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reach [2018/06/21 08:10] triptycho |
reach [2018/06/21 08:11] triptycho |
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Reach is an entry applied to [[melee|melee]] [[attack|attacks]] in [[combat|combat]] [[scenario|scenarios]]. Reach attacks are considered to be melee attacks and are not considered to be [[range|ranged]] attacks even though they may cross [[section|section]] borders. | Reach is an entry applied to [[melee|melee]] [[attack|attacks]] in [[combat|combat]] [[scenario|scenarios]]. Reach attacks are considered to be melee attacks and are not considered to be [[range|ranged]] attacks even though they may cross [[section|section]] borders. | ||
- | Reach attacks may be made across section borders with [[Height|Height]] values equal to or less than the Reach value. See [[Height|Height]] for more details. | + | Reach attacks may be played across section borders with [[Height|Height]] values equal to or less than the Reach value. See [[Height|Height]] for more details. |
Reach attacks may be played against targets in the occupied section. | Reach attacks may be played against targets in the occupied section. | ||
Reach attacks are not impeded by [[Blocks|Blocks]] unless the Block was performed at a distance. | Reach attacks are not impeded by [[Blocks|Blocks]] unless the Block was performed at a distance. |