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range [2018/06/21 08:36] triptycho |
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A ranged attack is a hostile Action performed in [[combat|combat]] [[scenario|scenarios]] that has a Range or [[Thrown|Thrown]] entry (except for Thrown Actions played as [[melee|melee]] attacks). | A ranged attack is a hostile Action performed in [[combat|combat]] [[scenario|scenarios]] that has a Range or [[Thrown|Thrown]] entry (except for Thrown Actions played as [[melee|melee]] attacks). | ||
- | An entity cannot play a ranged attack if there is an enemy in their occupied position. If an effect allows an entity to ignore this restriction, the entity still cannot play a ranged attack against an enemy in their occupied position unless otherwise specified. A ranged attack with its range reduced to 0 thus can only be played if the entity otherwise enjoys such special exceptions. | + | An entity cannot play a ranged attack if there is an enemy in their occupied position. If an effect allows an entity to ignore this restriction, the entity still cannot play a ranged attack against an enemy in their occupied position unless otherwise specified. A ranged attack with its range reduced to 0 thus can only be played if the entity enjoys such special exceptions. |
- | Thrown Actions and those played as a result of [[Incantation|Incantations]] ignore both of the above restrictions. | + | Thrown Actions and those played as a result of [[Incantation|Incantations]] ignore the above restrictions. |