26] triptycho [Actions and Reactions] |
quickstartguide [2019/05/08 11:16] (current) triptycho [Interaction] |
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On the way, PCs will encounter [[obstacle|Obstacle]] challenges that block connections between regions; [[creature|Creature]] challenges that move around and harass the PCs; [[environ|Environ]] challenges that make attacks every round against all PCs in the region; and hidden [[trap|Trap]] challenges that make attacks off triggered Interrupts. Obstacles that Persist have a separate EP pool for each PC, and a pool is restored to full whenever the corresponding PC moves. | On the way, PCs will encounter [[obstacle|Obstacle]] challenges that block connections between regions; [[creature|Creature]] challenges that move around and harass the PCs; [[environ|Environ]] challenges that make attacks every round against all PCs in the region; and hidden [[trap|Trap]] challenges that make attacks off triggered Interrupts. Obstacles that Persist have a separate EP pool for each PC, and a pool is restored to full whenever the corresponding PC moves. | ||
- | PCs can [[search|Search]] as an Action, using the Search entry on their Craft card. This is opposed by a Hidden roll; success can result in finding secret exits and other useful things. Additionally, some PC Actions include a [[lockpick|Lockpick]] entry; these can be played against Obstacles having a Lock entry. Success on a Lockpick roll results in that Obstacle being instantly defeated. | + | PCs can [[search|Search]] as an Action, using the Search entry on their Craft card. This is opposed by a [[hidden|Hidden]] roll; success can result in finding secret exits and other useful things. Additionally, some PC Actions include a [[lockpick|Lockpick]] entry; these can be played against Obstacles having a Lock entry. Success on a Lockpick roll results in that Obstacle being instantly defeated. |
==== Interaction ==== | ==== Interaction ==== | ||
- | Interaction scenarios consist of a one-dimensional [[stage|Stage]] of [[position|positions]]. Actions can only affect targets in the same position unless they are Ranged. If an entity attempts to Move, one enemy in the same position can perform an opposed [[charisma|Charisma]] roll to stop the movement, with ties favoring the moving entity. | + | Interaction scenarios consist of a [[stage|Stage]] of [[position|positions]]. Actions can only affect targets in the same position unless they are Ranged. If an entity attempts to Move, one enemy in the same position can perform an opposed [[charisma|Charisma]] roll to stop the movement, with ties favoring the moving entity. |
Interaction scenarios also include a Debate Axis, a number axis used for special victory and defeat conditions. The maximum value on the Debate Axis is equal to 2 + the number of players; likewise the minimum value is equal to -1 * (2 + the number of players). So for four players, the Debate Axis ranges from -6 to +6. | Interaction scenarios also include a Debate Axis, a number axis used for special victory and defeat conditions. The maximum value on the Debate Axis is equal to 2 + the number of players; likewise the minimum value is equal to -1 * (2 + the number of players). So for four players, the Debate Axis ranges from -6 to +6. |