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A scenario is a structured gameplay event that involves using dice and a deck of cards to resolve a conflict. Generally, scenarios involve all players working together to achieve some specific goal. Scenarios come in three types: [[combat|combat]], [[exploration|exploration]], and [[interaction|interaction]]. | A scenario is a structured gameplay event that involves using dice and a deck of cards to resolve a conflict. Generally, scenarios involve all players working together to achieve some specific goal. Scenarios come in three types: [[combat|combat]], [[exploration|exploration]], and [[interaction|interaction]]. | ||
- | Each scenario has its own conditions for victory and defeat, and the story may branch depending on how the scenario ends. Winning a scenario often results in some kind of reward, while failing a scenario commonly results in suffering an [[injury|Injury]] or some other penalty. | + | Each scenario has its own conditions for victory and defeat, and the story may branch depending on how the scenario ends. Winning a scenario often results in some kind of reward, while failing a scenario commonly results in suffering a penalty, such as missed treasures, story consequences, or worse. |
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+ | Scenarios play out as a series of rounds, each with the following round sequence: | ||
+ | - [[draw phase|Draw Phase]] | ||
+ | - [[turn phase|Turn Phase]] | ||
+ | - [[discard phase|Discard Phase]] | ||
For more information, see [[Player's Guide Chapter 3|Player's Guide Chapter 3: Scenarios]]. | For more information, see [[Player's Guide Chapter 3|Player's Guide Chapter 3: Scenarios]]. |