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scenario_c_corrupted_forest [2018/12/07 12:00]
triptycho [Tactics]
scenario_c_corrupted_forest [2018/12/07 12:02]
triptycho [Tweaks]
Line 74: Line 74:
  
 ==== Tweaks ==== ==== Tweaks ====
-Making the scenario dark instead of shadowy adds a sense of exploration to the forest and reduces the setup time. However, unless you indicate such with your descriptions of the area, they won't know to head east to access slopes to the higher ground, potentially ruining the Wood Fiend ambush. In this case you might shrink the battlefield by a couple columns and move the Wood Fiend closer to the PCs' starting position (directly adjacent instead of 2 away).+Making the scenario dark instead of shadowy adds a sense of exploration to the forest and reduces the setup time. However, unless you indicate such with your descriptions of the area, the players ​won't know they can head east to access slopes to the higher ground, potentially ruining the Wood Fiend ambush. In this case you might shrink the battlefield by a couple columns and move the Wood Fiend closer to the PCs' starting position (directly adjacent instead of 2 away).
  
 There are a number of other Adversaries that can work here. Take a look at the [[analects_book_4_part_1_chapter_2#​thorn_shriek|Thorn Shriek]], [[analects_book_4_part_1_chapter_2#​hobby_lantern|Hobby Lantern]], [[analects_book_4_part_1_chapter_2#​mistling|Mistling]],​ There are a number of other Adversaries that can work here. Take a look at the [[analects_book_4_part_1_chapter_2#​thorn_shriek|Thorn Shriek]], [[analects_book_4_part_1_chapter_2#​hobby_lantern|Hobby Lantern]], [[analects_book_4_part_1_chapter_2#​mistling|Mistling]],​
scenario_c_corrupted_forest.txt ยท Last modified: 2018/12/07 12:03 by triptycho