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scenario_c_checkpoint_melee [2019/05/29 06:57]
scenario_c_checkpoint_melee [2019/05/29 07:00] (current)
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|==== Tweaks ====||==== Tweaks ====|
|-||The Insect Clouds may not be appropriate for all terrain. If the guards are on the side of evil, consider swapping them out for a [[analects_book_4_part_1_chapter_1#bone_shrine|Bone Shrine]] positioned within the blockade, giving bonuses to the ranged guards. Alternatively you could exchange them for a pair of [[analects_book_4_part_1_chapter_1#vigil|Vigils]] to simulate a more heavily fortified checkpoint. Either option increases the danger of the ranged volleys and increases the importance of breaching the checkpoint for melee characters, though this reduces imminent melee threat to spellcasters.||+||Not all checkpoints will enjoy the protection of Vigils. You could swap them for [[analects_book_4_part_1_chapter_1#agitated_farmer|Agitated Farmers]] or [[analects_book_4_part_1_chapter_1#street_tough|Street Toughs]] reflavored as gruff, ill-equipped guard recruits. If the terrain allows it, you could also include [[analects_book_4_part_1_chapter_1#insect_cloud|Insect Clouds]] which attack indescriminately. This scenario is easy to boost to Level 2 by including more of the same Adversaries or adding a [[analects_book_4_part_1_chapter_2#petty_officer|Petty Officer]] to the mix.|
|[[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]]||[[dm_s_toolbox_book_1_chapter_1|More level 1 combat scenarios]]|