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reach [2019/05/08 10:38]
triptycho
reach [2019/05/08 10:38] (current)
triptycho
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 Reach is an entry applied to [[melee|melee]] [[attack|attacks]] in [[combat|combat]] [[scenario|scenarios]]. Reach attacks are considered to be melee attacks and are not considered to be [[range|ranged]] attacks even though they may cross [[section|section]] borders. Reach is an entry applied to [[melee|melee]] [[attack|attacks]] in [[combat|combat]] [[scenario|scenarios]]. Reach attacks are considered to be melee attacks and are not considered to be [[range|ranged]] attacks even though they may cross [[section|section]] borders.
  
-Reach attacks may be played across section borders with [[height|Height]] values equal to or less than the Reach value. See [[height|Height]] for more details.+Reach attacks may be played across section borders with [[height|Height]] values equal to or less than the Reach value.
  
 Reach attacks may be played against targets in the occupied section. Reach attacks may be played against targets in the occupied section.
  
 Reach attacks are not impeded by [[block|Blocks]] unless the Block was performed at a distance. Reach attacks are not impeded by [[block|Blocks]] unless the Block was performed at a distance.
reach.txt ยท Last modified: 2019/05/08 10:38 by triptycho